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Animation is the rapid display of a sequence
of images of 2-D or 3-D artwork or model
positions to create an illusion of movement.
The effect is an optical illusion of motion due
to the phenomenon of persistence of vision,
and can be created and demonstrated in
several ways. The most common method of
presenting animation is as a motion picture or
video program, although there are other
methods.
Full animation : It refers to the process of producing
high-quality traditionally animated films, which regularly use
detailed drawings and plausible movement. Fully animated
films can be done in a variety of styles. Examples of full
animation, as are non-Disney works such as The Secret of NIMH
(US, 1982),The Iron Giant (US, 1999), and Nocturnal (Spain,
2007).
Limited animation : It involves the use of less
detailed and/or more stylized drawings and methods of
movement. Pioneered by the artists at the American studio
United Productions of America, limited animation can be used
as a method of stylized artistic expression, as in Gerald
McBoing Boing (US, 1951), Yellow Submarine (UK, 1968), and
much of the anime produced in Japan. Its primary use,
however, has been in producing cost-effective animated
content for media such as television (the work of Hanna-
Barbera , Filmation, and other TV animation studios) and later
the Internet (web cartoons).
Rotoscoping : It is a technique, patented by Max Fleischer in
1917, where animators trace live-action movement, frame by frame.
The source film can be directly copied from actors' outlines into
animated drawings, as in The Lord of the Rings (US, 1978), or used in a
stylized and expressive manner, as in Waking Life (US, 2001) and A
Scanner Darkly (US, 2006). Some other examples are: Fire and Ice (USA,
1983) and Heavy Metal (1981).
Live-action/animation : It is a technique, when combining
hand-drawn characters into live action shots. One of the earlier uses of
it was Koko the Clown when Koko was drawn over live action footage.
Other examples would include Who Framed Roger Rabbit (USA, 1988),
Space Jam (USA, 1996) and Osmosis Jones (USA, 2002).
Stop-motion animation is used to describe
animation created by physically
manipulating real-world objects and
photographing them one frame of film at a
time to create the illusion of movement.
There are many different types of stop-
motion animation, usually named after the
medium used to create the animation.
Computer software is widely available to
create this type of animation.
Computer animation encompasses a variety
of techniques, the unifying factor being that
the animation is created digitally on a
computer. This animation takes less time
than previous traditional animation.
2D animation figures are created and/or edited
on the computer using 2D bitmap graphics or
created and edited using 2D vector graphics. This
includes automated computerized versions of
traditional animation techniques such as of,
interpolated morphing, onion skinning and
interpolated rotoscoping .
2D animation has many applications, including
analog computer animation, Flash animation and
PowerPoint animation. In Cemagraphs are still
photographs in the form of an animated GIF file
of which part is animated.
3D animation is digitally modeled and manipulated
by an animator. To manipulate a mesh, it is given a
digital skeletal structure that can be used to control
the mesh. This process is called rigging. Various other
techniques can be applied, such as mathematical
functions (ex. gravity, particle simulations),
simulated fur or hair, effects such as fire and water
and the use of motion capture to name but a few,
these techniques fall under the category of 3D
dynamics. Well-made 3D animations can be difficult
to distinguish from live action and are commonly
used as visual effects for recent movies. Toy Story
(1995, USA) is the first feature-length film to be
created and rendered entirely using 3D graphics.
Animation is a big boon given to us that
helps in the development of various fields
like
Animation

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Animation

  • 1.
  • 2. Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods.
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  • 6. Full animation : It refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles. Examples of full animation, as are non-Disney works such as The Secret of NIMH (US, 1982),The Iron Giant (US, 1999), and Nocturnal (Spain, 2007). Limited animation : It involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio United Productions of America, limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing Boing (US, 1951), Yellow Submarine (UK, 1968), and much of the anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna- Barbera , Filmation, and other TV animation studios) and later the Internet (web cartoons).
  • 7. Rotoscoping : It is a technique, patented by Max Fleischer in 1917, where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A Scanner Darkly (US, 2006). Some other examples are: Fire and Ice (USA, 1983) and Heavy Metal (1981). Live-action/animation : It is a technique, when combining hand-drawn characters into live action shots. One of the earlier uses of it was Koko the Clown when Koko was drawn over live action footage. Other examples would include Who Framed Roger Rabbit (USA, 1988), Space Jam (USA, 1996) and Osmosis Jones (USA, 2002).
  • 8. Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop- motion animation, usually named after the medium used to create the animation. Computer software is widely available to create this type of animation.
  • 9.
  • 10. Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. This animation takes less time than previous traditional animation.
  • 11. 2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of, interpolated morphing, onion skinning and interpolated rotoscoping . 2D animation has many applications, including analog computer animation, Flash animation and PowerPoint animation. In Cemagraphs are still photographs in the form of an animated GIF file of which part is animated.
  • 12. 3D animation is digitally modeled and manipulated by an animator. To manipulate a mesh, it is given a digital skeletal structure that can be used to control the mesh. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of motion capture to name but a few, these techniques fall under the category of 3D dynamics. Well-made 3D animations can be difficult to distinguish from live action and are commonly used as visual effects for recent movies. Toy Story (1995, USA) is the first feature-length film to be created and rendered entirely using 3D graphics.
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  • 15. Animation is a big boon given to us that helps in the development of various fields like