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FMP Evaluation
Your name
Production Process Evaluation
Research
• The strengths of my research I are that it helped my products with how
the title looks, big , in the centre and colourful. Another thing that my
research helped with is that there should be a character from a popular
game in the middle of the page to attract more people that may play it.
Although there are some weaken is that it doesn’t explore many ideas
about what to write on the magazine and what to write on the inside
Planning
• The strengths of my planning is that I explored a lot of different ideas for my
project and what to put on my cover and inside for my magazine and what the
design for the cover could be. I also included Ideas on what games and pictures
to put in the magazine in the planning. The weaknesses of my planning is that
it is not very detailed on the ideas and a very simple in the planning
Time Management
• I think that I could of managed my time better and I had to complete some
work after the project was finished ad with additional time would of
changed the inside of my magazine and made it look more interesting with
a different background and more pictures.
Technical Qualities
The similarities between these
products is that they both include
a character in the centre of the
page, they also have the title at
top in a big font
Some differences
between the two
covers are that
they have
different colour
schemes
The title on my
magazine is
more bold and
in capitals and
on the other it
is more layed
back and in
lower case
In my magazine I
have the game title
behind the
character and in
the other magazine
they have put it in
front
Aesthetic Qualities
I like the
contrasting colours
and the character
in the middle is not
pixelated and looks
good
The tile is
also very
bold and
outstanding
The background of
the magazine is
white to make the
character stand outTo improve the
magazine I would
change the fonts
to make it look
better
Audience Appeal
To appeal to my
target audience I
have used a male
targeted game and
I have used a male
character to attract
a male audience
I have also used new
information about the
game to appeal to the
people that want to
find out new things
about the game
I have used a game that
can be played by any age
and can be played with
friends
I have also used a colour
scheme that is masculine
Peer
Feedback
Feedback 1
• What did you like about the product?
– The main image is clear and edited well
– It is clear what the two articles are about on the
inside page.
• What improvements could have been made to
the product?
– It doesn’t look like a gaming magazine, the front
looks more like a sports genre and inside there is a
lot of blank space which makes it look like not
much content.
Feedback 2
• What did you like about the product?
– The layout looks like a magazine and the cover
lines are in the correct place.
• What improvements could have been made to
the product?
• The title of the magazine is very large and the
colours don’t really reflect gaming.
Feedback 3
• What did you like about the product?
– The article was informative and the stories on the
cover are relevant to a gaming magazine
• What improvements could have been made to
the product?
– The colour scheme is varied and this looks a bit odd as
well as the double page spread layout looks very
minimal in design.
Peer Feedback Summary
• What do you agree with from your peer feedback?
From the feedback I agree with that the front cover has
a good layout and that inside there is a lot of blank
space which makes it look like there isn’t much
content.
• What do you disagree with from your peer feedback? I
disagree with that it looks like sport magazine and not
a gaming magazine because of things like the title and
the name of the is on the front cover, there is also
information on what is inside the magazine and is
talking about gaming.
Peer Feedback Summary
From my peer feedback I have learned that I should of made the inside of my
magazine less blank and included more content inside. The good things I did for my
magazine was the layout of the front cover

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7. evaluation(3)

  • 3. Research • The strengths of my research I are that it helped my products with how the title looks, big , in the centre and colourful. Another thing that my research helped with is that there should be a character from a popular game in the middle of the page to attract more people that may play it. Although there are some weaken is that it doesn’t explore many ideas about what to write on the magazine and what to write on the inside
  • 4. Planning • The strengths of my planning is that I explored a lot of different ideas for my project and what to put on my cover and inside for my magazine and what the design for the cover could be. I also included Ideas on what games and pictures to put in the magazine in the planning. The weaknesses of my planning is that it is not very detailed on the ideas and a very simple in the planning
  • 5. Time Management • I think that I could of managed my time better and I had to complete some work after the project was finished ad with additional time would of changed the inside of my magazine and made it look more interesting with a different background and more pictures.
  • 6. Technical Qualities The similarities between these products is that they both include a character in the centre of the page, they also have the title at top in a big font Some differences between the two covers are that they have different colour schemes The title on my magazine is more bold and in capitals and on the other it is more layed back and in lower case In my magazine I have the game title behind the character and in the other magazine they have put it in front
  • 7. Aesthetic Qualities I like the contrasting colours and the character in the middle is not pixelated and looks good The tile is also very bold and outstanding The background of the magazine is white to make the character stand outTo improve the magazine I would change the fonts to make it look better
  • 8. Audience Appeal To appeal to my target audience I have used a male targeted game and I have used a male character to attract a male audience I have also used new information about the game to appeal to the people that want to find out new things about the game I have used a game that can be played by any age and can be played with friends I have also used a colour scheme that is masculine
  • 10. Feedback 1 • What did you like about the product? – The main image is clear and edited well – It is clear what the two articles are about on the inside page. • What improvements could have been made to the product? – It doesn’t look like a gaming magazine, the front looks more like a sports genre and inside there is a lot of blank space which makes it look like not much content.
  • 11. Feedback 2 • What did you like about the product? – The layout looks like a magazine and the cover lines are in the correct place. • What improvements could have been made to the product? • The title of the magazine is very large and the colours don’t really reflect gaming.
  • 12. Feedback 3 • What did you like about the product? – The article was informative and the stories on the cover are relevant to a gaming magazine • What improvements could have been made to the product? – The colour scheme is varied and this looks a bit odd as well as the double page spread layout looks very minimal in design.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? From the feedback I agree with that the front cover has a good layout and that inside there is a lot of blank space which makes it look like there isn’t much content. • What do you disagree with from your peer feedback? I disagree with that it looks like sport magazine and not a gaming magazine because of things like the title and the name of the is on the front cover, there is also information on what is inside the magazine and is talking about gaming.
  • 14. Peer Feedback Summary From my peer feedback I have learned that I should of made the inside of my magazine less blank and included more content inside. The good things I did for my magazine was the layout of the front cover

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?