The document provides an evaluation of the author's production process for an FMP magazine. Strengths included good ideas from research and visuals. Weaknesses were time consumption and limited research. Improvements included adding more detail, keeping an open mind, and allowing more time. Planning strengths were building on ideas and understanding needs. Weaknesses included small font and lacking detail. Time management and completion went well. Technical qualities and aesthetic qualities were generally good but could be improved with more noticeable text and spacing. Audience appeal was successful but could have included more details and context about the game. Peer feedback suggested adding more specific text and context.
3. Research
Strengths
It helped me come up with some good ideas
It gave me some good visuals
It showed me what magazines look like
Weaknesses
It’s time consuming
It sometimes feels unnecessary
My existing knowledge might have limited my research as I didn’t look further
into the products
Improvements
More detail - More detail makes it easier to get your point across
Keep an open mind - It helps me explore new ideas
Allow a bit more time – Spend longer on research
4. Planning
Strengths
Building on my ideas
I get a good idea of what aesthetic will work well with my idea
It helps me understand what will need to do to get to my final product
Weaknesses
The font is too small
The mind maps could do with adding more detail
There’s nothing to show for what I did with my double page spread
Improvements
Make my mind map a little bigger so people can easily read it
Could use more detail in the mind map
could’ve planned my double page spread more.
5. Time Management
Time management
I managed my time well because all of my tasks were completed in good time
and I managed to stay focused throughout the entire project.
Completion
I completed my magazine in a satisfactory manor. Everything worked out
great and even if everything didn’t go to plan I still loved my final product.
If I had more time
I really like the work that I have done but I think I would’ve added more Easter
eggs to my work.. Just to make my readers have more fun and feel clever.
6. Technical Qualities
They’re both set in space, although
mine is more bright and colorful
where they went for a more
simplistic design
The font of the titles are very different, mine being
more spaced out sand clean to give it a
professional look while they chose a font close
together and yellow to give off more of a sci-fi vibe
My magazine cover
features a
character from the
game featured In
the magazine while
their cover is more
vague.
Their cover style is
very retro, with the
cover looking
almost like it had
been painted on
while mine takes a
more futuristic look,
with clean edges
and clear fonts.
The text on the cover of their magazine
is small and barely readable whereas
mine is big with bright colors, making it
easily recognizable.
While their design is more simplistic then
mine, there are also more things on the
cover in theirs then on mine, as mine is
focused around a single character while
theirs is focused on the scenery.
7. Aesthetic Qualities
I like the way that my work looks, the
overall simplisticity along with humor
fits the games perfectly. I think I got
creative with the Easter eggs, hiding
them throughout the project along
with the jokes. I like the contents
page background, the colors work
well against the character and text
colors.
If I was to improve this, I’d probably
add a few more jokes and perhaps
think of additional content to add to
my magazine.
The text for page 2 could definitely use with being
more noticeable, from either size or a better color.
I like the color aesthetic I
went with for the
contents page, it really
suits the art style,
especially the faded feel
to them. I would maybe
space out the paging
more evenly.
The space background
is very pleasing to the
eye and works well
with the character. I
also like the blue and
orange text that I went
with.
8. Audience Appeal
It was easy to appeal to the age range that I chose as that’s in my own age and I feel that I’m
able to relate to my peers. I used mostly simple language, but the wording was still
interesting so that people didn’t get bored while reading it. I chose male gender and I had
plans to use mostly dark colors but I decided to change that as dark colors didn’t really suit
the style of the game. Instead I chose bright but simplistic colors, using a large range so that
I had a lot of diversity in the comic. For example, the magazine cover looks completely
different to the contents page, and the double page spread. Hopefully this offers readers a
more unique experience as it’s not all in one style. The cover is infuriatingly vague for a
reason. I wasn’t sure if the cover image alone would be enough to draw people to read it, so
I added vague text with a sense of mystery about them so that people would be more
inclined to read it. The overall project wasn’t too complicated and I tried to keep it mostly
light-hearted with some jokes, references to the games and Easter eggs hidden throughout
the magazine. This should prove to be a unique experience while also entertaining the
reader.
10. Feedback 1
• What did you like about the product?
• I like that the title is going through a portal and part of is at the top of the
screen and the other is at the bottom. I also like that the ball is the main
object it looks like its in space
• I also like the contents page with the style of art that it looks like is water
paint and is dripping off the page
• The double page spread is good because I like that font styles and the
background of the what make the page stand out more and looks more
interesting
• What improvements could have been made to the product?
• I would make it so the double page spread is less overwhelming. I would
also add a title to the double page spread
11. Feedback 2
• What did you like about the product?
– I like the colour of the cover as well as the text as this
makes the text stand out. I also like the main image and
text as it shows the audience that this is a gaming
magazine.
• What improvements could have been made to the
product?
• You could of possibly had more text on the front of the
cover so that people could understand what is in this
magazine.
12. Feedback 3
• What did you like about the product?
I like the background of the poster, the direct approach
of the poster give the audience a good understanding.
• What improvements could have been made to
the product?
I think you could have added more content about
the game and give us context about more about the
game.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– That I could’ve added more detail text wise, It might
not be clear enough for those who don’t play the
game and I don’t want to make it seem too vague.
• What do you disagree with from your peer
feedback?
– I really like how my double page spread out, and some
people thought that there might be a lot of text, but
that was kind of the point to the review either way.
14. Peer Feedback Summary
I would make the text on the cover and in the contents page more specific so that the
reader has a clearer view of what the video game is about and what my magazine is about.
Another thing I would change is the text on the second page for my double page spread.
Mainly because I think it could be a better color, and because my original idea for the text
didn’t pan out. The whole magazine could go with being a little more obvious as to make it
easier to understand. The phrases on the first cover are good, but I feel that they could’ve
been more detailed. For example, I would’ve changed the top phrase to “Interviewing and
reviewing; the Portal series.”
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?