SlideShare a Scribd company logo
1 of 19
MarketResearch
AssassinsCreed Odyssey
I’ve looked into Assassin’s creed odyssey since it had a background feature which revolved around the civil war going on at the time. Its
an interesting feature as they never throw it into your face, and you can casually help a side without having to go into any heavy quest.
They also change little things around the map when each faction has taken that area. For example the Athenians will treat the people
less aggressively compared to the Spartan soldiers. These different types of changes are very subtle, but they keep the players
surroundings different. They could make a player keep going as they were or intervene to help the people and receive rewards.
Additionally, to the different way people are treated in the different areas depending on their leader. You can choose who leads if you
wish to do so. By decreasing the power in the region through activities like taking out camps and the fort you can have an easier chance
to take out the nation leader since his escort will leave once the power has decreased into the second bar. Once the leader has been
eliminated the region will drop into the final bar and a conquest battle may be joined. Here you can fight for either faction and gain
their power for the region. If you fail the other faction will gain control.
These features were new to the gaming
franchise and were a creative way into having
a civil war within the game that didn’t obstruct
the player.
Assassin’sCreed Unity
Assassin’s creed unity is based around the French revolution which is good to look into when trying to make a game based
around civil war. It shows many different aspects from the people who have different opinions having fights in the streets
or refusing to be served at a market. Additionally, it’s obvious in the game that it’s mainly between different classes of
people for example between rich and poor. This makes the game more chaotic in so areas since soldiers would be in a
different class to the poorer people since they’re being paid by the rich.
Xcom: UFO Defence
UFO defence is a top down rts game. You play as alien hunters who exterminate aliens and clear out ufo’s for research. I’ve
researched into this game since it’s a camera angle I want to try work in and believe it would be a good angle to deliver my
project in. this angle allows for me to give detail to larger buildings that wouldn’t of been seen from a side-scrolling
perspective. Additionally, characters become a lot simpler to do from the top down and means you can give detail to more
things that could of lacked due to character focusing. UFO defence was able to keep a good character model and not
having to go into crazy detail since in past scenes you’ve seen what the characters look like. This means they can then
create a strong background that can immerse the player into the game and show things like hidden chest that would have
been impossible to hide in a side-scroller.
The colour scheme that they use is dull making sure everything doesn’t show off to much and keeping everything natural
like wood and stone. This keeps everything darker and more intimidating as a whole scene.
Then there’s the h.u.d of the game. Even with minimal detail it still manages
To give enough information so the player knows what each button would do.
Allo!Allo!
I’ve looked at allo allo since it’s about how civilians had to deal with the German occupation of France during world war 2.
This gives me some insight on how I can have the civilians of my game react to certain things or how they regularly behave.
Additionally, to giving insight on the civilians I got some information on how a resistance would form within an occupied
country and how deadly it can be to be caught. This allows me to think about what could happen in the game if you failed
certain objectives on how it could affect the resistance growth or something similar.
AudienceResearch
About my audience
The audience that I would be aiming for would be focused on would be gender neutral since it’s on mobile and is a
platform that most people use everyday.
Secondary research
ProductionResearch
Exploring angles in cut scenes
Angles in ” Stardew Valley “
The angles used in Stardew Valley each are to show a specific thing that will be iconic to the character and help develop the
story easily without forcing the view to explore the scene to discover the story. Having a simple cut scene like this allows the
creator to spend more time on the details of the surroundings and give the world life. This is great for a project with short
creation time since doing something in a similar way would benefit me as i’ve had time keeping issues in the past, and keeping
the thing that takes longest to make as simple as possible would allow me to increase the quality of my work instead of
quantity.
Angles in ” they bleed pixels “
The angles used in They Bleed Pixels mostly follow the key points of the cut scene. For example in many games the camera
would tilt upwards to follow the characters eye movements, but in this game they switch the angle all together to put more
emphasis on the book or an action. The only time they didn’t do this was at the beginning where the girl arrived at the house
and the camera zooms out to show focus on the house and the surroundings giving the game an eerie feeling. Finally a way
they save time on the game is by not doing a long walking animation of the character, just the character appearing every so
often on the path. This technique would save time but also is limited to the genre since you wouldn’t see something like that
in an adventure game or children game.
Showing emotions without a face
Guarian (Destny 2)
Clones (swcw)
Showing emotions without a face
Deadpool
Spiderman
Showing emotions without a face
Darth vader (sw)
Slenderman
Showing emotions without a face
Glados (Portal)
Navi (Zelda)
Antagonists in different genres
Hisoka MorowCharles zi BritanniaUlquiorra Cifer
Popular protagonists
Building types in different eras
Medieval Era Modern Era Future Era
Layouts and interior design

More Related Content

What's hot

You're the Star of the Story: Adventure Games in Virtual Reality
You're the Star of the Story: Adventure Games in Virtual RealityYou're the Star of the Story: Adventure Games in Virtual Reality
You're the Star of the Story: Adventure Games in Virtual RealityAnastasia Salter
 
Assignment 10 powerpoint
Assignment 10 powerpointAssignment 10 powerpoint
Assignment 10 powerpointASGroup5
 
Memento video essay
Memento video essayMemento video essay
Memento video essaysayersjay
 
Game design - On the shoulders of giants (takeaway version)
Game design - On the shoulders of giants (takeaway version)Game design - On the shoulders of giants (takeaway version)
Game design - On the shoulders of giants (takeaway version)Kacper Szymczak
 
How did you attractaaa
How did you attractaaaHow did you attractaaa
How did you attractaaatroalfe
 
Phantom Doctrine: a Design Post-Mortem
Phantom Doctrine: a Design Post-MortemPhantom Doctrine: a Design Post-Mortem
Phantom Doctrine: a Design Post-MortemKacper Szymczak
 
Research Presentation
Research PresentationResearch Presentation
Research PresentationCharleyyHodson
 
Sims game genre
Sims game genreSims game genre
Sims game genreTara Peak
 
2D Game Workflow
2D Game Workflow2D Game Workflow
2D Game WorkflowZak Warren
 
Preliminary task storyboard (1)
Preliminary task   storyboard (1)Preliminary task   storyboard (1)
Preliminary task storyboard (1)Shannon Horton
 
Se7en
Se7enSe7en
Se7engwainner
 
Visual Styles - Character
Visual Styles - CharacterVisual Styles - Character
Visual Styles - CharacterVictory Media
 
Evaluation question 1
Evaluation question 1Evaluation question 1
Evaluation question 1ruthlharris
 
undertale case study
undertale case studyundertale case study
undertale case studyBattamsPortfolio
 
Se7en analysis
Se7en analysisSe7en analysis
Se7en analysisKirsty98
 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game researchhaverstockmedia
 
FMP Research
FMP ResearchFMP Research
FMP ResearchHarry Taylor
 

What's hot (20)

You're the Star of the Story: Adventure Games in Virtual Reality
You're the Star of the Story: Adventure Games in Virtual RealityYou're the Star of the Story: Adventure Games in Virtual Reality
You're the Star of the Story: Adventure Games in Virtual Reality
 
Assignment 10 powerpoint
Assignment 10 powerpointAssignment 10 powerpoint
Assignment 10 powerpoint
 
Page annotation ig4
Page annotation ig4Page annotation ig4
Page annotation ig4
 
Memento video essay
Memento video essayMemento video essay
Memento video essay
 
Game design - On the shoulders of giants (takeaway version)
Game design - On the shoulders of giants (takeaway version)Game design - On the shoulders of giants (takeaway version)
Game design - On the shoulders of giants (takeaway version)
 
How did you attractaaa
How did you attractaaaHow did you attractaaa
How did you attractaaa
 
Phantom Doctrine: a Design Post-Mortem
Phantom Doctrine: a Design Post-MortemPhantom Doctrine: a Design Post-Mortem
Phantom Doctrine: a Design Post-Mortem
 
Research Presentation
Research PresentationResearch Presentation
Research Presentation
 
Sims game genre
Sims game genreSims game genre
Sims game genre
 
2D Game Workflow
2D Game Workflow2D Game Workflow
2D Game Workflow
 
Preliminary task storyboard (1)
Preliminary task   storyboard (1)Preliminary task   storyboard (1)
Preliminary task storyboard (1)
 
Se7en
Se7enSe7en
Se7en
 
Visual Styles - Character
Visual Styles - CharacterVisual Styles - Character
Visual Styles - Character
 
Evaluation question 1
Evaluation question 1Evaluation question 1
Evaluation question 1
 
undertale case study
undertale case studyundertale case study
undertale case study
 
Se7en analysis
Se7en analysisSe7en analysis
Se7en analysis
 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game research
 
Game research
Game researchGame research
Game research
 
Gameplay
GameplayGameplay
Gameplay
 
FMP Research
FMP ResearchFMP Research
FMP Research
 

Similar to Fmp research

Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro formaStephen Royle
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro formaStephen Royle
 
Product and target audience
Product and target audienceProduct and target audience
Product and target audienceliamrig95
 
3. research final
3. research final 3. research final
3. research final Kieran Bradley
 
3. research final
3. research final 3. research final
3. research final Kieran Bradley
 
Product and target audience
Product and target audienceProduct and target audience
Product and target audienceliamrig95
 
3. research
3. research3. research
3. researchJack-Lowes
 
3. research
3. research3. research
3. researchJack-Lowes
 
3. research(2)
3. research(2)3. research(2)
3. research(2)AllanGodin
 
Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)Will Cave
 
3. research
3. research3. research
3. researchLeah Ellis
 
Game design
Game designGame design
Game designDhyan Suman
 
3. research(2)
3. research(2)3. research(2)
3. research(2)AllanGodin
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro formaHopeSmith31
 
Classic game research
Classic game researchClassic game research
Classic game researchZak Warren
 
Proposal
ProposalProposal
ProposalHICKMAN98
 
3 190614092913
3 1906140929133 190614092913
3 190614092913kiandevine
 
3. research(2) (1)
3. research(2) (1)3. research(2) (1)
3. research(2) (1)kiandevine
 

Similar to Fmp research (20)

Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
 
1. Case study
1. Case study1. Case study
1. Case study
 
Product and target audience
Product and target audienceProduct and target audience
Product and target audience
 
3. research final
3. research final 3. research final
3. research final
 
3. research final
3. research final 3. research final
3. research final
 
Product and target audience
Product and target audienceProduct and target audience
Product and target audience
 
3. research
3. research3. research
3. research
 
3. research
3. research 3. research
3. research
 
3. research
3. research3. research
3. research
 
3. research(2)
3. research(2)3. research(2)
3. research(2)
 
Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)
 
3. research
3. research3. research
3. research
 
Game design
Game designGame design
Game design
 
3. research(2)
3. research(2)3. research(2)
3. research(2)
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
 
Classic game research
Classic game researchClassic game research
Classic game research
 
Proposal
ProposalProposal
Proposal
 
3 190614092913
3 1906140929133 190614092913
3 190614092913
 
3. research(2) (1)
3. research(2) (1)3. research(2) (1)
3. research(2) (1)
 

More from AllanGodin

Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solvingAllanGodin
 
Fmp influences
Fmp influencesFmp influences
Fmp influencesAllanGodin
 
Evalutation
EvalutationEvalutation
EvalutationAllanGodin
 
Complete fanzine
Complete fanzineComplete fanzine
Complete fanzineAllanGodin
 
Print pro forma
Print pro formaPrint pro forma
Print pro formaAllanGodin
 
Print pro forma
Print pro formaPrint pro forma
Print pro formaAllanGodin
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)AllanGodin
 
Idea generation
Idea generationIdea generation
Idea generationAllanGodin
 
Planning (done)
Planning (done)Planning (done)
Planning (done)AllanGodin
 
Proposal (done)
Proposal (done)Proposal (done)
Proposal (done)AllanGodin
 
Audience research (done)
Audience research (done)Audience research (done)
Audience research (done)AllanGodin
 
2nd year prep(1)
2nd year prep(1)2nd year prep(1)
2nd year prep(1)AllanGodin
 
Ual ucas pro forma
Ual ucas pro formaUal ucas pro forma
Ual ucas pro formaAllanGodin
 
Ual ucas pro forma
Ual ucas pro formaUal ucas pro forma
Ual ucas pro formaAllanGodin
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)AllanGodin
 
4. pre production(1)
4. pre production(1)4. pre production(1)
4. pre production(1)AllanGodin
 
2. proposal
2. proposal2. proposal
2. proposalAllanGodin
 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)AllanGodin
 
2. proposal
2. proposal2. proposal
2. proposalAllanGodin
 

More from AllanGodin (20)

Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solving
 
Fmp influences
Fmp influencesFmp influences
Fmp influences
 
Evalutation
EvalutationEvalutation
Evalutation
 
Complete fanzine
Complete fanzineComplete fanzine
Complete fanzine
 
Print pro forma
Print pro formaPrint pro forma
Print pro forma
 
Print pro forma
Print pro formaPrint pro forma
Print pro forma
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
 
Idea generation
Idea generationIdea generation
Idea generation
 
Planning (done)
Planning (done)Planning (done)
Planning (done)
 
Proposal (done)
Proposal (done)Proposal (done)
Proposal (done)
 
Audience research (done)
Audience research (done)Audience research (done)
Audience research (done)
 
2nd year prep(1)
2nd year prep(1)2nd year prep(1)
2nd year prep(1)
 
Ual ucas pro forma
Ual ucas pro formaUal ucas pro forma
Ual ucas pro forma
 
Ual ucas pro forma
Ual ucas pro formaUal ucas pro forma
Ual ucas pro forma
 
Diary
DiaryDiary
Diary
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
 
4. pre production(1)
4. pre production(1)4. pre production(1)
4. pre production(1)
 
2. proposal
2. proposal2. proposal
2. proposal
 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
 
2. proposal
2. proposal2. proposal
2. proposal
 

Recently uploaded

Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Romantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxRomantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxsqpmdrvczh
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfUjwalaBharambe
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 

Recently uploaded (20)

Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
Romantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxRomantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptx
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 

Fmp research

  • 1.
  • 3. AssassinsCreed Odyssey I’ve looked into Assassin’s creed odyssey since it had a background feature which revolved around the civil war going on at the time. Its an interesting feature as they never throw it into your face, and you can casually help a side without having to go into any heavy quest. They also change little things around the map when each faction has taken that area. For example the Athenians will treat the people less aggressively compared to the Spartan soldiers. These different types of changes are very subtle, but they keep the players surroundings different. They could make a player keep going as they were or intervene to help the people and receive rewards. Additionally, to the different way people are treated in the different areas depending on their leader. You can choose who leads if you wish to do so. By decreasing the power in the region through activities like taking out camps and the fort you can have an easier chance to take out the nation leader since his escort will leave once the power has decreased into the second bar. Once the leader has been eliminated the region will drop into the final bar and a conquest battle may be joined. Here you can fight for either faction and gain their power for the region. If you fail the other faction will gain control. These features were new to the gaming franchise and were a creative way into having a civil war within the game that didn’t obstruct the player.
  • 4. Assassin’sCreed Unity Assassin’s creed unity is based around the French revolution which is good to look into when trying to make a game based around civil war. It shows many different aspects from the people who have different opinions having fights in the streets or refusing to be served at a market. Additionally, it’s obvious in the game that it’s mainly between different classes of people for example between rich and poor. This makes the game more chaotic in so areas since soldiers would be in a different class to the poorer people since they’re being paid by the rich.
  • 5. Xcom: UFO Defence UFO defence is a top down rts game. You play as alien hunters who exterminate aliens and clear out ufo’s for research. I’ve researched into this game since it’s a camera angle I want to try work in and believe it would be a good angle to deliver my project in. this angle allows for me to give detail to larger buildings that wouldn’t of been seen from a side-scrolling perspective. Additionally, characters become a lot simpler to do from the top down and means you can give detail to more things that could of lacked due to character focusing. UFO defence was able to keep a good character model and not having to go into crazy detail since in past scenes you’ve seen what the characters look like. This means they can then create a strong background that can immerse the player into the game and show things like hidden chest that would have been impossible to hide in a side-scroller. The colour scheme that they use is dull making sure everything doesn’t show off to much and keeping everything natural like wood and stone. This keeps everything darker and more intimidating as a whole scene. Then there’s the h.u.d of the game. Even with minimal detail it still manages To give enough information so the player knows what each button would do.
  • 6. Allo!Allo! I’ve looked at allo allo since it’s about how civilians had to deal with the German occupation of France during world war 2. This gives me some insight on how I can have the civilians of my game react to certain things or how they regularly behave. Additionally, to giving insight on the civilians I got some information on how a resistance would form within an occupied country and how deadly it can be to be caught. This allows me to think about what could happen in the game if you failed certain objectives on how it could affect the resistance growth or something similar.
  • 8. About my audience The audience that I would be aiming for would be focused on would be gender neutral since it’s on mobile and is a platform that most people use everyday.
  • 11. Exploring angles in cut scenes Angles in ” Stardew Valley “ The angles used in Stardew Valley each are to show a specific thing that will be iconic to the character and help develop the story easily without forcing the view to explore the scene to discover the story. Having a simple cut scene like this allows the creator to spend more time on the details of the surroundings and give the world life. This is great for a project with short creation time since doing something in a similar way would benefit me as i’ve had time keeping issues in the past, and keeping the thing that takes longest to make as simple as possible would allow me to increase the quality of my work instead of quantity. Angles in ” they bleed pixels “ The angles used in They Bleed Pixels mostly follow the key points of the cut scene. For example in many games the camera would tilt upwards to follow the characters eye movements, but in this game they switch the angle all together to put more emphasis on the book or an action. The only time they didn’t do this was at the beginning where the girl arrived at the house and the camera zooms out to show focus on the house and the surroundings giving the game an eerie feeling. Finally a way they save time on the game is by not doing a long walking animation of the character, just the character appearing every so often on the path. This technique would save time but also is limited to the genre since you wouldn’t see something like that in an adventure game or children game.
  • 12. Showing emotions without a face Guarian (Destny 2) Clones (swcw)
  • 13. Showing emotions without a face Deadpool Spiderman
  • 14. Showing emotions without a face Darth vader (sw) Slenderman
  • 15. Showing emotions without a face Glados (Portal) Navi (Zelda)
  • 16. Antagonists in different genres Hisoka MorowCharles zi BritanniaUlquiorra Cifer
  • 18. Building types in different eras Medieval Era Modern Era Future Era