Tell me in no more than20 words, youwouldlike
to makefor yourFMP next year.
An animationthat showsdetail behind an
upcominggame includingmultiple concept art
andmerchandise.
Why does thatinterest you? I’minterested in doing thosethingsto help me
get more experience for my desired job an allow
me to learn from any mistakesI makenow instead
of the future so I can improveon them.
What aboutyourproject makesit importantto
you?
My projects use a universe madeby me which
keeps expandingevery time I use it within a
project. This makethe project close to me.
Outline someof the initial influences onyour
idea/work and somepotential research targets
(remember, research isn’t justa paper-based
activity)
I don’thaveany specific influences butI mostly
look at companies whosework I enjoy like Ubisoft
andEA. These companieshave improved
dramatically since I first discovered themand I
want to be able to evolve the way they did, for the
better
What skillsdo youhave now thatcan help you
with that?
Since the year began I got better at creating
modelsfrom the side andfrom, andstarted
learning the typesof shadingpossible. Thiswill
help with character creation. I still need to learn
how to create a scenery properly since my current
ones are simple andaren’t muchto look at.
What skillsdo youneed to gain duringyourother
2nd
year projects to help youmake a better FMP
next year.
Skills I’ll need to learn throughouttheyear would
be how to create different typesof scenery and
different objects thatcan go within them.
I also need to learn how to animatein a simpler
programthanphotoshop, likeanimatecc.
Finally, I’ll have to learn how to doserious detail
in characters so I can do closeupsandkeep good
detail.
What haveyoulearned this year that will help you
next year?
This year hasbeen teachingme the basicsbehind
character creation andanimation. Additionally,
I’vestarted toget a lot better with my story
creation makingsure everythingfits together

2nd year prep(1)

  • 1.
    Tell me inno more than20 words, youwouldlike to makefor yourFMP next year. An animationthat showsdetail behind an upcominggame includingmultiple concept art andmerchandise. Why does thatinterest you? I’minterested in doing thosethingsto help me get more experience for my desired job an allow me to learn from any mistakesI makenow instead of the future so I can improveon them. What aboutyourproject makesit importantto you? My projects use a universe madeby me which keeps expandingevery time I use it within a project. This makethe project close to me. Outline someof the initial influences onyour idea/work and somepotential research targets (remember, research isn’t justa paper-based activity) I don’thaveany specific influences butI mostly look at companies whosework I enjoy like Ubisoft andEA. These companieshave improved dramatically since I first discovered themand I want to be able to evolve the way they did, for the better What skillsdo youhave now thatcan help you with that? Since the year began I got better at creating modelsfrom the side andfrom, andstarted learning the typesof shadingpossible. Thiswill help with character creation. I still need to learn how to create a scenery properly since my current ones are simple andaren’t muchto look at. What skillsdo youneed to gain duringyourother 2nd year projects to help youmake a better FMP next year. Skills I’ll need to learn throughouttheyear would be how to create different typesof scenery and different objects thatcan go within them. I also need to learn how to animatein a simpler programthanphotoshop, likeanimatecc. Finally, I’ll have to learn how to doserious detail in characters so I can do closeupsandkeep good detail. What haveyoulearned this year that will help you next year? This year hasbeen teachingme the basicsbehind character creation andanimation. Additionally, I’vestarted toget a lot better with my story creation makingsure everythingfits together