The document summarizes Dominik Balint's FMP evaluation. For research, his strengths included completing it quickly while gaining useful ideas, but he could have added more details like clouds and plants. For planning, his strengths were knowing the final product, but weaknesses included lacking ideas. For time management, he did not finish on time. For technical qualities, his product lacked details compared to official Mario games. For aesthetics, his character was well done but needed more details. His audience appeal was suitable for the target age group of 10-12 year old males. Peer feedback suggested adding more challenge, detail, and working for the prize, which he partly agreed with by acknowledging the need for more details.