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FMP Evaluation
Harry Allinson
Production Process Evaluation
Research
• The strengths of my research was that I could look already existing
products and get ideas from them so that I could implement into my
game. As I was thinking about my genre (action), I was also thinking about
what elements I could add to my game and I saw a few shooter games so I
decided that I was going to a shooter game since it was a game that could
look great in the genre that I was going for.
• The psychographic of my product is belonger because I think that people
within that category will be the most likely to buy this product because
they will have the time to play it.
Planning
• At the start of my planning, I was conflict on what I should pick as a genre,
since I had mental fog as to what I should pick for my product. I finally
came to the conclusion that I wanted to do and action game because I
thought that it would be and interested topic genre for my pixel game.
• After picking what the genre of my game would be, I continued to make a
mood board packed full of ideas so that I could formulate a concrete idea
of what I wanted to do for my final product.
• Overall, I was planning in my head over the course of the making of the
PowerPoint so that I could think of an idea that could work well.
Time Management
• Time management was quite hard since I was busy sometimes, which
made it hard for me to create my product quickly however, I managed my
fairly good so this wasn’t really an issue so I didn’t lack much in my work.
• Overall, I defiantly should have and could have managed my time much
better because I had the time to do so, which would have been better for
me since it would have don’t my work more quickly and more efficiently.
• If I had more time to complete this work, I would have added additional
features and I would have added more details and fundamentally would
have made a better looking game with more originality.
Technical Qualities
The main differences between my product and the existing product is that my product is 2D oppose to 3D and mine
has worse quality in comparison. However, the main similarities are that they are both pixel games, action
shooters, they coincidentally they both feature AK-47’s, they have enemies in the game that you can shoot and
they background in my game, especially in the middle one at the bottom has similarities in the scenery like the
grass, dirt and the sky.
The excising product seems to be very vast in terms of the area of where the player is since in the distance there is
a massive building, which most likely implies that the game is had lots of elements and details in comparison to my
product, which only has a small 2D area which the character can move around in.
In terms of originality, mine is much more original even though it is a simple 2D pixel shooter because it hasn’t
snatched things from other games, in this case Minecraft oppose to mine which is purely my creation.
Another difference that should be pointed out is that the existing product is very much blocky oppose to mine
which, yes is build on pixels, but it doesn’t use blocks in the game the same way the existing product does.
Aesthetic Qualities
My product looks ok it could look better but for my first pixel it was defiantly good I think since it had many
elements of what the genre of what I was try to do offers which was good fundamentally since the end product
looked quite aesthetically pleasing in my opinion. However, just because I think that the game looked good for
my first pixel game, it doesn’t mean that, from a critic of pixel games perspective it is a good game, especially
since it lacked unique features and complexity, it would be deemed as a satisfaction game at most. It had some
creativity like the explosion at the end of the game and the overall game I think was quite creative. The main
visuals in my game that I like are the character going up the ladder, the explosion, the muzzle flash and the
background, especially the jungle one.
I would improve the length of the game since it was very limited in the product that I create. I would do this
because it would make the game look more interesting and therefore it would make more people be interested
in the product. I would improve the effects I used in the product and I would also improve the quality of the
characters and the over all viewing of the game. I would improve this by going into adobe software's to clean up
the whole visualisation of the game.
The main weaknesses of my product are that the quality of the game isn’t very good, the game didn’t look very
smooth in comparison to existing products, the simplicity of my product as well doesn’t look very good since it
almost seems as if the game lacks in some way in terms of amount of what is in the game, which is also a
weakness because since this is a product the is trying to sell, I wouldn’t want customers to think that the game
has not much to offer and it also didn’t have a lot of originality.
Audience Appeal
My target audience is males aged 8+ years because it’s a shooter game so I used this age
because I think that people below 8 shouldn’t play this game because I might be too
violent for them. Also men are in my target audience because men are the majority
when it comes to action games so its best to try appeal to them since if I do them I will
in effect sell more products. Belonger is the psychographic of my product because I think
they are the type of people who would want to buy the product the most out of the
psychographics because they seem like they would have the time to play the game the
most. As a result, I will pander to that specific psychographic.
The parts of my content that would appeal to my target audience is probably the
shooting aspect of the game as well as the overall atmosphere of the game which both
resonates nicely together.
Peer
Feedback
Feedback 1
• What did you like about the product?
– The product was well designed
• What improvements could have been made to
the product?
– It needs to be slowed down a little.
Feedback 2
• What did you like about the product?
– I like the sound effects, I find that they match very
well with the game, I also like the transition from
scene to scene.
• What improvements could have been made to
the product?
– The pixels could have been more profound and
the black screen at the end was too long.
Feedback 3
• What did you like about the product?
– I like the animation used in this game and I like the visuals and the transitions
used they were on point.
• What improvements could have been made to
the product?
• To improve with this game I think the resolution could be improved. I also
would of preferred it if there was a transition at the end.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
I would agree with the comments about the visual effects, sound effects and the
transition being well made because they did look very well in the end product.
Also, I agree with the feedback that said that the quality of the image wasn’t very
good because it looked a bit satisfactory.
What do you disagree with from your peer
feedback?
I didn’t agree with the end which was a black screen, being bad, since that wasn’t apart of
the game. So I didn’t really think that should have been a negative feedback. Also I disagree
with my game being too fast because I don’t think it was too fast.
Peer Feedback Summary
I would have made the quality better, since it wasn’t up to the standards of what it
should have been expected, as a game. Also I would have increased the amount of
frames so that it would have been more smooth in the end game because the game
at times seemed to be quite cranky.
The one thing that would have ultimately made this better is if I would have made
the game long because the one that I made was quite short and it would have been
much better if it was longer.
I should have added more transitions to the game to made it better, since people
seem to like the transitions.

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7. evaluation

  • 3. Research • The strengths of my research was that I could look already existing products and get ideas from them so that I could implement into my game. As I was thinking about my genre (action), I was also thinking about what elements I could add to my game and I saw a few shooter games so I decided that I was going to a shooter game since it was a game that could look great in the genre that I was going for. • The psychographic of my product is belonger because I think that people within that category will be the most likely to buy this product because they will have the time to play it.
  • 4. Planning • At the start of my planning, I was conflict on what I should pick as a genre, since I had mental fog as to what I should pick for my product. I finally came to the conclusion that I wanted to do and action game because I thought that it would be and interested topic genre for my pixel game. • After picking what the genre of my game would be, I continued to make a mood board packed full of ideas so that I could formulate a concrete idea of what I wanted to do for my final product. • Overall, I was planning in my head over the course of the making of the PowerPoint so that I could think of an idea that could work well.
  • 5. Time Management • Time management was quite hard since I was busy sometimes, which made it hard for me to create my product quickly however, I managed my fairly good so this wasn’t really an issue so I didn’t lack much in my work. • Overall, I defiantly should have and could have managed my time much better because I had the time to do so, which would have been better for me since it would have don’t my work more quickly and more efficiently. • If I had more time to complete this work, I would have added additional features and I would have added more details and fundamentally would have made a better looking game with more originality.
  • 6. Technical Qualities The main differences between my product and the existing product is that my product is 2D oppose to 3D and mine has worse quality in comparison. However, the main similarities are that they are both pixel games, action shooters, they coincidentally they both feature AK-47’s, they have enemies in the game that you can shoot and they background in my game, especially in the middle one at the bottom has similarities in the scenery like the grass, dirt and the sky. The excising product seems to be very vast in terms of the area of where the player is since in the distance there is a massive building, which most likely implies that the game is had lots of elements and details in comparison to my product, which only has a small 2D area which the character can move around in. In terms of originality, mine is much more original even though it is a simple 2D pixel shooter because it hasn’t snatched things from other games, in this case Minecraft oppose to mine which is purely my creation. Another difference that should be pointed out is that the existing product is very much blocky oppose to mine which, yes is build on pixels, but it doesn’t use blocks in the game the same way the existing product does.
  • 7. Aesthetic Qualities My product looks ok it could look better but for my first pixel it was defiantly good I think since it had many elements of what the genre of what I was try to do offers which was good fundamentally since the end product looked quite aesthetically pleasing in my opinion. However, just because I think that the game looked good for my first pixel game, it doesn’t mean that, from a critic of pixel games perspective it is a good game, especially since it lacked unique features and complexity, it would be deemed as a satisfaction game at most. It had some creativity like the explosion at the end of the game and the overall game I think was quite creative. The main visuals in my game that I like are the character going up the ladder, the explosion, the muzzle flash and the background, especially the jungle one. I would improve the length of the game since it was very limited in the product that I create. I would do this because it would make the game look more interesting and therefore it would make more people be interested in the product. I would improve the effects I used in the product and I would also improve the quality of the characters and the over all viewing of the game. I would improve this by going into adobe software's to clean up the whole visualisation of the game. The main weaknesses of my product are that the quality of the game isn’t very good, the game didn’t look very smooth in comparison to existing products, the simplicity of my product as well doesn’t look very good since it almost seems as if the game lacks in some way in terms of amount of what is in the game, which is also a weakness because since this is a product the is trying to sell, I wouldn’t want customers to think that the game has not much to offer and it also didn’t have a lot of originality.
  • 8. Audience Appeal My target audience is males aged 8+ years because it’s a shooter game so I used this age because I think that people below 8 shouldn’t play this game because I might be too violent for them. Also men are in my target audience because men are the majority when it comes to action games so its best to try appeal to them since if I do them I will in effect sell more products. Belonger is the psychographic of my product because I think they are the type of people who would want to buy the product the most out of the psychographics because they seem like they would have the time to play the game the most. As a result, I will pander to that specific psychographic. The parts of my content that would appeal to my target audience is probably the shooting aspect of the game as well as the overall atmosphere of the game which both resonates nicely together.
  • 10. Feedback 1 • What did you like about the product? – The product was well designed • What improvements could have been made to the product? – It needs to be slowed down a little.
  • 11. Feedback 2 • What did you like about the product? – I like the sound effects, I find that they match very well with the game, I also like the transition from scene to scene. • What improvements could have been made to the product? – The pixels could have been more profound and the black screen at the end was too long.
  • 12. Feedback 3 • What did you like about the product? – I like the animation used in this game and I like the visuals and the transitions used they were on point. • What improvements could have been made to the product? • To improve with this game I think the resolution could be improved. I also would of preferred it if there was a transition at the end.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I would agree with the comments about the visual effects, sound effects and the transition being well made because they did look very well in the end product. Also, I agree with the feedback that said that the quality of the image wasn’t very good because it looked a bit satisfactory. What do you disagree with from your peer feedback? I didn’t agree with the end which was a black screen, being bad, since that wasn’t apart of the game. So I didn’t really think that should have been a negative feedback. Also I disagree with my game being too fast because I don’t think it was too fast.
  • 14. Peer Feedback Summary I would have made the quality better, since it wasn’t up to the standards of what it should have been expected, as a game. Also I would have increased the amount of frames so that it would have been more smooth in the end game because the game at times seemed to be quite cranky. The one thing that would have ultimately made this better is if I would have made the game long because the one that I made was quite short and it would have been much better if it was longer. I should have added more transitions to the game to made it better, since people seem to like the transitions.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?