Experiments
Your Name
Process • On Photoshop I decided to make my
ghost cool with the shades so its not a
typical ghost and I couldn’t get sued
for copyright .
• I made him look like he was floating
by duplicating the layer that he was
on and re-shaping him and moving
him slightly, then every time I added a
new frame to the timeline I flicked
between the two layers to imitate
movement.
• I then realised he needed an obstacle
or something to interact with, that’s
why I created the girl ghost and made
her get closer to him.
• I used the pencil tool at one pixel so
that I could draw my characters.
• I used the ellipsis tool too create the
moon and I also used the bucket tool
for the background.
Reflection
• What elements of your experiments will you
include in your final product?
– I will keep the moving background making it seem
as if the the main object is moving.
– There are some things I will change for example,
the colour scheme, the aim of the game and the
characters.
– For my products I will have smoother transitions
between each frame by putting more frames in
and moving the object less between each frame.

3. production experiments(2)

  • 1.
  • 2.
    Process • OnPhotoshop I decided to make my ghost cool with the shades so its not a typical ghost and I couldn’t get sued for copyright . • I made him look like he was floating by duplicating the layer that he was on and re-shaping him and moving him slightly, then every time I added a new frame to the timeline I flicked between the two layers to imitate movement. • I then realised he needed an obstacle or something to interact with, that’s why I created the girl ghost and made her get closer to him. • I used the pencil tool at one pixel so that I could draw my characters. • I used the ellipsis tool too create the moon and I also used the bucket tool for the background.
  • 3.
    Reflection • What elementsof your experiments will you include in your final product? – I will keep the moving background making it seem as if the the main object is moving. – There are some things I will change for example, the colour scheme, the aim of the game and the characters. – For my products I will have smoother transitions between each frame by putting more frames in and moving the object less between each frame.

Editor's Notes

  • #3 Discuss the tools and processes used in your experiments