This document discusses various methods for acquiring media objects to create animation sequences. It describes acquiring images from a digital camera based on time intervals or from a video source based on a specific action. The document then provides an overview of different types of animation, including traditional animation using hand drawings on paper, 2D animation using computer software, 3D animation using digital modeling, drawn-on-film animation creating images directly on film, and stop motion animation making physically manipulated objects appear to move by taking photos between small incremental movements. It also lists some specific types of stop motion such as puppet animation, clay animation, cutout animation, and silhouette animation.