The document summarizes sound production techniques used in the Assassin's Creed 3 game soundtrack. Specific scenes involving gunfire, shouts, and explosions are described. For the gunfire, field recordings of actual guns being fired were likely edited and repeated. Shouts were probably recorded with high-quality microphones and edited for distance and volume. Explosions may have been either software-generated or field recordings edited for the scene. Overall, sound editing was used to make the effects match the historical time period of a few hundred years ago.