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Principles of Information
Systems, Tenth Edition
Chapter 13
Systems Development: Design,
Implementation, Maintenance, and
Review
1
Principles and Learning Objectives
• Designing new systems or modifying existing ones
should always help an organization achieve its
goals
– State the purpose of systems design and discuss the
differences between logical and physical systems
design
– Describe the process of design modeling and the
diagrams used during object-oriented design

Principles of Information Systems, Tenth Edition

2
Principles and Learning Objectives
(continued)
– Discuss the issues involved in environmental design
– Define the term RFP and discuss how this document
is used to drive the acquisition of hardware and
software
– Describe the techniques used to make systems
selection evaluations

Principles of Information Systems, Tenth Edition

3
Principles and Learning Objectives
(continued)
• The primary emphasis of systems implementation
is to make sure that the right information is
delivered to the right person in the right format at
the right time
– State the purpose of systems implementation and
discuss the activities associated with this phase of
systems development
– List the advantages and disadvantages of
purchasing versus developing software

Principles of Information Systems, Tenth Edition

4
Principles and Learning Objectives
(continued)
– Discuss the software development process and list
some of the tools used in this process, including
object-oriented program development tools

Principles of Information Systems, Tenth Edition

5
Principles and Learning Objectives
(continued)
• Maintenance and review add to the useful life of a
system but can consume large amounts of
resources; these activities can benefit from the
same rigorous methods and project management
techniques applied to systems development
– State the importance of systems and software
maintenance and discuss the activities involved
– Describe the systems review process

Principles of Information Systems, Tenth Edition

6
Why Learn About Systems
Development?
• This chapter shows how:
– You can be involved in designing and implementing
an information system that will directly benefit you on
the job
– To avoid errors and how to recover from disasters

Principles of Information Systems, Tenth Edition

7
Systems Design
• Answers the question:
– How will the information system solve a problem?

• Results in a technical design that:
– Details system outputs, inputs, and user interfaces
– Specifies hardware, software, databases,
telecommunications, personnel, and procedures
– Shows how these components are related

Principles of Information Systems, Tenth Edition

8
Logical and Physical Design
• Logical design
– Describes functional requirements of a system

• Physical design
– Specifies the characteristics of the system
components necessary to put the logical design into
action

Principles of Information Systems, Tenth Edition

9
Object-Oriented Design
• Using the OO approach:
– You can design key objects and classes of objects in
the new or updated system
– Process includes considering the problem domain,
the operating environment, and the user interface

• During design phase, consider the sequence of
events that must happen for the system to function
correctly

Principles of Information Systems, Tenth Edition

10
Principles of Information Systems, Tenth Edition

11
Interface Design and Controls
• System characteristics:
–
–
–
–

Sign-on procedure
Menu-driven system
Help facility
Lookup tables

Principles of Information Systems, Tenth Edition

12
Interface Design and Controls
(continued)

Principles of Information Systems, Tenth Edition

13
Design of System Security and
Controls
• Preventing, detecting, and correcting errors
– The most cost-effective time to deal with potential
errors is early in the design phase

• Disaster planning and recovery:
– Disaster planning
– Disaster recovery

• Systems controls:
– Closed shops
– Open shops
– Deterrence controls
Principles of Information Systems, Tenth Edition

14
Principles of Information Systems, Tenth Edition

15
Environmental Design Considerations
• Environmental design:
– Also called green design
– Involves systems development efforts that slash
power consumption, require less physical space, and
result in systems that can be disposed in a way that
doesn’t negatively affect the environment

Principles of Information Systems, Tenth Edition

16
Generating Systems Design
Alternatives
• Request for proposal (RFP):
– Document that specifies required resources such as
hardware and software in detail

• Financial options:
– Purchase, lease, or rent

• Evaluating and selecting a systems design
– Preliminary evaluation
– Final evaluation

Principles of Information Systems, Tenth Edition

17
Generating Systems Design
Alternatives (continued)

Principles of Information Systems, Tenth Edition

18
Generating Systems Design
Alternatives (continued)

Principles of Information Systems, Tenth Edition

19
Generating Systems Design
Alternatives (continued)

Principles of Information Systems, Tenth Edition

20
Evaluation Techniques
• Group consensus:
– Decision-making group is appointed and given the
responsibility of making the final evaluation and
selection

• Cost/benefit analysis:
– Lists the costs and benefits of each proposed
system

Principles of Information Systems, Tenth Edition

21
Evaluation Techniques (continued)
• Benchmark test:
– An examination that compares computer systems
operating under the same conditions

• Point evaluation:
– Evaluation process in which each evaluation factor is
assigned a weight, in percentage points, based on
importance

Principles of Information Systems, Tenth Edition

22
Principles of Information Systems, Tenth Edition

23
Freezing Design Specifications
• User agrees in writing that the design is acceptable
• Other organizations:
– Allow or even encourage design changes

Principles of Information Systems, Tenth Edition

24
Principles of Information Systems, Tenth Edition

25
The Contract
• Vendors provide standard contracts to protect
themselves
• Typically, the request for proposal becomes part of
the contract

Principles of Information Systems, Tenth Edition

26
The Design Report
• Primary result of systems design
• Reflects decisions made and prepares the way for
systems implementation

Principles of Information Systems, Tenth Edition

27
Principles of Information Systems, Tenth Edition

28
Systems Implementation
• Includes:
– Hardware acquisition
– Programming and software acquisition or
development
– User preparation
– Hiring and training of personnel
– Site and data preparation
– Installation, testing, start-up, and user acceptance

Principles of Information Systems, Tenth Edition

29
Acquiring Hardware from an IS Vendor
• IS vendor:
– Company that offers hardware, software,
telecommunications systems, databases, IS
personnel, or other computer-related resources

• Types of IS vendors include:
– General computer manufacturers
– Small computer manufacturers
– Peripheral equipment manufacturers

Principles of Information Systems, Tenth Edition

30
Acquiring Software: Make or Buy?
• Make-or-buy decision:
– Whether to obtain software from external or internal
sources

• Externally acquired software and Software as a
Service (SaaS)
– Commercial off-the-shelf (COTS) combines software
from various vendors into a finished system
– Software as a Service (SaaS) allows businesses to
subscribe to Web-delivered application software by
paying a monthly service charge
Principles of Information Systems, Tenth Edition

31
Acquiring Software: Make or Buy?
(continued)
• In-house developed in-house software
– Techniques used:
•
•
•
•

CASE and object-oriented approaches
Cross-platform development
Integrated development environment
Documentation

Principles of Information Systems, Tenth Edition

32
Acquiring Database and
Telecommunications Systems
• Databases:
– A blend of hardware and software

• Virtual databases and database as a service
(DaaS):
– Popular ways to acquire database capabilities

Principles of Information Systems, Tenth Edition

33
User Preparation
• Readying managers, decision makers, employees,
other users, and stakeholders for new systems
• Important but often ignored area of systems
implementation

Principles of Information Systems, Tenth Edition

34
IS Personnel: Hiring and Training
• Eventual success of any system depends on how it
is used by the IS personnel within the organization
• Training programs should be conducted for the IS
personnel who will be using the computer system
– More detailed than user training in the technical
aspects of the systems

Principles of Information Systems, Tenth Edition

35
Site Preparation
• Preparing the location of a new system
• Larger systems may require special equipment
• Developing IS sites that are energy efficient is
important

Principles of Information Systems, Tenth Edition

36
Data Preparation
• Also called data conversion
• Ensuring all files and databases are ready to be
used with new computer software and systems

Principles of Information Systems, Tenth Edition

37
Installation
• Process of physically placing computer equipment
on the site and making it operational
• Normally, manufacturer is responsible for installing
computer equipment
• Someone from the organization (usually IS
manager) should oversee the process

Principles of Information Systems, Tenth Edition

38
Testing
• Forms of testing:
–
–
–
–
–
–
–

Unit testing
System testing
Volume testing
Integration testing
Acceptance testing
Alpha testing
Beta testing

Principles of Information Systems, Tenth Edition

39
Start-Up
• Process of making the final tested information
system fully operational
• Approaches:
–
–
–
–

Direct conversion (plunge, direct cutover)
Phase-in approach (piecemeal)
Pilot start-up
Parallel start-up

Principles of Information Systems, Tenth Edition

40
Principles of Information Systems, Tenth Edition

41
User Acceptance
• Formal agreement signed by user that states that a
phase of installation or the complete system is
approved
• Legal document that removes or reduces IS
vendor’s liability

Principles of Information Systems, Tenth Edition

42
Systems Operation and Maintenance
• Systems operation:
– Use of a new or modified system

• Systems maintenance:
– Checking, changing, and enhancing the system to
make it more useful in achieving user and
organizational goals

Principles of Information Systems, Tenth Edition

43
Reasons for Maintenance
• Some reasons for program maintenance:
– Changes in business processes
– New requests from stakeholders, users, and
managers
– Bugs or errors in program
– Technical and hardware problems
– Corporate mergers and acquisitions
– Government regulations
– Changes in the operating system or hardware on
which the application runs
Principles of Information Systems, Tenth Edition

44
Types of Maintenance
• Slipstream upgrade:
– Usually requires recompiling all the code

• Patch:
– Minor change to correct a problem

• Release:
– Significant program change

• Version:
– Major program change

Principles of Information Systems, Tenth Edition

45
The Request for Maintenance Form
• Form authorizing modification of programs
• Usually signed by a business manager
• IS group:
–
–
–
–
–

Reviews form
Identifies programs to be changed
Determines programmer to be assigned to task
Estimates expected completion date
Develops a technical description of change

Principles of Information Systems, Tenth Edition

46
Performing Maintenance
• Maintenance team:
– Responsible for modifying, fixing, and updating
existing software

• Modernization Workbench from Micro Focus:
– Collection of tools that help organizations analyze
the inner workings of legacy applications

Principles of Information Systems, Tenth Edition

47
The Relationship between
Maintenance and Design
• Programs are expensive to develop, but they are
even more expensive to maintain
• Determining factor in decision to replace a system:
– The point at which it is costing more to fix than to
replace

Principles of Information Systems, Tenth Edition

48
Principles of Information Systems, Tenth Edition

49
Systems Review
• Final step of systems development
• Analyzes systems to make sure that they are
operating as intended
• Can be used to uncover potential problems and
solve them before they occur

Principles of Information Systems, Tenth Edition

50
Types of Review Procedures
• Event-driven review:
– Triggered by a problem or opportunity

• Time-driven review:
– Performed after a specified amount of time

Principles of Information Systems, Tenth Edition

51
Types of Review Procedures
(continued)

Principles of Information Systems, Tenth Edition

52
System Performance Measurement
• Monitoring the system:
–
–
–
–

Number of errors encountered
Amount of memory required
Amount of processing or CPU time needed
Other problems

• System performance products:
– Software that measures all components of the
information system

Principles of Information Systems, Tenth Edition

53
Summary
• Purpose of systems design:
– To prepare detailed design needs for a new system

• Logical and physical design:
– Can be accomplished using the traditional systems
development life cycle or the object-oriented
approach

• Disaster recovery:
– Important aspect of systems design

Principles of Information Systems, Tenth Edition

54
Summary (continued)
• Purpose of systems implementation:
– To install the system and make everything, including
users, ready for its operation

• Software can be purchased from vendors or
developed in-house
• Cross-platform development and integrated
development environments (IDEs):
– Make software development easier and more
thorough

Principles of Information Systems, Tenth Edition

55
Summary (continued)
• Systems operation:
– Use of a new or modified system

• Maintenance:
– Can be as simple as a program patch to the more
complex upgrading of software with a new release
from a vendor

• Systems review:
– Process of analyzing and monitoring systems to
make sure that they are operating as intended

Principles of Information Systems, Tenth Edition

56

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IS740 Chapter 13

  • 1. Principles of Information Systems, Tenth Edition Chapter 13 Systems Development: Design, Implementation, Maintenance, and Review 1
  • 2. Principles and Learning Objectives • Designing new systems or modifying existing ones should always help an organization achieve its goals – State the purpose of systems design and discuss the differences between logical and physical systems design – Describe the process of design modeling and the diagrams used during object-oriented design Principles of Information Systems, Tenth Edition 2
  • 3. Principles and Learning Objectives (continued) – Discuss the issues involved in environmental design – Define the term RFP and discuss how this document is used to drive the acquisition of hardware and software – Describe the techniques used to make systems selection evaluations Principles of Information Systems, Tenth Edition 3
  • 4. Principles and Learning Objectives (continued) • The primary emphasis of systems implementation is to make sure that the right information is delivered to the right person in the right format at the right time – State the purpose of systems implementation and discuss the activities associated with this phase of systems development – List the advantages and disadvantages of purchasing versus developing software Principles of Information Systems, Tenth Edition 4
  • 5. Principles and Learning Objectives (continued) – Discuss the software development process and list some of the tools used in this process, including object-oriented program development tools Principles of Information Systems, Tenth Edition 5
  • 6. Principles and Learning Objectives (continued) • Maintenance and review add to the useful life of a system but can consume large amounts of resources; these activities can benefit from the same rigorous methods and project management techniques applied to systems development – State the importance of systems and software maintenance and discuss the activities involved – Describe the systems review process Principles of Information Systems, Tenth Edition 6
  • 7. Why Learn About Systems Development? • This chapter shows how: – You can be involved in designing and implementing an information system that will directly benefit you on the job – To avoid errors and how to recover from disasters Principles of Information Systems, Tenth Edition 7
  • 8. Systems Design • Answers the question: – How will the information system solve a problem? • Results in a technical design that: – Details system outputs, inputs, and user interfaces – Specifies hardware, software, databases, telecommunications, personnel, and procedures – Shows how these components are related Principles of Information Systems, Tenth Edition 8
  • 9. Logical and Physical Design • Logical design – Describes functional requirements of a system • Physical design – Specifies the characteristics of the system components necessary to put the logical design into action Principles of Information Systems, Tenth Edition 9
  • 10. Object-Oriented Design • Using the OO approach: – You can design key objects and classes of objects in the new or updated system – Process includes considering the problem domain, the operating environment, and the user interface • During design phase, consider the sequence of events that must happen for the system to function correctly Principles of Information Systems, Tenth Edition 10
  • 11. Principles of Information Systems, Tenth Edition 11
  • 12. Interface Design and Controls • System characteristics: – – – – Sign-on procedure Menu-driven system Help facility Lookup tables Principles of Information Systems, Tenth Edition 12
  • 13. Interface Design and Controls (continued) Principles of Information Systems, Tenth Edition 13
  • 14. Design of System Security and Controls • Preventing, detecting, and correcting errors – The most cost-effective time to deal with potential errors is early in the design phase • Disaster planning and recovery: – Disaster planning – Disaster recovery • Systems controls: – Closed shops – Open shops – Deterrence controls Principles of Information Systems, Tenth Edition 14
  • 15. Principles of Information Systems, Tenth Edition 15
  • 16. Environmental Design Considerations • Environmental design: – Also called green design – Involves systems development efforts that slash power consumption, require less physical space, and result in systems that can be disposed in a way that doesn’t negatively affect the environment Principles of Information Systems, Tenth Edition 16
  • 17. Generating Systems Design Alternatives • Request for proposal (RFP): – Document that specifies required resources such as hardware and software in detail • Financial options: – Purchase, lease, or rent • Evaluating and selecting a systems design – Preliminary evaluation – Final evaluation Principles of Information Systems, Tenth Edition 17
  • 18. Generating Systems Design Alternatives (continued) Principles of Information Systems, Tenth Edition 18
  • 19. Generating Systems Design Alternatives (continued) Principles of Information Systems, Tenth Edition 19
  • 20. Generating Systems Design Alternatives (continued) Principles of Information Systems, Tenth Edition 20
  • 21. Evaluation Techniques • Group consensus: – Decision-making group is appointed and given the responsibility of making the final evaluation and selection • Cost/benefit analysis: – Lists the costs and benefits of each proposed system Principles of Information Systems, Tenth Edition 21
  • 22. Evaluation Techniques (continued) • Benchmark test: – An examination that compares computer systems operating under the same conditions • Point evaluation: – Evaluation process in which each evaluation factor is assigned a weight, in percentage points, based on importance Principles of Information Systems, Tenth Edition 22
  • 23. Principles of Information Systems, Tenth Edition 23
  • 24. Freezing Design Specifications • User agrees in writing that the design is acceptable • Other organizations: – Allow or even encourage design changes Principles of Information Systems, Tenth Edition 24
  • 25. Principles of Information Systems, Tenth Edition 25
  • 26. The Contract • Vendors provide standard contracts to protect themselves • Typically, the request for proposal becomes part of the contract Principles of Information Systems, Tenth Edition 26
  • 27. The Design Report • Primary result of systems design • Reflects decisions made and prepares the way for systems implementation Principles of Information Systems, Tenth Edition 27
  • 28. Principles of Information Systems, Tenth Edition 28
  • 29. Systems Implementation • Includes: – Hardware acquisition – Programming and software acquisition or development – User preparation – Hiring and training of personnel – Site and data preparation – Installation, testing, start-up, and user acceptance Principles of Information Systems, Tenth Edition 29
  • 30. Acquiring Hardware from an IS Vendor • IS vendor: – Company that offers hardware, software, telecommunications systems, databases, IS personnel, or other computer-related resources • Types of IS vendors include: – General computer manufacturers – Small computer manufacturers – Peripheral equipment manufacturers Principles of Information Systems, Tenth Edition 30
  • 31. Acquiring Software: Make or Buy? • Make-or-buy decision: – Whether to obtain software from external or internal sources • Externally acquired software and Software as a Service (SaaS) – Commercial off-the-shelf (COTS) combines software from various vendors into a finished system – Software as a Service (SaaS) allows businesses to subscribe to Web-delivered application software by paying a monthly service charge Principles of Information Systems, Tenth Edition 31
  • 32. Acquiring Software: Make or Buy? (continued) • In-house developed in-house software – Techniques used: • • • • CASE and object-oriented approaches Cross-platform development Integrated development environment Documentation Principles of Information Systems, Tenth Edition 32
  • 33. Acquiring Database and Telecommunications Systems • Databases: – A blend of hardware and software • Virtual databases and database as a service (DaaS): – Popular ways to acquire database capabilities Principles of Information Systems, Tenth Edition 33
  • 34. User Preparation • Readying managers, decision makers, employees, other users, and stakeholders for new systems • Important but often ignored area of systems implementation Principles of Information Systems, Tenth Edition 34
  • 35. IS Personnel: Hiring and Training • Eventual success of any system depends on how it is used by the IS personnel within the organization • Training programs should be conducted for the IS personnel who will be using the computer system – More detailed than user training in the technical aspects of the systems Principles of Information Systems, Tenth Edition 35
  • 36. Site Preparation • Preparing the location of a new system • Larger systems may require special equipment • Developing IS sites that are energy efficient is important Principles of Information Systems, Tenth Edition 36
  • 37. Data Preparation • Also called data conversion • Ensuring all files and databases are ready to be used with new computer software and systems Principles of Information Systems, Tenth Edition 37
  • 38. Installation • Process of physically placing computer equipment on the site and making it operational • Normally, manufacturer is responsible for installing computer equipment • Someone from the organization (usually IS manager) should oversee the process Principles of Information Systems, Tenth Edition 38
  • 39. Testing • Forms of testing: – – – – – – – Unit testing System testing Volume testing Integration testing Acceptance testing Alpha testing Beta testing Principles of Information Systems, Tenth Edition 39
  • 40. Start-Up • Process of making the final tested information system fully operational • Approaches: – – – – Direct conversion (plunge, direct cutover) Phase-in approach (piecemeal) Pilot start-up Parallel start-up Principles of Information Systems, Tenth Edition 40
  • 41. Principles of Information Systems, Tenth Edition 41
  • 42. User Acceptance • Formal agreement signed by user that states that a phase of installation or the complete system is approved • Legal document that removes or reduces IS vendor’s liability Principles of Information Systems, Tenth Edition 42
  • 43. Systems Operation and Maintenance • Systems operation: – Use of a new or modified system • Systems maintenance: – Checking, changing, and enhancing the system to make it more useful in achieving user and organizational goals Principles of Information Systems, Tenth Edition 43
  • 44. Reasons for Maintenance • Some reasons for program maintenance: – Changes in business processes – New requests from stakeholders, users, and managers – Bugs or errors in program – Technical and hardware problems – Corporate mergers and acquisitions – Government regulations – Changes in the operating system or hardware on which the application runs Principles of Information Systems, Tenth Edition 44
  • 45. Types of Maintenance • Slipstream upgrade: – Usually requires recompiling all the code • Patch: – Minor change to correct a problem • Release: – Significant program change • Version: – Major program change Principles of Information Systems, Tenth Edition 45
  • 46. The Request for Maintenance Form • Form authorizing modification of programs • Usually signed by a business manager • IS group: – – – – – Reviews form Identifies programs to be changed Determines programmer to be assigned to task Estimates expected completion date Develops a technical description of change Principles of Information Systems, Tenth Edition 46
  • 47. Performing Maintenance • Maintenance team: – Responsible for modifying, fixing, and updating existing software • Modernization Workbench from Micro Focus: – Collection of tools that help organizations analyze the inner workings of legacy applications Principles of Information Systems, Tenth Edition 47
  • 48. The Relationship between Maintenance and Design • Programs are expensive to develop, but they are even more expensive to maintain • Determining factor in decision to replace a system: – The point at which it is costing more to fix than to replace Principles of Information Systems, Tenth Edition 48
  • 49. Principles of Information Systems, Tenth Edition 49
  • 50. Systems Review • Final step of systems development • Analyzes systems to make sure that they are operating as intended • Can be used to uncover potential problems and solve them before they occur Principles of Information Systems, Tenth Edition 50
  • 51. Types of Review Procedures • Event-driven review: – Triggered by a problem or opportunity • Time-driven review: – Performed after a specified amount of time Principles of Information Systems, Tenth Edition 51
  • 52. Types of Review Procedures (continued) Principles of Information Systems, Tenth Edition 52
  • 53. System Performance Measurement • Monitoring the system: – – – – Number of errors encountered Amount of memory required Amount of processing or CPU time needed Other problems • System performance products: – Software that measures all components of the information system Principles of Information Systems, Tenth Edition 53
  • 54. Summary • Purpose of systems design: – To prepare detailed design needs for a new system • Logical and physical design: – Can be accomplished using the traditional systems development life cycle or the object-oriented approach • Disaster recovery: – Important aspect of systems design Principles of Information Systems, Tenth Edition 54
  • 55. Summary (continued) • Purpose of systems implementation: – To install the system and make everything, including users, ready for its operation • Software can be purchased from vendors or developed in-house • Cross-platform development and integrated development environments (IDEs): – Make software development easier and more thorough Principles of Information Systems, Tenth Edition 55
  • 56. Summary (continued) • Systems operation: – Use of a new or modified system • Maintenance: – Can be as simple as a program patch to the more complex upgrading of software with a new release from a vendor • Systems review: – Process of analyzing and monitoring systems to make sure that they are operating as intended Principles of Information Systems, Tenth Edition 56