Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Assassin's Creed IV: Black Flag
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The game is set in the Caribbean on a pirate ship at what looks like an island. To try
to get you immersed in world they do not play music. But what they did was play
the sound of things moving on the ship.
I think that this was achieved by recording
physical object and then manipulating them
Mood 0:00-0:04 the mood is calm so there is no music and you can just hear the sound of
ship parts moving.0:04- 00:46 there is a conversation with no music so you can tell it
is calm. 00:47-1:31 The mood is then threatening as Blackbeard tries to scare a
crew member, so there is background noise which is done to make him seem more
scary. 1:32-2:01 the is conversation so you can just hear the ship part moving
0:00-0:04 think they did this by physically
recording things moving and changing it in
software. 00:47-1:31 I think they did this by using
a orchestra to play the violin and then
manipulating in a software program to change it t
how the studio wanted it.
Game genre The game genre is an RPG open world game. There are many types of sounds you
could in RPG depending on the time it is set but in the 1700s where this is set a lot
of the noises would be swords, guns, bows, carriages and ships moving. In this scene
there wasn’t a lot of these but there was the sound of parts of the ship moving
I think they did this by physically recording things
moving and changing it in software
Narrative The narrative starts out as pleasant as black beard greets a character. The sound of
black beards speech is the lowered and you can hear anger and frustration. And
then Blackbeard’s voice gets louder and you can sense his frustration. Blackbeard’s
voice becomes a bit calmer as he is talking to character and goes back to sounding
very loud and intimidating as he is trying to scare another character on the ship. And
I think they did the narrative by having people
speak the lines into the microphone, and then the
studio might change it if they desire to (for
example if the wasn’t him to sound intimidating.
For the background music when black beard
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
then it goes calm as he jokes with a character speaks they would have used software to but the
music behind the narrative.

Assassincreedblackflag

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Assassin's Creed IV: Black Flag Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The game is set in the Caribbean on a pirate ship at what looks like an island. To try to get you immersed in world they do not play music. But what they did was play the sound of things moving on the ship. I think that this was achieved by recording physical object and then manipulating them Mood 0:00-0:04 the mood is calm so there is no music and you can just hear the sound of ship parts moving.0:04- 00:46 there is a conversation with no music so you can tell it is calm. 00:47-1:31 The mood is then threatening as Blackbeard tries to scare a crew member, so there is background noise which is done to make him seem more scary. 1:32-2:01 the is conversation so you can just hear the ship part moving 0:00-0:04 think they did this by physically recording things moving and changing it in software. 00:47-1:31 I think they did this by using a orchestra to play the violin and then manipulating in a software program to change it t how the studio wanted it. Game genre The game genre is an RPG open world game. There are many types of sounds you could in RPG depending on the time it is set but in the 1700s where this is set a lot of the noises would be swords, guns, bows, carriages and ships moving. In this scene there wasn’t a lot of these but there was the sound of parts of the ship moving I think they did this by physically recording things moving and changing it in software Narrative The narrative starts out as pleasant as black beard greets a character. The sound of black beards speech is the lowered and you can hear anger and frustration. And then Blackbeard’s voice gets louder and you can sense his frustration. Blackbeard’s voice becomes a bit calmer as he is talking to character and goes back to sounding very loud and intimidating as he is trying to scare another character on the ship. And I think they did the narrative by having people speak the lines into the microphone, and then the studio might change it if they desire to (for example if the wasn’t him to sound intimidating. For the background music when black beard
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games then it goes calm as he jokes with a character speaks they would have used software to but the music behind the narrative.