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Visual
Evaluation
Elinor Warmingham
Production Process Evaluation
Research
• The magazines I researched allowed me to explore different layouts and
designs and think up my own ideas. The style of the first magazine had a
more cartoon look to it, along with bright colours and effects. This is
something I wanted to try and create. The placement of each character let
me think of ways I could introduce my characters on the front, like
whether or not they should up majority of the space and be facing the
reader or have them scattered across the page if there are multiple of
them. The background was something I was also paying attention to and
how the colours and style matched up with the text and characters. It was
useful to compare how each one grabbed your attention by focusing on
these things.
• One weakness with the research is it can be quite time consuming and
you’re limited to using the internet rather being able to use other sources
to find this information. For example: looking in shops.
Planning
• Creating my mood board for the first time let me imagine my magazine
more clearly, along with researching what different gaming magazines
looked like so I could think of the characters and the colour palettes I
could use. I was also thinking about what theme I could use for my
product and whether or not it should be filled with more adventure
games, horror games etc. Without thinking about this and writing down
this information it would’ve been harder to start the production and plan
my magazine because I wouldn’t of had any idea what I should actually
put in my product. I even went over the contents of the magazine so I
wouldn’t get stuck during the production process and it didn’t take longer.
The only thing I struggled with was actually thinking up these ideas and
deciding what characters I wanted to see in my product. I wasn’t sure
what games I should feature in my magazine until I did some research and
had a look at some of the gaming magazines that I liked and would want to
create something similar.
Time Management
When I started the production for my magazine, I found that the front cover took
a lot longer than expected. I was experimenting with different images of the
characters I was going to add in to see what would look best. After messing
around with different sizes and places to put them, I also put in some extra details
like coins and stars to make it more visually interesting. Little things like this took
some time to find but I wanted to add it in because I felt the result would be
better. Although the front cover took longer than expected, the inside pages
didn’t take as long for me to edit. I was able to find the images quickly because
the inside of the magazine was only based off of Zelda and the layout wasn’t that
complicated. Instead of messing around with images and layouts like I did with
the front cover, I simply stuck with my original plan so things went smoothly and I
wasn’t falling behind.
If I had more time, I would have made another inside cover so there would have
been more content to look at rather than having one page. Another thing I
would’ve changed is making the text in my finished inside cover relate more to
Zelda than keeping it as the default photoshop text. This would’ve made it look
and feel more complete.
Technical Qualities
Background
of the sky
Similar
characters
Colourful
Bright
Barcode in
the same
place
A lot more
busy
A lot less
going on
More
characters
More text
Product
name at the
top
Aesthetic Qualities
The colour
palette
looks good
The
characters
go well
together
It’s not too
cluttered
It’s easy to
read
The background
fits with the all the
different colours
It’s a nice,
simple
design
Audience Appeal
The
characters are
well known
The font is
easier for
people to read
News of special
offers and new
releases can interest
viewers who want to
save money or stay
updated on games
The game that are
mentioned are
popular amongst
most people
There’s a variety
of different genres
of games that’s
bound to interest
someone
The colour palette
is bright and
colourful so it can
stand out to more
people
Peer
Feedback
Feedback 1
• What did you like about the product?
– I like the colours because they are very bright and stand
out and quite like the font on it. The characters go really
well with the colour scheme and make them more
appealing. The style of the magazine cover fits the theme
for gaming.
• What improvements could have been made to the
product?
• Some newer characters could have been used from
other games to add interest.
Feedback 2
• What did you like about the product?
– I like the overall layout and the colours. I also like the big
title at the top because its clear and easy to read. The mix
of pictures in different shapes looks really good.
• What improvements could have been made to the
product?
• One picture isn’t as clear above the green box of
writing on the left and I’m not so keen on its
positioning. It does not seem to flow like the rest.
Feedback 3
• What did you like about the product?
– I like the layout because it looks very professional and it
has a nice balance between text and images which makes
it extremely engaging. I also like the colours.
• What improvements could have been made to the
product?
• Its hard to see how many major changes could be
made. However a couple of minor observations:
moving the column on the right slightly to the left and
possibly justifying the text.
Peer Feedback Summary
• What do you agree with from your peer feedback?
• The third piece of feedback says that I should move the text
on the very right side of my inside cover. I agree with this
because I think it would even everything out a lot more and
the result would look slightly more organised.
• What do you disagree with from your peer feedback?
• From the first piece of feedback, it is mentioned that I
should use different characters from newer games. I don’t
believe that this would change that much and the
characters I chose were meant to go well together because
of their style. The colours compliment one another and it
looks fine as it is.
Peer Feedback Summary
–I would change the layout for the inside
cover slightly by evening out the text and
images so it flowed a lot better. I could
change some of the images so they could all
show different parts of the game and have a
bigger mix of colour and style. This can
interest the viewer a lot more.

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Evaluation - Visual

  • 3. Research • The magazines I researched allowed me to explore different layouts and designs and think up my own ideas. The style of the first magazine had a more cartoon look to it, along with bright colours and effects. This is something I wanted to try and create. The placement of each character let me think of ways I could introduce my characters on the front, like whether or not they should up majority of the space and be facing the reader or have them scattered across the page if there are multiple of them. The background was something I was also paying attention to and how the colours and style matched up with the text and characters. It was useful to compare how each one grabbed your attention by focusing on these things. • One weakness with the research is it can be quite time consuming and you’re limited to using the internet rather being able to use other sources to find this information. For example: looking in shops.
  • 4. Planning • Creating my mood board for the first time let me imagine my magazine more clearly, along with researching what different gaming magazines looked like so I could think of the characters and the colour palettes I could use. I was also thinking about what theme I could use for my product and whether or not it should be filled with more adventure games, horror games etc. Without thinking about this and writing down this information it would’ve been harder to start the production and plan my magazine because I wouldn’t of had any idea what I should actually put in my product. I even went over the contents of the magazine so I wouldn’t get stuck during the production process and it didn’t take longer. The only thing I struggled with was actually thinking up these ideas and deciding what characters I wanted to see in my product. I wasn’t sure what games I should feature in my magazine until I did some research and had a look at some of the gaming magazines that I liked and would want to create something similar.
  • 5. Time Management When I started the production for my magazine, I found that the front cover took a lot longer than expected. I was experimenting with different images of the characters I was going to add in to see what would look best. After messing around with different sizes and places to put them, I also put in some extra details like coins and stars to make it more visually interesting. Little things like this took some time to find but I wanted to add it in because I felt the result would be better. Although the front cover took longer than expected, the inside pages didn’t take as long for me to edit. I was able to find the images quickly because the inside of the magazine was only based off of Zelda and the layout wasn’t that complicated. Instead of messing around with images and layouts like I did with the front cover, I simply stuck with my original plan so things went smoothly and I wasn’t falling behind. If I had more time, I would have made another inside cover so there would have been more content to look at rather than having one page. Another thing I would’ve changed is making the text in my finished inside cover relate more to Zelda than keeping it as the default photoshop text. This would’ve made it look and feel more complete.
  • 6. Technical Qualities Background of the sky Similar characters Colourful Bright Barcode in the same place A lot more busy A lot less going on More characters More text Product name at the top
  • 7. Aesthetic Qualities The colour palette looks good The characters go well together It’s not too cluttered It’s easy to read The background fits with the all the different colours It’s a nice, simple design
  • 8. Audience Appeal The characters are well known The font is easier for people to read News of special offers and new releases can interest viewers who want to save money or stay updated on games The game that are mentioned are popular amongst most people There’s a variety of different genres of games that’s bound to interest someone The colour palette is bright and colourful so it can stand out to more people
  • 10. Feedback 1 • What did you like about the product? – I like the colours because they are very bright and stand out and quite like the font on it. The characters go really well with the colour scheme and make them more appealing. The style of the magazine cover fits the theme for gaming. • What improvements could have been made to the product? • Some newer characters could have been used from other games to add interest.
  • 11. Feedback 2 • What did you like about the product? – I like the overall layout and the colours. I also like the big title at the top because its clear and easy to read. The mix of pictures in different shapes looks really good. • What improvements could have been made to the product? • One picture isn’t as clear above the green box of writing on the left and I’m not so keen on its positioning. It does not seem to flow like the rest.
  • 12. Feedback 3 • What did you like about the product? – I like the layout because it looks very professional and it has a nice balance between text and images which makes it extremely engaging. I also like the colours. • What improvements could have been made to the product? • Its hard to see how many major changes could be made. However a couple of minor observations: moving the column on the right slightly to the left and possibly justifying the text.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? • The third piece of feedback says that I should move the text on the very right side of my inside cover. I agree with this because I think it would even everything out a lot more and the result would look slightly more organised. • What do you disagree with from your peer feedback? • From the first piece of feedback, it is mentioned that I should use different characters from newer games. I don’t believe that this would change that much and the characters I chose were meant to go well together because of their style. The colours compliment one another and it looks fine as it is.
  • 14. Peer Feedback Summary –I would change the layout for the inside cover slightly by evening out the text and images so it flowed a lot better. I could change some of the images so they could all show different parts of the game and have a bigger mix of colour and style. This can interest the viewer a lot more.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?