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Experiments
Amy Foster
Process
For this experiment I just tried out with just a generic walking animation
where the figure is walking and is getting closer and bigger each time. To do
this I used Photoshop and copied a person figure which I found of the
internet, I found this quite easy as the actual figure had already been made
and planned out so all I really had to do was use the pencil tool and really
just draw over the top in a different layer, even with this I found it hard to
remember about putting it on a whole separate layer. After drawing all the
different figures on 5 separate layers I began to create them into an actual
animation and to do this I selected a timeline where I put layer 1 on and
took a frame then in the second frame I turn the layer 1 off and turn layer 2
on and so on and so, I think that this was quite efficient however I would
make a lot of improvements to make this overall experiment for example I
would make sure that the main body and template of the figure was all the
same as in each frame there are different things in each one for example in
the first two frames there isn't a white top in the middle of the man
however in the 3rd, 4th , 5th there is a white top places in the middle and I
think that these same improvements would definitely make this product
more professional and just all over a more clean design.
I think I could also add some more colour which would improve the overall
visuals as I have done this experiment in all black and white, I think colour
and different shading effects will enhance the way that it looks overall.
Reflection
• What elements of your experiments will you
include in your final product?
• From my first experiment I will use a lot of common features that I used in this one in my final production
for example in this experiment I have really learned how to make things move and really just get the basic
hang of animation therefore I will take these skills into practice when it comes to my actual final
production as it will help me when it comes to the actual animation part. In my final production is will
obviously make the animation a lot more technical however the principals are very much the same in the
state that you have to make sure everything is on the right layers otherwise it will be on each frame of the
animation and I think that in this experiment I did a very basic one therefore I will expand my creations in
my final production but I think that this experiment has really helped me to just get a grasp of what
making an animation looks like.
Process
• For my second experiment I decided to create a hair
moving animation, firstly I templated this character from
Google and used the pencil tool in size 1 box and once I
had put this character together I made a lot of separate
layer with many different versions of the character. After I
had placed them onto different separate layers I then
changed small things about each one for example in the
second one I made the hair slightly blow to the left and
made sure to make each part different in the hair
department. After this I then made two more where it is
gradually the hair is blowing more and more to the left side
and the end one is where the characters hair is all on the
left side. I think that this worked out well and looks good
however in the future and if I had the opportunity to have
another go at this I would put more frames in with even
littler movements as I think that with the more frames it
will look better overall as it will look more realistic.
Reflection
• What elements of your experiments will you
include in your final product?
• In my opinion I think that this experiment is definitely a lot more technical and harder than my first
experiment however I still think that if I want to make this better I would add more frames and maybe
have a scene where the wind blows the other way so that the hair comes back after blowing all to the left,
more frames where there is little movement in each frame would be better as it would make it look more
realistic in the way that it is actual moving as well as making it more professional. In my final production I
will take these all into consideration and use some of the factors that I used in my second experiment for
example I will use the different shades of colour to create a more detailed character, this also adds a more
realistic point of view to the game if the characters look more real, I will also use the different colours to
add shading and depth to make the characters look better.

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1. production experiments (1)

  • 2. Process For this experiment I just tried out with just a generic walking animation where the figure is walking and is getting closer and bigger each time. To do this I used Photoshop and copied a person figure which I found of the internet, I found this quite easy as the actual figure had already been made and planned out so all I really had to do was use the pencil tool and really just draw over the top in a different layer, even with this I found it hard to remember about putting it on a whole separate layer. After drawing all the different figures on 5 separate layers I began to create them into an actual animation and to do this I selected a timeline where I put layer 1 on and took a frame then in the second frame I turn the layer 1 off and turn layer 2 on and so on and so, I think that this was quite efficient however I would make a lot of improvements to make this overall experiment for example I would make sure that the main body and template of the figure was all the same as in each frame there are different things in each one for example in the first two frames there isn't a white top in the middle of the man however in the 3rd, 4th , 5th there is a white top places in the middle and I think that these same improvements would definitely make this product more professional and just all over a more clean design. I think I could also add some more colour which would improve the overall visuals as I have done this experiment in all black and white, I think colour and different shading effects will enhance the way that it looks overall.
  • 3. Reflection • What elements of your experiments will you include in your final product? • From my first experiment I will use a lot of common features that I used in this one in my final production for example in this experiment I have really learned how to make things move and really just get the basic hang of animation therefore I will take these skills into practice when it comes to my actual final production as it will help me when it comes to the actual animation part. In my final production is will obviously make the animation a lot more technical however the principals are very much the same in the state that you have to make sure everything is on the right layers otherwise it will be on each frame of the animation and I think that in this experiment I did a very basic one therefore I will expand my creations in my final production but I think that this experiment has really helped me to just get a grasp of what making an animation looks like.
  • 4. Process • For my second experiment I decided to create a hair moving animation, firstly I templated this character from Google and used the pencil tool in size 1 box and once I had put this character together I made a lot of separate layer with many different versions of the character. After I had placed them onto different separate layers I then changed small things about each one for example in the second one I made the hair slightly blow to the left and made sure to make each part different in the hair department. After this I then made two more where it is gradually the hair is blowing more and more to the left side and the end one is where the characters hair is all on the left side. I think that this worked out well and looks good however in the future and if I had the opportunity to have another go at this I would put more frames in with even littler movements as I think that with the more frames it will look better overall as it will look more realistic.
  • 5. Reflection • What elements of your experiments will you include in your final product? • In my opinion I think that this experiment is definitely a lot more technical and harder than my first experiment however I still think that if I want to make this better I would add more frames and maybe have a scene where the wind blows the other way so that the hair comes back after blowing all to the left, more frames where there is little movement in each frame would be better as it would make it look more realistic in the way that it is actual moving as well as making it more professional. In my final production I will take these all into consideration and use some of the factors that I used in my second experiment for example I will use the different shades of colour to create a more detailed character, this also adds a more realistic point of view to the game if the characters look more real, I will also use the different colours to add shading and depth to make the characters look better.

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments