Designing for learning:  The state of the art in learning design Gráinne Conole University of Leicester,  [email_address] Learning Design Seminar, Online Educa, 1/12/11
Overview Creativity and new media The  learning design  field Visual  representations Collaboration E-learning papers  special issue Related  activities
Creating something new  (physical artefact or concept)  that is novel and valuable Social and participatory media offer new ways to share,  communicate and collaborate
A new learning design methodology Encourages  reflective,  scholarly practices Promotes  sharing and discussion Shift from  belief-based , implicit approaches to  design-based , explicit approaches A Research-Based Design approach to creation and support of courses
Definition A  methodology  for enabling teachers/designers to make more  informed decision s  in how they go about designing learning activities and interventions, which is   pedagogically informed and makes effective use of appropriate resources and technologies.  This includes the design of resources and individual learning activities right up to curriculum-level design. A key principle is to help make the design process more  explicit and shareable.  Learning design as an area of research and development includes both gathering empirical evidence to understand the design process, as well as the development of a range of  learning design resources, tools and activities.
Learning design: defining the field Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer Open Learning  Design Methodology Openness Communities and interactions Design representations and tools Mediating Artefacts Affordances Social and participatory media Theory and  methodology Related fields
Visualisations: making design explicit Course map Learning outcomes Course dimensions Task swimlane Pedagogy profile
Visualisation tools Pen, paper and stickers Learning Design tools Learning designer Webcollege Standard tools Excel
Collaboration Design challenge Create a course in a day! Carpe diem 2-day design workshop Cloudworks Space to share and discuss Cloudworks.ac.uk
E-learning papers special issue Background Potential  of social and participatory media Plethora of new technologies and OER but  little uptake Range of issues  (technical, pedagogical and organisational) Focus How can learning interventions be  represented? Implications  of new media for learners, teachers & institutions? What  new pedagogies  are emerging? How are OER being  design, used & repurposed? What are the implications of  free resources, tools & courses?
1. Typologies of learning design LD as:  concept, process and product Example : A virtual field history trip in LAMS Eva Dobozy
2. Patterns to design TEL scenarios Importance of more  formal LD  representations Example:  application to teaching computing curriculum Patterns  as mediators between pedagogy and technology Félix Buendía-García  José Vte. Benlloch-Dualde
3. Students as designers Challenges  traditional transmission modes  of pedagogy Requires teachers to give some  control to students Describes  two case studies Exploiting potential of  social media Encourages  deeper engagement  in the learning process Leanne Cameron MiriamTanti
4. Collaborative Constructive Participation Application of well established  pedagogical principles:  Community of learners, Community of Practice, socio-constructivism, dialogic learning, and knowledge building Consists of a  3-level assessment tool  for web-based discussions Ligorio M. Beatrice Cucchiara Stefania
5. Knowledge building Action research on use of  Web 2.0 tools  in the classroom Knowledge building enables student to be active participants Gail Casey
6. Invitational online learning environments Importance of  respect, trust, intentionality, and optimism  Reports on . Arts-based learning interventions  like Reflective Poetry, Minute at the Movies Analysis, “Our Community” Soap Scenes, and Theme Songs  Inexpensive,  adaptable interventions  enhance learning environments by encouraging human connections and creativity Beth Perry Katherine J. Janzen Margaret Edwards,
Learning design grid Network  of learning design researchers Art and Science of Learning Design  conference Learning design  workshop , Online Educa Working towards a gl obal network:  DesignNet cloudworks.ac.uk/cloudscape/view/2237 cloudworks.ac.uk/cloudscape/view/2349
Learning Design and LAMS conference LAMS  – Learning Activity Management System Annual  conference http://lams2011sydney.lamsfoundation.org/
Questions Is there a tension between LD as a creative process and - LD as precision? Does visualising design make it more explicit and sharable? Could LD design as a methodology be a means of achieving educational transformation through technology?
Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer Chapters on dropbox:  [email_address]

Conole ld seminar

  • 1.
    Designing for learning: The state of the art in learning design Gráinne Conole University of Leicester, [email_address] Learning Design Seminar, Online Educa, 1/12/11
  • 2.
    Overview Creativity andnew media The learning design field Visual representations Collaboration E-learning papers special issue Related activities
  • 3.
    Creating something new (physical artefact or concept) that is novel and valuable Social and participatory media offer new ways to share, communicate and collaborate
  • 5.
    A new learningdesign methodology Encourages reflective, scholarly practices Promotes sharing and discussion Shift from belief-based , implicit approaches to design-based , explicit approaches A Research-Based Design approach to creation and support of courses
  • 6.
    Definition A methodology for enabling teachers/designers to make more informed decision s in how they go about designing learning activities and interventions, which is pedagogically informed and makes effective use of appropriate resources and technologies. This includes the design of resources and individual learning activities right up to curriculum-level design. A key principle is to help make the design process more explicit and shareable. Learning design as an area of research and development includes both gathering empirical evidence to understand the design process, as well as the development of a range of learning design resources, tools and activities.
  • 7.
    Learning design: definingthe field Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer Open Learning Design Methodology Openness Communities and interactions Design representations and tools Mediating Artefacts Affordances Social and participatory media Theory and methodology Related fields
  • 8.
    Visualisations: making designexplicit Course map Learning outcomes Course dimensions Task swimlane Pedagogy profile
  • 9.
    Visualisation tools Pen,paper and stickers Learning Design tools Learning designer Webcollege Standard tools Excel
  • 10.
    Collaboration Design challengeCreate a course in a day! Carpe diem 2-day design workshop Cloudworks Space to share and discuss Cloudworks.ac.uk
  • 11.
    E-learning papers specialissue Background Potential of social and participatory media Plethora of new technologies and OER but little uptake Range of issues (technical, pedagogical and organisational) Focus How can learning interventions be represented? Implications of new media for learners, teachers & institutions? What new pedagogies are emerging? How are OER being design, used & repurposed? What are the implications of free resources, tools & courses?
  • 12.
    1. Typologies oflearning design LD as: concept, process and product Example : A virtual field history trip in LAMS Eva Dobozy
  • 13.
    2. Patterns todesign TEL scenarios Importance of more formal LD representations Example: application to teaching computing curriculum Patterns as mediators between pedagogy and technology Félix Buendía-García José Vte. Benlloch-Dualde
  • 14.
    3. Students asdesigners Challenges traditional transmission modes of pedagogy Requires teachers to give some control to students Describes two case studies Exploiting potential of social media Encourages deeper engagement in the learning process Leanne Cameron MiriamTanti
  • 15.
    4. Collaborative ConstructiveParticipation Application of well established pedagogical principles: Community of learners, Community of Practice, socio-constructivism, dialogic learning, and knowledge building Consists of a 3-level assessment tool for web-based discussions Ligorio M. Beatrice Cucchiara Stefania
  • 16.
    5. Knowledge buildingAction research on use of Web 2.0 tools in the classroom Knowledge building enables student to be active participants Gail Casey
  • 17.
    6. Invitational onlinelearning environments Importance of respect, trust, intentionality, and optimism Reports on . Arts-based learning interventions like Reflective Poetry, Minute at the Movies Analysis, “Our Community” Soap Scenes, and Theme Songs Inexpensive, adaptable interventions enhance learning environments by encouraging human connections and creativity Beth Perry Katherine J. Janzen Margaret Edwards,
  • 18.
    Learning design gridNetwork of learning design researchers Art and Science of Learning Design conference Learning design workshop , Online Educa Working towards a gl obal network: DesignNet cloudworks.ac.uk/cloudscape/view/2237 cloudworks.ac.uk/cloudscape/view/2349
  • 19.
    Learning Design andLAMS conference LAMS – Learning Activity Management System Annual conference http://lams2011sydney.lamsfoundation.org/
  • 20.
    Questions Is therea tension between LD as a creative process and - LD as precision? Does visualising design make it more explicit and sharable? Could LD design as a methodology be a means of achieving educational transformation through technology?
  • 21.
    Conole, G. (forthcoming),Designing for learning in an open world, Berlin: Springer Chapters on dropbox: [email_address]