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FMP Evaluation
Your name
Production Process Evaluation
Research
• The first strength of my research is that I gained good ideas for my final
product e.g. the theme of war/ adventure game, my research also helped
me with the design of my case and poster, in my research I did a survey
and from this I learned that the case should be colourful and to make it
more appealing to the customer. This made it easier when designing the
product and what theme and type of colour schemes I should put onto my
game case or game poster.
• The weaknesses of my research is that I did not ask questions in my survey
about ideas I had and if they were good or not, also in my research I did
not explore other ideas and other things that I could of done and only
stuck to a sci-fi and adventure theme. This made it Harder for when I was
making my product I did not know what ideas I should use.
Planning
• The first strength of my planning is that I planned the design and
characters for my product well so when I was making my products it made
it easier for making the design and what colours to choose.
• The weaknesses of my planning is that I did not plan any of my ideas and it
was harder when making my final products because I had try different
things when I was making it so it took longer. This made it so that my
product may not be as good as it could been e.g. the background could
been more detailed and the title of the game could have had a better font.
Time Management
• I don’t think I managed my time well and I didn’t finish everything on time
and if I had more time then I would of added more to my poster and would
made it more interesting and would of added more of my ideas to it.
• Also I think that my game case took longer than I thought because I took
me a while to make the characters for the cover because of how much I was
changing them
• another thing I would of done if I had more time would be to change the
backgrounds of my poster and game case and would of made them more
interesting and detailed.
Technical Qualities
The similarities of these products
both include characters that have a
war or adventure theme to them.
The colour of the front covers are
also similar with a grey theme but I
also think that my final piece has
less info and stands out more.
The difference between them is
that one is more detailed and has
more going on in the front cover
Aesthetic Qualities
I think that my work
does look good and I like
the design of the
characters and how the
genre of sci fi and war is
shown in the images and
If I would improve
or change anything
it would be to add
more things in the
background to
make I less simple.
The strengths of my
work is the layout and
design of the cover and
how the characters are
detailed and
positioned well.
The weaknesses of my
cover is that it is very
simple and the title of
the game could have
a more interesting
font or name.
I think that my poster
does look good but
could be more creative
because there is not
much going on in the
background.
To improve this I
would add more
colour and I
would change the
background to
something else.
The strengths of
my poster are that
its simple and not
to complicated
and the design of
the character.
The weaknesses
of my poster is
not very much
colour and can
be visually
boring.
Audience Appeal
I have appealed my
audience by using a
scifi background and
also I have used sci-fi
genre characters so it
can appeal to people
into that genre.
In my questionnaire
I learned that most
people like colourful
backgrounds and
that you need a big
font for the tittle.
In this poster It has a
simple background
and is not too
colourful to appeal to
people that prefer it
to be simple
I also included the
same character
from the game case
so it can appeal to
people that are into
the sci-fi genre
Peer
Feedback
Feedback 1
• What did you like about the product?
– The initial design of the product is original but does
not defer from the funder mental genre of the game
• What improvements could have been made to
the product?
• The plain blue background could be altered to a
more appealing colour mix
Feedback 2
• What did you like about the product?
I like the artistic direction he is going in, but at the same
time seems to be a game that appeals to the
mainstream, which would put me off the product.
• What improvements could have been made to
the product?
The plain blue background could be slightly altered
to a more appealing, contrasting colour mix to
make the product stand out.
Feedback 3
• What did you like about the product?
– The image is nice and large to attract attention
and the colour scheme suits the genre.
• What improvements could have been made to
the product?
– The image is quite pixelated and there is not much
information on the poster for the audience to fully
understand the product you are promoting.
Peer Feedback Summary
• What do you agree with from your peer
feedback? From my feedback I agree that my
cover does not include a lot of information
and can seem hard to understand the product
I am promoting
• What do you disagree with from your peer
feedback? I don’t disagree with enything
Peer Feedback Summary
From my feedback I have learned that I need to include more information and ideas on
my products to show my audience more about my product so it is easier to understand.
I also can make my products more interesting by including a better background or better
design for my poster and cover.

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বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdfবাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
 

7. evaluation done

  • 3. Research • The first strength of my research is that I gained good ideas for my final product e.g. the theme of war/ adventure game, my research also helped me with the design of my case and poster, in my research I did a survey and from this I learned that the case should be colourful and to make it more appealing to the customer. This made it easier when designing the product and what theme and type of colour schemes I should put onto my game case or game poster. • The weaknesses of my research is that I did not ask questions in my survey about ideas I had and if they were good or not, also in my research I did not explore other ideas and other things that I could of done and only stuck to a sci-fi and adventure theme. This made it Harder for when I was making my product I did not know what ideas I should use.
  • 4. Planning • The first strength of my planning is that I planned the design and characters for my product well so when I was making my products it made it easier for making the design and what colours to choose. • The weaknesses of my planning is that I did not plan any of my ideas and it was harder when making my final products because I had try different things when I was making it so it took longer. This made it so that my product may not be as good as it could been e.g. the background could been more detailed and the title of the game could have had a better font.
  • 5. Time Management • I don’t think I managed my time well and I didn’t finish everything on time and if I had more time then I would of added more to my poster and would made it more interesting and would of added more of my ideas to it. • Also I think that my game case took longer than I thought because I took me a while to make the characters for the cover because of how much I was changing them • another thing I would of done if I had more time would be to change the backgrounds of my poster and game case and would of made them more interesting and detailed.
  • 6. Technical Qualities The similarities of these products both include characters that have a war or adventure theme to them. The colour of the front covers are also similar with a grey theme but I also think that my final piece has less info and stands out more. The difference between them is that one is more detailed and has more going on in the front cover
  • 7. Aesthetic Qualities I think that my work does look good and I like the design of the characters and how the genre of sci fi and war is shown in the images and If I would improve or change anything it would be to add more things in the background to make I less simple. The strengths of my work is the layout and design of the cover and how the characters are detailed and positioned well. The weaknesses of my cover is that it is very simple and the title of the game could have a more interesting font or name. I think that my poster does look good but could be more creative because there is not much going on in the background. To improve this I would add more colour and I would change the background to something else. The strengths of my poster are that its simple and not to complicated and the design of the character. The weaknesses of my poster is not very much colour and can be visually boring.
  • 8. Audience Appeal I have appealed my audience by using a scifi background and also I have used sci-fi genre characters so it can appeal to people into that genre. In my questionnaire I learned that most people like colourful backgrounds and that you need a big font for the tittle. In this poster It has a simple background and is not too colourful to appeal to people that prefer it to be simple I also included the same character from the game case so it can appeal to people that are into the sci-fi genre
  • 10. Feedback 1 • What did you like about the product? – The initial design of the product is original but does not defer from the funder mental genre of the game • What improvements could have been made to the product? • The plain blue background could be altered to a more appealing colour mix
  • 11. Feedback 2 • What did you like about the product? I like the artistic direction he is going in, but at the same time seems to be a game that appeals to the mainstream, which would put me off the product. • What improvements could have been made to the product? The plain blue background could be slightly altered to a more appealing, contrasting colour mix to make the product stand out.
  • 12. Feedback 3 • What did you like about the product? – The image is nice and large to attract attention and the colour scheme suits the genre. • What improvements could have been made to the product? – The image is quite pixelated and there is not much information on the poster for the audience to fully understand the product you are promoting.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? From my feedback I agree that my cover does not include a lot of information and can seem hard to understand the product I am promoting • What do you disagree with from your peer feedback? I don’t disagree with enything
  • 14. Peer Feedback Summary From my feedback I have learned that I need to include more information and ideas on my products to show my audience more about my product so it is easier to understand. I also can make my products more interesting by including a better background or better design for my poster and cover.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?