The document discusses the sounds used in a cut scene from the video game Modern Warfare 3. It analyzes the setting, mood, genre, and narrative established by the sounds. Production techniques like Foley artistry, field recordings, MIDI, voice acting, and editing software are identified as having been used to create specific sound elements like explosions, wind, glass breaking, gunfire, and dialogue. The cut scene sounds establish an intense, action-packed mood for a first-person shooter game through realistic violent sounds of combat.
White wonder, Work developed by Eva TschoppMansi Shah
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A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
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This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title ModernWarfare 3
https://www.youtube.com/watch?v=MN4w61fMfyM
start 0:10 stop 3:00
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The settingisoutside,andnearglass.We knowthisbecause of the gusts of wind
constantlyinthe cut scene,we alsohearthe soundof someone jumpingfrom1
thingto another,thenthe soundof a helicopter,perhapsthe playerhadtojump
fromthe topof a building toa helicopter.The plane crashesbecause of the large
explosion,probablyintothe roof.Glassalsoshatterwhichtellsusthe glassonthe
roof breaksin.
The Helicoptercouldbe made throughMIDI
hardware or software andperhapsFoleyartistry.
Thisproductiontechnique mayalsobe Field
recordingsexceptitislikelydue tothe helicopter
soundingratherlife like.The reasonforusing
Foleyartistryisbecause itwouldsimplybe easier
to make it throughFoleyartistryequipment
rather thanFieldrecordings.Forthese soundtrack
elementswithinthe game Ibelievethatthey
coulduse Foleyartistryforthe soundof the glass
smashingandthe gunfire mayalsobe made
throughMIDI or Foleyartistry.
The windrushingpastthe playercould’ve been
createdthroughFoleyartistry,fieldrecordings,or
evenMIDI as itis possible withawindcontroller
or perhapssynthesizer.Thiswouldmake itoverall
betterfora realisticsound.
There isnot much dialogue butitwouldhave
beenmade throughvoice actorsfor eachof the
characters doingthe soundsandvoices.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Mood The mood forthe cut scene soundsveryintense,the explosions,the hurtof the
player,voice actingandgeneral feel of the scene are all extremelyviolentandlife
like intermsof realisticsounds.Itgivesthe cutscene anaction packedfastpaced
feelingbecause of gunfire andlongpausesbetweenfightingscenes.
The intense musicwouldhave beenmade
throughmusical instrumentsandeditingsoftware
such as REAPER.
The violentlanguage andshoutingismade by
voice overfromspecificvoice actorsthiswouldbe
made through2 voice actors.The 2 characters
whospeak(althoughtheyare veryshortdialogue)
are definitelydifferentvoiceactor.
Game genre Large explosionandHelicoptersuggeststhe game isafirstpersonshooteroraction
game,it alsosaysit couldbe a moderndaygame of thistime.
The playerisalso extremelyhurt,we canhearhimgaspingfor breathandbreathing
heavilywhilsthe movestowardssomethingbycrawlingonthe floor.
The playerhas beeninflictedwithpain,we knowthiswhenhe says“ahhh”andwe
heara thumpingsound,perhapshe washitorpunchedwithsomethingorby
someone.We hearlotsof gun fire afterwards,meaningagunfighthasimmerged
and the characters inthe cut scene are fightingone another,thisfurthersuggests
the firstpersonshootergenre of game.
The vocals forthe characters wouldhave been
createdthroughvoice actingand againwouldbe
edited.The voicescouldhave beencreated
througheditingsoftware suchasREAPERor Foley
artistryor MIDI hardware andsoftware.
The large Explosionmayhave beenmade through
Foley artistrybecause there isn’tmanyplacesto
getan explosionsound.Onthe otherhandit
couldalsohave beencreatedthroughMIDI
Devicesandsoftware like REAPER.
Narrative “Goodbye,CaptainPrice.”Suggestsfurtheraboutthe game genre beingaction,it
couldbe that the playerisaboutto die bya characterwithinthe cut scene.
The vocals forthe characters wouldhave been
createdthroughvoice actingand againwouldbe
edited.The voicescouldhave beencreated
througheditingsoftware suchasREAPERor Foley
artistryor MIDI hardware andsoftware.