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FMP Evaluation
Your name
Production Process Evaluation
Research
• The strengths of my research where many in my opinion, for one I already
knew a lot about animation on photoshop from prior projects and I
already knew a lot about Dark Souls, this helped in my research greatly as I
could quickly find a lot about what I wanted and needed, then I could
quickly assemble all this into suitable research to complete it, It was fast
and efficient.
• The weaknesses would be that although I had big ambitions maybe my
expectations were too big as the task I was originally going to undertake
would be huge and incredibly difficult to complete, so I simplified and
simplified until I got what I wanted.
Planning
• My planning was good, from the start I had a solid idea of what I wanted
and how I was going to get there, I knew what I had to do but it was a hard
task, the planning helped my product as it allowed me to create a
structure for the project as a whole before I fully dedicated myself to
completing it as a whole.
• Again the weakness of my planning was that it was probably a bit too
ambitious, so when I made the project fully, it didn’t live up to what I had
planned, I should have planned something a bit easier from the start and
then I could have added to it at my own pace and try make it more full
rather than trying to make it something I can’t really create at my level.
Time Management
• I completed my project on time, I think with another week or two my
project would have been way better, I could have animated more slides
into it and I could have easily made it more visually appealing, personally I
don’t think we had enough time to complete this project, we needed
another week for sure as I don’t think anyone could really get everything
they wanted down onto photoshop before the week was up and I think
that’s a real shame.
• If I had more time I’d of made the characters move more realistically and
made everything just run a lot smoother to make the animation look
better overall as I think this is the most important part of animating.
Technical Qualities
As you can clearly see my work is FAR more
simple than the work on the right, but to
make something as good as the one on the
right you have to be extremely skilled, I think
my piece is good for my level but when I get
better at this I should aim for that.
This is a very professionally done pixel art,
there’s so much detail it would take anyone a
while to do something of this scale, in this
picture you can clearly tell the maker has put
a lot of effort into it, but there are some
similarities, the main characters are wearing
the same armour for one, the health bar is
similar also.
Aesthetic Qualities
Personally I believe my work looks decent, but it could look a lot better, It wasn’t very
creative as it’s essentially a recreation of an already existing game, I really like how the
characters and the sky looks in my project as I think they work together well and suit a
pixel game, I would improve by making the characters move more and making more
frames to make everything way smoother, it’s too simple in my opinion, that’d be my main
weakness, I needed to have more time to be able to make it a bit more intricate.
Audience Appeal
I think my piece has appeals to fans of Dark Souls and that is who I’m trying to appeal to,
also I would argue this would be entertaining for any fan of fantasy games or
action/medieval games as it could also be seen as that type of game. It needs to be more
complex though, better movements in the characters and a much smoother animation
throughout.
Peer
Feedback
Feedback 1
• What did you like about the product?
– I liked the characters and the loading screens
beforehand.
• What improvements could have been made to
the product?
– It needs to have more complex movements in the
characters.
Feedback 2
• What did you like about the product?
– I really liked the detail put into the background of
the animation i.e the sky.
• What improvements could have been made to
the product?
– It needed to be a bit longer on the actual game
section.
Feedback 3
• What did you like about the product?
– I really liked the way the game all fit together and
how it felt like I was watching something to do
with Dark Souls.
• What improvements could have been made to
the product?
– It needed to be smoother in the animation to
make it look a bit better.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I agree that overall it needed to be more
professional and have smoother animation, the
part with the game also should have been longer.
• What do you disagree with from your peer
feedback?
– I actually agree with everyone said so I don’t really
disagree with anything.
Peer Feedback Summary
• I would make the part with the actual game
longer and make the movements of the
characters more complex, I would also make
everything way smoother so it all fits together
a bit better overall.

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Unit 4: Evaluation

  • 3. Research • The strengths of my research where many in my opinion, for one I already knew a lot about animation on photoshop from prior projects and I already knew a lot about Dark Souls, this helped in my research greatly as I could quickly find a lot about what I wanted and needed, then I could quickly assemble all this into suitable research to complete it, It was fast and efficient. • The weaknesses would be that although I had big ambitions maybe my expectations were too big as the task I was originally going to undertake would be huge and incredibly difficult to complete, so I simplified and simplified until I got what I wanted.
  • 4. Planning • My planning was good, from the start I had a solid idea of what I wanted and how I was going to get there, I knew what I had to do but it was a hard task, the planning helped my product as it allowed me to create a structure for the project as a whole before I fully dedicated myself to completing it as a whole. • Again the weakness of my planning was that it was probably a bit too ambitious, so when I made the project fully, it didn’t live up to what I had planned, I should have planned something a bit easier from the start and then I could have added to it at my own pace and try make it more full rather than trying to make it something I can’t really create at my level.
  • 5. Time Management • I completed my project on time, I think with another week or two my project would have been way better, I could have animated more slides into it and I could have easily made it more visually appealing, personally I don’t think we had enough time to complete this project, we needed another week for sure as I don’t think anyone could really get everything they wanted down onto photoshop before the week was up and I think that’s a real shame. • If I had more time I’d of made the characters move more realistically and made everything just run a lot smoother to make the animation look better overall as I think this is the most important part of animating.
  • 6. Technical Qualities As you can clearly see my work is FAR more simple than the work on the right, but to make something as good as the one on the right you have to be extremely skilled, I think my piece is good for my level but when I get better at this I should aim for that. This is a very professionally done pixel art, there’s so much detail it would take anyone a while to do something of this scale, in this picture you can clearly tell the maker has put a lot of effort into it, but there are some similarities, the main characters are wearing the same armour for one, the health bar is similar also.
  • 7. Aesthetic Qualities Personally I believe my work looks decent, but it could look a lot better, It wasn’t very creative as it’s essentially a recreation of an already existing game, I really like how the characters and the sky looks in my project as I think they work together well and suit a pixel game, I would improve by making the characters move more and making more frames to make everything way smoother, it’s too simple in my opinion, that’d be my main weakness, I needed to have more time to be able to make it a bit more intricate.
  • 8. Audience Appeal I think my piece has appeals to fans of Dark Souls and that is who I’m trying to appeal to, also I would argue this would be entertaining for any fan of fantasy games or action/medieval games as it could also be seen as that type of game. It needs to be more complex though, better movements in the characters and a much smoother animation throughout.
  • 10. Feedback 1 • What did you like about the product? – I liked the characters and the loading screens beforehand. • What improvements could have been made to the product? – It needs to have more complex movements in the characters.
  • 11. Feedback 2 • What did you like about the product? – I really liked the detail put into the background of the animation i.e the sky. • What improvements could have been made to the product? – It needed to be a bit longer on the actual game section.
  • 12. Feedback 3 • What did you like about the product? – I really liked the way the game all fit together and how it felt like I was watching something to do with Dark Souls. • What improvements could have been made to the product? – It needed to be smoother in the animation to make it look a bit better.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? – I agree that overall it needed to be more professional and have smoother animation, the part with the game also should have been longer. • What do you disagree with from your peer feedback? – I actually agree with everyone said so I don’t really disagree with anything.
  • 14. Peer Feedback Summary • I would make the part with the actual game longer and make the movements of the characters more complex, I would also make everything way smoother so it all fits together a bit better overall.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?