Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title ModernWarfare 3
https://www.youtube.com/watch?v=MN4w61fMfyM
start 0:10 stop 3:00
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The settingisoutside,andnearglass.We knowthisbecause of the gusts of wind
constantlyinthe cut scene,we alsohearthe soundof someone jumpingfrom1
thingto another,thenthe soundof a helicopter,perhapsthe playerhadtojump
fromthe topof a building toa helicopter.The plane crashesbecause of the large
explosion,probablyintothe roof.Glassalsoshatterwhichtellsusthe glassonthe
roof breaksin.
The Helicoptercouldbe made throughMIDI
hardware or software andperhapsFoleyartistry.
Thisproductiontechnique mayalsobe Field
recordingsexceptitislikelydue tothe helicopter
soundingratherlife like.The reasonforusing
Foleyartistryisbecause itwouldsimplybe easier
to make it throughFoleyartistryequipment
rather thanFieldrecordings.Forthese soundtrack
elementswithinthe game Ibelievethatthey
coulduse Foleyartistryforthe soundof the glass
smashingandthe gunfire mayalsobe made
throughMIDI or Foleyartistry.
The windrushingpastthe playercould’ve been
createdthroughFoleyartistry,fieldrecordings,or
evenMIDI as itis possible withawindcontroller
or perhapssynthesizer.Thiswouldmake itoverall
betterfora realisticsound.
There isnot much dialogue butitwouldhave
beenmade throughvoice actorsfor eachof the
characters doingthe soundsandvoices.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Mood The mood forthe cut scene soundsveryintense,the explosions,the hurtof the
player,voice actingandgeneral feel of the scene are all extremelyviolentandlife
like intermsof realisticsounds.Itgivesthe cutscene anaction packedfastpaced
feelingbecause of gunfire andlongpausesbetweenfightingscenes.
The intense musicwouldhave beenmade
throughmusical instrumentsandeditingsoftware
such as REAPER.
The violentlanguage andshoutingismade by
voice overfromspecificvoice actorsthiswouldbe
made through2 voice actors.The 2 characters
whospeak(althoughtheyare veryshortdialogue)
are definitelydifferentvoiceactor.
Game genre Large explosionandHelicoptersuggeststhe game isafirstpersonshooteroraction
game,it alsosaysit couldbe a moderndaygame of thistime.
The playerisalso extremelyhurt,we canhearhimgaspingfor breathandbreathing
heavilywhilsthe movestowardssomethingbycrawlingonthe floor.
The playerhas beeninflictedwithpain,we knowthiswhenhe says“ahhh”andwe
heara thumpingsound,perhapshe washitorpunchedwithsomethingorby
someone.We hearlotsof gun fire afterwards,meaningagunfighthasimmerged
and the characters inthe cut scene are fightingone another,thisfurthersuggests
the firstpersonshootergenre of game.
The vocals forthe characters wouldhave been
createdthroughvoice actingand againwouldbe
edited.The voicescouldhave beencreated
througheditingsoftware suchasREAPERor Foley
artistryor MIDI hardware andsoftware.
The large Explosionmayhave beenmade through
Foley artistrybecause there isn’tmanyplacesto
getan explosionsound.Onthe otherhandit
couldalsohave beencreatedthroughMIDI
Devicesandsoftware like REAPER.
Narrative “Goodbye,CaptainPrice.”Suggestsfurtheraboutthe game genre beingaction,it
couldbe that the playerisaboutto die bya characterwithinthe cut scene.
The vocals forthe characters wouldhave been
createdthroughvoice actingand againwouldbe
edited.The voicescouldhave beencreated
througheditingsoftware suchasREAPERor Foley
artistryor MIDI hardware andsoftware.

Task 2 analysis modern warfare 3

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title ModernWarfare 3 https://www.youtube.com/watch?v=MN4w61fMfyM start 0:10 stop 3:00 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The settingisoutside,andnearglass.We knowthisbecause of the gusts of wind constantlyinthe cut scene,we alsohearthe soundof someone jumpingfrom1 thingto another,thenthe soundof a helicopter,perhapsthe playerhadtojump fromthe topof a building toa helicopter.The plane crashesbecause of the large explosion,probablyintothe roof.Glassalsoshatterwhichtellsusthe glassonthe roof breaksin. The Helicoptercouldbe made throughMIDI hardware or software andperhapsFoleyartistry. Thisproductiontechnique mayalsobe Field recordingsexceptitislikelydue tothe helicopter soundingratherlife like.The reasonforusing Foleyartistryisbecause itwouldsimplybe easier to make it throughFoleyartistryequipment rather thanFieldrecordings.Forthese soundtrack elementswithinthe game Ibelievethatthey coulduse Foleyartistryforthe soundof the glass smashingandthe gunfire mayalsobe made throughMIDI or Foleyartistry. The windrushingpastthe playercould’ve been createdthroughFoleyartistry,fieldrecordings,or evenMIDI as itis possible withawindcontroller or perhapssynthesizer.Thiswouldmake itoverall betterfora realisticsound. There isnot much dialogue butitwouldhave beenmade throughvoice actorsfor eachof the characters doingthe soundsandvoices.
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Mood The mood forthe cut scene soundsveryintense,the explosions,the hurtof the player,voice actingandgeneral feel of the scene are all extremelyviolentandlife like intermsof realisticsounds.Itgivesthe cutscene anaction packedfastpaced feelingbecause of gunfire andlongpausesbetweenfightingscenes. The intense musicwouldhave beenmade throughmusical instrumentsandeditingsoftware such as REAPER. The violentlanguage andshoutingismade by voice overfromspecificvoice actorsthiswouldbe made through2 voice actors.The 2 characters whospeak(althoughtheyare veryshortdialogue) are definitelydifferentvoiceactor. Game genre Large explosionandHelicoptersuggeststhe game isafirstpersonshooteroraction game,it alsosaysit couldbe a moderndaygame of thistime. The playerisalso extremelyhurt,we canhearhimgaspingfor breathandbreathing heavilywhilsthe movestowardssomethingbycrawlingonthe floor. The playerhas beeninflictedwithpain,we knowthiswhenhe says“ahhh”andwe heara thumpingsound,perhapshe washitorpunchedwithsomethingorby someone.We hearlotsof gun fire afterwards,meaningagunfighthasimmerged and the characters inthe cut scene are fightingone another,thisfurthersuggests the firstpersonshootergenre of game. The vocals forthe characters wouldhave been createdthroughvoice actingand againwouldbe edited.The voicescouldhave beencreated througheditingsoftware suchasREAPERor Foley artistryor MIDI hardware andsoftware. The large Explosionmayhave beenmade through Foley artistrybecause there isn’tmanyplacesto getan explosionsound.Onthe otherhandit couldalsohave beencreatedthroughMIDI Devicesandsoftware like REAPER. Narrative “Goodbye,CaptainPrice.”Suggestsfurtheraboutthe game genre beingaction,it couldbe that the playerisaboutto die bya characterwithinthe cut scene. The vocals forthe characters wouldhave been createdthroughvoice actingand againwouldbe edited.The voicescouldhave beencreated througheditingsoftware suchasREAPERor Foley artistryor MIDI hardware andsoftware.