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FMP Evaluation
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Production Process Evaluation
Research
• The main strengths of my research in this section was that I could identify
what bits needed to be researched and what bits didn’t, this is good
because it means I can save time on things I already now and don’t know. I
could also effectively work and get things done really quick which helped
me with later things like designing the game.
• One main thing that icould of improved on was the amount of time that it
did my research, even though I was focusing on my main sections it still
took me awhile to find things to do for my research. This was a major
downfall because then I had to spend more time doing it. All this time
waisted could of given me more time to improve on my final production, I
could of improved the look of my game and this would have had major
positive impacts.
Planning
• Planning helped me create a good product because I could efficiently
work, this is because I could plan ahead and by the time I got to that
section I would already know what I was doing. This really did help me
save time wasted on research. It also helped me create a more finished
product because I was doing everything when I got to it I could do bit bu
bit sections and still finish everything at the same time.
• Some major weaknesses of my planning was that I didn’t know what to do
sometimes so I was a little lost at times, this didn’t waist much time
though because I would ask for help and would be back on my way.
• Another weakness that I could improve was my attention span, this was
one downfall because I would get bored easily and start looking at
something else, this was the major problem in this section.
Time Management
• My time management was not the best. This is because I would spend lots
of time on one section then I would spend little time on another. This was
bad because some bits looked much better than others and this made the
animation game look bad. One major advantage that did come out of the
bad time management was that some sections was really well done so you
have to look at the positives.
• The thing that I would do better is set a timer of equal time so very section
gets the same treatment. This would greatly increase the productivity and
amount of how much deatil would go into the bits that mainly need it.
This would also make all the sections look of equal amount.
Technical Qualities
similar to Pac man. The same idea
y game, the paths and the type of
a different design of my ghost but
s taken from Pac man. I used none
ours that you see in Pac man, my
alistic with the colours except my
d a dark reddish colour. I like Pac
e main reason why I basically took
nd re designed it into my own
anged the colour of my paths to a
s so you can see everything that is
the paths
Aesthetic Qualities
My work does not look the best out there but I am happy with what I have
created, this is because I have created this and so I should be happy with
myself. My product was not as creative as it could've been but still it has
some elements of creativity in there for example know body else did this
idea so therefor it was creative because it’s a brand new game and idea all
together. Some main things that I like in my game is the design of the ghosts
and other characters. This is because they are very unique for the size of
th3m and how I managed to incorporate them into the game. The main
things that I would improve in my course work would be the overall layout
of the game. This is because I had some more ideas I would've liked to try
out. I would improve this by changing the layout of the game and overall
concept.
The main strengths in my aesthetics is the colours, I feel like the colours
change the animation game dramatically. And this is good because its nice
and more enjoyable. One disadvantage of the aesthetics is the design of the
map and the concept of the game, the both don’t really go together and so
takes the emotion out of it.
Audience Appeal
The way I have appealed to my target audience is by putting In the
things that appeal to them, so I put in the required colours that they mainly
like and the style of game that they would like. But I feel the two do not go
together. main things that I would and try and I get out there would be the
fun aspect side of it, this would be best because if they didn’t know the game
as good then why should they play the game. I wouldn't really try and stick
anything on my target audience as well because if they feel uncomfortable
them they wouldn’t want to play the game anyway.
Peer
Feedback
Feedback 1
• What did you like about the product?
– The animation was very good and creative.
– The animation had lots of colours that stood out.
• What improvements could have been made to
the product? The could have been more
interesting but nothing else needs improving
Feedback 2
• What did you like about the product?
– The animation game was very well made and the
sound effects went perfectly with the background
• What improvements could have been made to
the product?
• There could have been a lot more sound effects
to make the game a little bit more interesting
Feedback 3
• What did you like about the product?
– The game was made well and the colours of
everything matched th style of game.
• What improvements could have been made to
the product? It could be more interesting
because there was not a lot happening so more
action could be incorporated into the animation
Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree with most things from the
lack of action to the lack of sound effects
• What do you disagree with from your peer
feedback? I disagree that my animation wasn’t
interesting because it shows everything there
is needed for a susoence chase
Peer Feedback Summary
The main changes I would do is to add a lot more sound effects. This is
because it would make the game 10 times more interesting because
know body wants to play a boring game. I would also add some more
action to the game and some explosions just for fun so it doesn’t seem
like a boring game. Some other changes I would make would be to
improve the background slightly, this is because there needs to be
more depth to the game so it doesn’t seem bleak and boring.

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7. evaluation(2) (alex hiscoe)

  • 3. Research • The main strengths of my research in this section was that I could identify what bits needed to be researched and what bits didn’t, this is good because it means I can save time on things I already now and don’t know. I could also effectively work and get things done really quick which helped me with later things like designing the game. • One main thing that icould of improved on was the amount of time that it did my research, even though I was focusing on my main sections it still took me awhile to find things to do for my research. This was a major downfall because then I had to spend more time doing it. All this time waisted could of given me more time to improve on my final production, I could of improved the look of my game and this would have had major positive impacts.
  • 4. Planning • Planning helped me create a good product because I could efficiently work, this is because I could plan ahead and by the time I got to that section I would already know what I was doing. This really did help me save time wasted on research. It also helped me create a more finished product because I was doing everything when I got to it I could do bit bu bit sections and still finish everything at the same time. • Some major weaknesses of my planning was that I didn’t know what to do sometimes so I was a little lost at times, this didn’t waist much time though because I would ask for help and would be back on my way. • Another weakness that I could improve was my attention span, this was one downfall because I would get bored easily and start looking at something else, this was the major problem in this section.
  • 5. Time Management • My time management was not the best. This is because I would spend lots of time on one section then I would spend little time on another. This was bad because some bits looked much better than others and this made the animation game look bad. One major advantage that did come out of the bad time management was that some sections was really well done so you have to look at the positives. • The thing that I would do better is set a timer of equal time so very section gets the same treatment. This would greatly increase the productivity and amount of how much deatil would go into the bits that mainly need it. This would also make all the sections look of equal amount.
  • 6. Technical Qualities similar to Pac man. The same idea y game, the paths and the type of a different design of my ghost but s taken from Pac man. I used none ours that you see in Pac man, my alistic with the colours except my d a dark reddish colour. I like Pac e main reason why I basically took nd re designed it into my own anged the colour of my paths to a s so you can see everything that is the paths
  • 7. Aesthetic Qualities My work does not look the best out there but I am happy with what I have created, this is because I have created this and so I should be happy with myself. My product was not as creative as it could've been but still it has some elements of creativity in there for example know body else did this idea so therefor it was creative because it’s a brand new game and idea all together. Some main things that I like in my game is the design of the ghosts and other characters. This is because they are very unique for the size of th3m and how I managed to incorporate them into the game. The main things that I would improve in my course work would be the overall layout of the game. This is because I had some more ideas I would've liked to try out. I would improve this by changing the layout of the game and overall concept. The main strengths in my aesthetics is the colours, I feel like the colours change the animation game dramatically. And this is good because its nice and more enjoyable. One disadvantage of the aesthetics is the design of the map and the concept of the game, the both don’t really go together and so takes the emotion out of it.
  • 8. Audience Appeal The way I have appealed to my target audience is by putting In the things that appeal to them, so I put in the required colours that they mainly like and the style of game that they would like. But I feel the two do not go together. main things that I would and try and I get out there would be the fun aspect side of it, this would be best because if they didn’t know the game as good then why should they play the game. I wouldn't really try and stick anything on my target audience as well because if they feel uncomfortable them they wouldn’t want to play the game anyway.
  • 10. Feedback 1 • What did you like about the product? – The animation was very good and creative. – The animation had lots of colours that stood out. • What improvements could have been made to the product? The could have been more interesting but nothing else needs improving
  • 11. Feedback 2 • What did you like about the product? – The animation game was very well made and the sound effects went perfectly with the background • What improvements could have been made to the product? • There could have been a lot more sound effects to make the game a little bit more interesting
  • 12. Feedback 3 • What did you like about the product? – The game was made well and the colours of everything matched th style of game. • What improvements could have been made to the product? It could be more interesting because there was not a lot happening so more action could be incorporated into the animation
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree with most things from the lack of action to the lack of sound effects • What do you disagree with from your peer feedback? I disagree that my animation wasn’t interesting because it shows everything there is needed for a susoence chase
  • 14. Peer Feedback Summary The main changes I would do is to add a lot more sound effects. This is because it would make the game 10 times more interesting because know body wants to play a boring game. I would also add some more action to the game and some explosions just for fun so it doesn’t seem like a boring game. Some other changes I would make would be to improve the background slightly, this is because there needs to be more depth to the game so it doesn’t seem bleak and boring.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?