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Evaluation
Your name
Production Process Evaluation
Research
• The strengths in my research was that I was able to get plenty of potential
ideas for my production and allowed me to create stronger animations and
learn from mistakes. This helped me to create the best piece I could learning
from past mistakes and problems.
• The way my research helped my product is because I was able to learn from
what I’d research and what was and wasn’t a good way to create certain
things. It helped me understand different motions and how to make stronger
or weaker actions.
• The weaknesses of my research would be that my subject research wasn’t
looked into too much which could of helped me a lot when it came to my main
production. Additionally, all the observations that I made were very brief and
could be improved on which could help me understand my audience more.
• These changes would help my product since it was would make sure that it
would be smooth, have a clean look to the animations, and wouldn’t look
rigid.
Planning
• The strengths in my planning was that it was able to give me some extra
advice on how to complete my production. The planning helped me since I
had help colours and fonts I could use in my planning that would pit the
theme of my product.
• The weaknesses of my planning was that it wasn’t a strong as past projects
have been and I believe it could of benefited me a lot more if I had a
stronger planning section. Things I could of done to improve would be to
analyse what I’ve found and go into detail about what I intend to create.
• The effect this would have on my product would be that it could of given
me a stronger start to the project and I could have made a lot more and
increased the quality of the overall work
Time Management
• I don’t think I managed my time well since I ended up scraping a potion of
my original idea since I couldn’t create what I wanted fast enough at a
high enough quality. My project sections weren’t complete on time to
what I planned them to, since I had unexpected absences which set me
back. With additional time I believe I could complete my project to a high
quality whilst also having some of the scraped work to show what could
have been created. If it was more time to produce the work known from
the start I would of created a better schedule for myself which would of
helped me stay on track.
Technical Qualities
Similarities
The main similarities that the two games have is the
way they are played going across the screen. Both
games try to get a good combat system in place which
gives the player a challenge wand a choice at the same
time. I use a short turn based system where you pick
what action you do and flip turns attacking each other.
RONIN also uses a turn based system but gives a short
time between moving around and attacking.
Differences
The main difference in the two games is how my game has
a lot more detail on the characters trying to show off all
the features you could see in a proper game with a simple
background, Whilst RONIN has a lot more detail into the
background with simplistic characters enough to show
their actions.
Aesthetic Qualities- Does the work look good
The trees created for my background
were very simple, they also didn’t give
the background of a forest look that I
was going for. Additionally they lacked
depth and shading a normal tree would
have.
The tower looks good to a point. It’s shape is what you’d expect from
a watch tower as well as the central light within it. Additionally, the
windows look somewhat realistic. On the other hand, the lighting of
the tower doesn’t affect the surroundings which would seem odd. To
improve this I’d make the windows have less of a white tint and
spread the light towards the trees and the fence. Finally, detail of the
tower is bleak, they’re no defining details to show damage, rust, or
erosion to the tower
The fence works really well with
the blue shields surrounding it.
Additionally, the design of it
looks secure since you can’t cut
the fence open. Though the
shield gives it somewhat of a
unique feature, I’ve kept
common protection like barbed
wire. Improvements I would
make on my fence would be
some shading and potentially
some reflections from the lights
in the tower
The floor I created I thought to be a clever design since
when outside you can’t take into account what will
move the dirt, or if it rains becoming muddy. On the
other hand, improvements I’d make would be to give
the concrete part of the floor a pattern or something
similar to differentiate dirt from concrete that isn’t just
the colour.
I believe Karma to be a massive improvement from
past drawings I’ve created. Main parts which look good
would be the armour and his hair. Though never
adding any shading it worked well. Things I need to
improve on would be proportions, as they don’t look
right on the knees or elbows of him.
Things that look good with Jäger is
the way his fur goes in what ever
direction. Showing he doesn’t care
what he looks like and that he’s just a
brute. Additionally, his gauntlets give
strength to his character, along with
the veins showing the super venom
inside him. Things I’d think about
improving would be the liquid in his
tubes since it’s not too realistic it
being one plain colour. Finally, I feel
his lower legs look too skinny for
what he is and should look stronger.
Audience Appeal
I believe I’ve appealed to my audience since I’ve added many things that got
recommended. Firstly, was a boss that could be remembered. With the rat (now called
Jager) is something to be remembered. Also they spoke of an inspiring main character
which I believe I’ve done, though you’d need to fully read his backstory.
Peer
Feedback
Feedback 1
• What did you like about the product?
– I really like the design of the Rat thing at the end of
your game it is very detailed.
– I really like the telescope effect when the game starts.
• What improvements could have been made to
the product?
– The loading screen is a bit plain you could maybe add
a background to it instead of the black screen.
Feedback 2
• What did you like about the product?
– Character Design
– Intro before the gameplay starts is a clever way to pick
levels
• What improvements could have been made to
the product?
– Loading screen is too fast, unable to read the
information given to you.
– Some of the backgrounds look very simple and less
detailed than the characters did
Feedback 3
• What did you like about the product?
– I liked the detail put behind the two main characters
in the loading screen, it’s annoying how I had to pause
to see it.
• What improvements could have been made to
the product?
– The backgrounds could be improve since they don’t
seem up to par with the rest of the work
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I agree that the backgrounds weren’t to the standard I
made the rest of my work and is something I need to
improve on.
– I also agree my loading screen is plain and needs to be
slowed down otherwise people wont be able to read
it
• What do you disagree with from your peer
feedback?
– I believe my peers gave good feedback and it all
helped me and I agree with all of it.
Peer Feedback Summary
From my peer reviews I’d make loading screen slower so it can be read and
add some effect behind the character to make it seem less plain.
Since the telescope got complemented I believe I should improve the inside of
it to resemble a telescope.
I’d also try to make my backgrounds more detailed with different shading and
lighting but wouldn’t be able to redesign them with the time left

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5. evaluation(1)

  • 3. Research • The strengths in my research was that I was able to get plenty of potential ideas for my production and allowed me to create stronger animations and learn from mistakes. This helped me to create the best piece I could learning from past mistakes and problems. • The way my research helped my product is because I was able to learn from what I’d research and what was and wasn’t a good way to create certain things. It helped me understand different motions and how to make stronger or weaker actions. • The weaknesses of my research would be that my subject research wasn’t looked into too much which could of helped me a lot when it came to my main production. Additionally, all the observations that I made were very brief and could be improved on which could help me understand my audience more. • These changes would help my product since it was would make sure that it would be smooth, have a clean look to the animations, and wouldn’t look rigid.
  • 4. Planning • The strengths in my planning was that it was able to give me some extra advice on how to complete my production. The planning helped me since I had help colours and fonts I could use in my planning that would pit the theme of my product. • The weaknesses of my planning was that it wasn’t a strong as past projects have been and I believe it could of benefited me a lot more if I had a stronger planning section. Things I could of done to improve would be to analyse what I’ve found and go into detail about what I intend to create. • The effect this would have on my product would be that it could of given me a stronger start to the project and I could have made a lot more and increased the quality of the overall work
  • 5. Time Management • I don’t think I managed my time well since I ended up scraping a potion of my original idea since I couldn’t create what I wanted fast enough at a high enough quality. My project sections weren’t complete on time to what I planned them to, since I had unexpected absences which set me back. With additional time I believe I could complete my project to a high quality whilst also having some of the scraped work to show what could have been created. If it was more time to produce the work known from the start I would of created a better schedule for myself which would of helped me stay on track.
  • 6. Technical Qualities Similarities The main similarities that the two games have is the way they are played going across the screen. Both games try to get a good combat system in place which gives the player a challenge wand a choice at the same time. I use a short turn based system where you pick what action you do and flip turns attacking each other. RONIN also uses a turn based system but gives a short time between moving around and attacking. Differences The main difference in the two games is how my game has a lot more detail on the characters trying to show off all the features you could see in a proper game with a simple background, Whilst RONIN has a lot more detail into the background with simplistic characters enough to show their actions.
  • 7. Aesthetic Qualities- Does the work look good The trees created for my background were very simple, they also didn’t give the background of a forest look that I was going for. Additionally they lacked depth and shading a normal tree would have. The tower looks good to a point. It’s shape is what you’d expect from a watch tower as well as the central light within it. Additionally, the windows look somewhat realistic. On the other hand, the lighting of the tower doesn’t affect the surroundings which would seem odd. To improve this I’d make the windows have less of a white tint and spread the light towards the trees and the fence. Finally, detail of the tower is bleak, they’re no defining details to show damage, rust, or erosion to the tower The fence works really well with the blue shields surrounding it. Additionally, the design of it looks secure since you can’t cut the fence open. Though the shield gives it somewhat of a unique feature, I’ve kept common protection like barbed wire. Improvements I would make on my fence would be some shading and potentially some reflections from the lights in the tower The floor I created I thought to be a clever design since when outside you can’t take into account what will move the dirt, or if it rains becoming muddy. On the other hand, improvements I’d make would be to give the concrete part of the floor a pattern or something similar to differentiate dirt from concrete that isn’t just the colour. I believe Karma to be a massive improvement from past drawings I’ve created. Main parts which look good would be the armour and his hair. Though never adding any shading it worked well. Things I need to improve on would be proportions, as they don’t look right on the knees or elbows of him. Things that look good with Jäger is the way his fur goes in what ever direction. Showing he doesn’t care what he looks like and that he’s just a brute. Additionally, his gauntlets give strength to his character, along with the veins showing the super venom inside him. Things I’d think about improving would be the liquid in his tubes since it’s not too realistic it being one plain colour. Finally, I feel his lower legs look too skinny for what he is and should look stronger.
  • 8. Audience Appeal I believe I’ve appealed to my audience since I’ve added many things that got recommended. Firstly, was a boss that could be remembered. With the rat (now called Jager) is something to be remembered. Also they spoke of an inspiring main character which I believe I’ve done, though you’d need to fully read his backstory.
  • 10. Feedback 1 • What did you like about the product? – I really like the design of the Rat thing at the end of your game it is very detailed. – I really like the telescope effect when the game starts. • What improvements could have been made to the product? – The loading screen is a bit plain you could maybe add a background to it instead of the black screen.
  • 11. Feedback 2 • What did you like about the product? – Character Design – Intro before the gameplay starts is a clever way to pick levels • What improvements could have been made to the product? – Loading screen is too fast, unable to read the information given to you. – Some of the backgrounds look very simple and less detailed than the characters did
  • 12. Feedback 3 • What did you like about the product? – I liked the detail put behind the two main characters in the loading screen, it’s annoying how I had to pause to see it. • What improvements could have been made to the product? – The backgrounds could be improve since they don’t seem up to par with the rest of the work
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? – I agree that the backgrounds weren’t to the standard I made the rest of my work and is something I need to improve on. – I also agree my loading screen is plain and needs to be slowed down otherwise people wont be able to read it • What do you disagree with from your peer feedback? – I believe my peers gave good feedback and it all helped me and I agree with all of it.
  • 14. Peer Feedback Summary From my peer reviews I’d make loading screen slower so it can be read and add some effect behind the character to make it seem less plain. Since the telescope got complemented I believe I should improve the inside of it to resemble a telescope. I’d also try to make my backgrounds more detailed with different shading and lighting but wouldn’t be able to redesign them with the time left

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?