Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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2. Research
• What were the strengths of your research? I think that finding existing products was
done well as all the games reflect what I made
• How did your research help your product? Discuss product research and experiments.
The product research helped me to get an understanding of what the game should look
and feel like. It also helped me with finding a style of game, I went with a top down over
side scroller. The experiments helped me with realising how hard it is to do a walk cycle
that looks good so I went against it and added lots of detail to the background and
characters. It also showed me that it was easy to add little details to backgrounds and
characters so that they look good.
• What were the weaknesses of your research? One weakness was the reflection of the
experiments. They weren’t very detailed but it didn’t hinder the actual production as I
new that I had to add more detail to it
• What could you have done better/improve? I think the first experiment could have
been done better. I could have added more detail to the character and background. I
could have also added more frames to make it smoother
• What effect would this have had on your product? I would have meant I had more
practise on walk cycles but I didn’t use one in the game so its not that much of a big
deal
3. Planning
• What were the strengths of your planning? How did your planning help your
product? The style sheet was done well. I included all the details on individual
colours. This meant all the colours across the different documents and computers
were exactly the same, this just meant it looked more professional. It also included
the look I was going for so I could reference that when initially designing my
characters.
• What were the weaknesses of your planning? One big weakness of my planning
was that I didn’t have a very detailed story in mind or written down. This meant I
had to just see what came up story wise. I think it turned out ok but could have
been better
• What could you have done better/improve? I would improve the story from 2
pictures of what might happen to a whole story bored and breakdown. This would
have been so much easier to work with
• What effect would this have had on your product? I think with a more detailed
story I could have added more depth to it instead of having a basic story. I could
have done an obstacle that gets in his way and not just done done done
4. Time Management
• Did you manage your time well? I believe I handled my time very well as
everything except my evaluations are done. It was all completed within the
time laid out on the production schedule.
• Did you complete your project on time or would your products have
improved with additional time? What would you have done if you had more
time to produce your work? I completed all the production on time but i
think a little longer on the sound design would have gone a long way in
terms of making it nicer and making my own. I would also have made some
box art for my game to add something extra for it. I also think a bit longer
thinking about my story would have been beneficial but its to late to worry
about that now
5. Technical Qualities
• Discuss the strengths and weaknesses of the technical aspects of your
work. I think the background and initial look of the characters were done
well as they are very detailed. The animations were smooth as I used the
tween tool to help keep it even. However the actual animation complexity
was not good. It was very basic with the characters sliding along the floor. I
tried to add small actions such as the stabbing at the end but they weren’t
very smooth. I also tried to do something with the doors opening and
closing but they were just not very good and very basic.
• The closest resemblance to the game would be The Escapists, they are
visually similar and are both set in a prison. I real game has much more
depth to the story and the animation is much smoother. Mine looks
visually nicer as I have more detail in the backgrounds and characters. Also
the escapists sound is much better as I have previously stated that my
sound design was poor. I believe this is because they will have had a whole
sound team where as I used free sound and with my very limited musical
talents created the music.
6. Aural Qualities
• Discuss the strengths and weaknesses of the audio elements of your work.
I used the same music track throughout the actual gameplay and didn’t
include any for the menu screens. I attempted to use a lot of sound effects
but I couldn’t really find any even usable ones for this. For the ones I did
use they did sound quite good such as the jail bars for the opening and the
door sound effects were my favourites. I didn’t include any dialogue but
instead used text screens to write it out. My music sounded good as I was
making it in garage band but after it went through premier it sounds
terrible. I attempted to make it more chip tune-y but ended up ruining it.
• Being compared to a bigger game with a whole team to do all audio work
it doesn’t hold up. But I find some of it to work nicely and kind of fit with
the whole style. If I was to have more time to work on audio I would have
created my own foot steps sound effect in beep box so even if it didn’t
sound good it would be in the still style. I would also find a better door
sound as it is longer than the actual opening animation
7. Aesthetic Qualities
• Does your work look good? I think the individual characters and backgrounds look
very nice as they are very detailed. The actual animation could do with some work.
• Was it creative? It was creative as I used lots of different elements of photoshop. I
used the layer opacity tool to create the lighting effect coming off the guards touch
and the damage indicator at the end. I also used the tween tool to make the
movement smooth and the correct frame rate. I used multiples of 24 as I was
going to export at 24 fps e.g. 12 frames with the tween has half a second with no
delay.
• What aspects of your game’s visuals do you like? I really like the light effect on the
guard and how the things underneath can be seen but its still clearly a light
• What would you improve? How would you improve it? I would create a walk cycle
for my characters and so they don’t look like they are just sliding along the floor.
This would make it so much better and less armature.
• I also like the use of colour in the overall game, orange for the prisoners and blue
for the guards reflect what its like in a real prison. And what is usually used in
other games and movies to separate them. This adds the realism of the game
8. Aesthetic Qualities
I like the UI as it is simple but effective
and changes throughout the game
I also like the flashing red
when he gets stabbed as you
can still see the background
and character through it
I like the the characters outfits as they are
drawn well and they are very detailed
9. Audience Appeal• How have you appealed to your target audience? My target audience is
men aged 16-24, with the overall story and style of play really targets
them. Men like violence and being set in a prison there is a lot of it, as
shown in the gameplay when he gets stabbed. Bearing that in mind it is
not suitable for younger kids so perfect for 16-24
Editor's Notes
What were the strengths of your research? How did your research help your product? Discuss product research and experiments.
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements.
Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences
Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue.
Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio
What other audio elements could you have added? What would have made it better?
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description