The document discusses various technology-based training methods including e-learning, mobile learning, simulations, virtual reality, intelligent tutoring systems, and social media. It provides examples of different technologies used for training, benefits of technology-based training methods, factors to consider in using social media for training, and tips for developing effective online learning. The document aims to explain how new technologies can influence training and enhance learning transfer.
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2. Learning Objectives
• Explain how new technologies are influencing
•
•
•
•
training
Evaluate a web-based training site
Explain how learning and transfer of training are
enhanced by new training technologies
Explain the strengths and limitations of e-learning,
mobile learning training methods (such as iPads),
and simulations
Explain the different types of social media and the
conditions conducive to their use for training
8-2
3. Learning Objectives
Describe to a manager the different types of distance
learning
Recommend what should be included in an
electronic performance support system
Compare and contrast the strengths and
weaknesses of traditional training methods versus
those of technology-based training methods
Identify and explain the benefits of learning
management systems
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4. Technology’s Influence on Training and
Learning
New technologies have made it possible to:
Reduce costs associated with delivering training
Increase effectiveness of the learning environment
Help training contribute to business goals
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5. Table 8.2 - New Technologies Used for
Training
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7. Benefits of Technology
Employees can gain control over when and where
they receive training
Employees can access knowledge and expert
systems on an as-needed basis
The learning environment can look, feel, and sound
just like the work environment
Employees can choose the type of media they want
to use in a training program
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8. Benefits of Technology
Paperwork and time needed for administrative
activities is reduced
Employees’ accomplishments during training can be
monitored
Traditional training methods can be delivered to
trainees rather than requiring them to come to a
central training location
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9. Technology and Collaboration
Digital collaboration: Use of technology to enhance
and extend employees’ abilities to work together
regardless of their geographic proximity
Requires a computer, tablet, or phone with a web
browser or app, but collaborative
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10. Technology and Collaboration
Types
Synchronous communication: Trainers, experts, and
learners interact with each other live and in real time,
the same way they would in face-to-face classroom
instruction
Asynchronous communication: Non-real-time
interactions
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12. Computer-Based Training, Online Learning,
Web-Based Training, E-learning
Refers to instruction and delivery of training by
computer through the Internet or the web
Include and integrate into instruction text:
Interaction using simulations and games, and video
Collaboration using blogs, wikis, and social networks
Hyperlinks to additional resources
In some types of CBT training:
Content is provided stand-alone using software or
DVDs with no connection to the Internet
• Online learning, e-learning, and web-based training
include delivery of instruction using the Internet or
web
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13. Figure 8.3 - Potential Features of Elearning
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17. Developing Effective Online
Learning
Needs assessment - Includes getting management
to support online learning
Bandwidth: The number of bytes and bits (information)
that can travel between computers per second
Plug-ins: Additional software that needs to be loaded
on the computer to listen to sound, watch video, or
perform other functions
Creating a positive online learning experience
Rapid prototyping: An iterative process in which initial
design ideas are proposed and provided in rough form
in an online working prototype that is reviewed and
refined by design team members
Repurposing: Directly translating an instructor-led,
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face-to-face training program to an online format
18. Table 8.6 - Principles for Creating a
Positive Learning Experience
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19. Developing Effective Online
Learning
Learner control: Giving trainees the option to learn
actively through:
Self-pacing
Exercises
Exploring links to other material
Conversations with other trainees and experts
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20. Providing Time and Space for Online
Learning
Given the work demands that employees face,
trainees need incentives to complete online learning
Presenting cash awards and merchandise
Certifying programs to ensure that online courses are
completed
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21. Technology for Collaboration and
Linking
Hyperlinks: Links that allow a trainee to access
other websites that include:
Printed materials
Communications links to experts, trainers, and other
learners
Learning with and creating a network with peers an
important aspect for some employees
Prefer instructor-led face-to-face instruction over online
learning
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22. Social Media: Wikis, Blogs, Microblogs,
and Social Networks
Online and mobile technology used to create
interactive communications allowing the creation and
exchange of user-generated content
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23. Social Media: Wikis, Blogs, Microblogs,
and Social Networks
Useful for:
Providing links to resources related to new learning
content
Helping determine future training needs reinforcing and
sustaining learning
Being used as a coaching and mentoring tool
Linking learners through a formal training event
Engaging Generation X and millennial employees
Providing content before a face-to-face learning event
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24. Social Media: Blogs
A webpage where an author posts entries and
readers can comment
Personal blogs - Written by one person
Company blogs - Used for marketing and branding
purposes
Topic blogs - Focus on a specific topic area
Video blogs and mobile device blog
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25. Social Media: Wikis and Microblogs
Wiki: A website that allows many users to create,
edit, and update content and share knowledge
Microblog: Software tools like Twitter
Enable communications in short bursts of text, links,
and multimedia through:
Stand-alone applications, online communities or social networks
Shared media: Audio or video such as YouTube that
can be accessed and shared with others
8-25
26. Table 8.7 - Factors to Consider in Deciding to
Use Social Media for Training and Learning
8-26
27. Blended Learning
Combines online learning, face-to-face instruction,
and other methods for distributing learning content
and instruction
Provides increased learner control
Allows for self-directedness
Requires learners to take more responsibility for their
learning
More face-to-face social interaction
Ensures a dedicated learning environment
8-27
29. Simulations and Games
Avatars: Computer depictions of humans that are
used as:
Imaginary coaches
Coworkers
Customers in simulations
8-29
30. Simulations and Games
Advantages
Disadvantages
• Eliminate need to travel to a
• High development costs
central training location
• Trainees may not be
• Get trainees involved in
comfortable in learning
learning, and are emotionally
situations that lack human
engaging
contact
• Provide a consistent message of
what needs to be learned
• Put employees in situations
that would be dangerous in the
real world
• Result in positive outcomes as
shorter training times and
increased ROI
8-30
31. Virtual Reality
A computer-based technology that provides trainees
with a three-dimensional learning experience
Advantages:
Allows trainees to practice dangerous tasks without
putting themselves or others in danger
More memory available for learning
Disadvantages:
Poor equipment that results in a reduced sense of
presence
Poor presence may result in the trainee experiencing
simulator sickness
8-31
32. Virtual Worlds
Computer-based, simulated online three-dimensional
representations of the real world where learning
programs or experiences can be hosted
Advantages
Imitates an actual workplace without any harm
Provides a place to meet with trainers, managers, or
other employees who can serve as teachers
Disadvantages
Lack of ease of use for first-time users
Potential risk of a difficult keyboard and mouse
interface
High investment of time and money
Lack of evidence supporting effectiveness
8-32
33. Mobile Technology
Consists of:
Wireless transmission systems - Wi-Fi and Bluetooth
Mobile devices - PDAs, smartphones
Software applications related to processing audio files,
word processing, spreadsheets, Internet, e-mail, and
instant messaging
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34. Mobile Learning
Training delivered using a mobile device such as a
smartphone, netbook, notebook computer, or iPad
Involves:
Formal learning - Include e-learning courses, podcasts,
or videos on the mobile device
Informal learning - Engaging in communication and
messaging via Twitter, blogs, or Facebook
Apps: Applications designed specifically for
smartphones and tablet computers
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35. Intelligent Tutoring Systems (ITS )
Instructional systems that use artificial intelligence
Three types of ITS environments:
Tutoring - Increases trainee understanding of a content
domain
Coaching - Provides trainees with flexibility to practice
skills in artificial environments
Empowering - Refers to the student’s ability to explore
the content of the training program freely
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36. Intelligent Tutoring Systems (ITS )
Different from other technologies:
Has the ability to match instruction to individual student
needs
Can communicate and respond to the student
Can model the trainee’s learning process
Can decide, on basis of a trainee’s previous
performance, what information to provide
Can make decisions about trainee’s level of
understanding
Can complete a self-assessment resulting in a
modification of its teaching process
8-36
37. Figure 8.4 - Components of Intelligent
Tutoring Systems
8-37
38. Distance Learning
Involves two types of technology:
Teleconferencing: Synchronous exchange of audio,
video, and/or text between two or more individuals or
groups at two or more locations
Virtual classroom: Using a computer and the Internet to
distribute instructor-led training to geographically dispersed
employees
Distance Learning: Used by geographically dispersed
companies to provide information about new products,
policies, or procedures, as well as deliver skills training
and expert lectures to field location
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39. Distance Learning
Interactive distance learning (IDL): Uses satellite
technology to broadcast programs to different locations
and allows trainees to respond to questions posed
during the training program using a keypad
Webcasting: Involves instruction that is provided online through
live broadcasts
8-39
40. Distance Learning
Advantages
Company saves on travel costs
Allows employees in geographically dispersed sites to
receive training from experts who would not otherwise
be available to visit each location
Disadvantages
Lack of interaction between the trainer and the
audience
Technology failures
Unprepared trainers
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41. Table 8.9 - Conditions When Training
Support Technologies are Most Needed
8-41
42. Technologies for Training Support
Expert systems: Technology (usually software) that
organizes and applies the knowledge of human
experts to specific problems
Three elements:
Knowledge base
Decision-making capability
User interface
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43. Technologies for Training Support
Electronic Performance Support Systems
(EPSSs):
An electronic infrastructure that captures, stores, and
distributes individual and corporate knowledge assets
throughout an organization
To enable individuals to achieve required levels of performance
in the fastest possible time and with a minimum of support from
other people
8-43
44. Technologies for Training Support
The typical EPSS includes:
An assistant to automate tasks and lighten the
workload
A librarian to provide task-specific information
A teacher to guide the user through the process step by
step
An advisor to provide expert advice
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45. Learning Management Systems: Systems
for Training Delivery, Support, and
Administration
A technology platform that can be used to automate
the administration, development, and delivery of all
of a company’s training programs
8-45
47. Why Develop an LMS?
Important for human capital management
Human capital management: Integrates training with
all aspects of the human resource function to
determine how:
Training dollars are spent
Training expenses translate into business dollars for the
company
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48. Why Develop an LMS?
Major reasons companies adopt an LMS:
Centralize management of learning activities
Track regulatory compliance
Measure training usage
Measure employee performance
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49. Developing an LMS
Senior management needs to be convinced that an
LMS will:
Benefit employees
Improve business functions
Contribute to overall business strategies and goals
The company must have an e-learning culture
The online learning environment needs to be under
the control of the learner
8-49
51. Choosing New Technology Training
Methods
Advantages of these methods:
Cost savings due to training being accessible to
employees at their home or office
Reduced number of trainers needed
Reduced costs associated with employees traveling to
a central training location (e.g., airfare, food, and
lodging)
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52. Choosing New Technology Training
Methods
Should be considered when:
Sufficient budget and resources are provided
Trainees are geographically dispersed
Trainees are comfortable using technology
It is a part of the company’s business strategy and suits
its culture
8-52
53. Choosing New Technology Training
Methods
Employees have limited or no time for training
Current training methods allow limited time for practice,
feedback, and assessment
Its use fits into the organizational culture or business
strategy
8-53