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Experiments
Tom Batty
Process
• For my first experiment I went back to what I had previously worked on at the
start of the course. Which was the same style character walking around and
then jumping onto a small platform. I thought it would be good to go back and
practice on this so I could then make some improvements from the last time. I
used Photoshop and to design my experiments and the tools I mainly used for
this was the pencil tool. I set the pencil tool to the smallest size because I was
drawing in pixels. The other main tool I used was the eraser tool and with the
eraser tool I set that to the block mode because again I was working with the
pixels so that made it work better when removing work. I slowly began to
remember how I created my previous work and began to design my character. To
get the arms, legs and head to move I had to use the rectangular marquee tool
to highlight the body part and then cut the body part and finally re paste the cut
body part to make the image its own layer. By doing this it makes it possible for
the character to look like the character is walking/running. To do this on each
clip of the timeline I move the body parts in the way of him walking and just
keep repeating this process.
Reflection
• What elements of your experiments will you
include in your final product?
• Of this experiment I was going to use a similar concepts of the walk
because I feel kike I have really got the hang of a good functioning
character. But I will change the style and design of the character because I
want to create something different and not just copy off my previous
work.
Process
• For my second experiment I decided to have a go on working on designing a
level. When designing the level I used all the same tools I used before. When
thinking of what my level would look like I had a clear idea of what I wanted it
to look like. I knew because of all the games I have previously played so I
began to design a level full of places to jump onto and obvious plat forms you
shouldn't jump onto. My concept in that level is a nice an easy one where you
have to to collect the colourful object to then proceed through the portal at
the end. Something I never thought of doing was having other moving object
in the level other then the main character. But I began to make the lights and
other small things move about to add a lot more to the basic designs of my
level. I did this by using the rectangular marquee tool, to again select, cut and
re paste the object to make an own layer. By doing this I can again make the
object look like its moving about by moving the object slightly in each time
line clip.
Reflection
• What elements of your experiments will you
include in your final product?
• I know for a fact that I will be including this experiment into my final
product because its such a simple thing to do but can elevate my final
product in so many ways and makes the game less boring to look at whilst
paying.
4. production experiments

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4. production experiments

  • 2. Process • For my first experiment I went back to what I had previously worked on at the start of the course. Which was the same style character walking around and then jumping onto a small platform. I thought it would be good to go back and practice on this so I could then make some improvements from the last time. I used Photoshop and to design my experiments and the tools I mainly used for this was the pencil tool. I set the pencil tool to the smallest size because I was drawing in pixels. The other main tool I used was the eraser tool and with the eraser tool I set that to the block mode because again I was working with the pixels so that made it work better when removing work. I slowly began to remember how I created my previous work and began to design my character. To get the arms, legs and head to move I had to use the rectangular marquee tool to highlight the body part and then cut the body part and finally re paste the cut body part to make the image its own layer. By doing this it makes it possible for the character to look like the character is walking/running. To do this on each clip of the timeline I move the body parts in the way of him walking and just keep repeating this process.
  • 3. Reflection • What elements of your experiments will you include in your final product? • Of this experiment I was going to use a similar concepts of the walk because I feel kike I have really got the hang of a good functioning character. But I will change the style and design of the character because I want to create something different and not just copy off my previous work.
  • 4.
  • 5. Process • For my second experiment I decided to have a go on working on designing a level. When designing the level I used all the same tools I used before. When thinking of what my level would look like I had a clear idea of what I wanted it to look like. I knew because of all the games I have previously played so I began to design a level full of places to jump onto and obvious plat forms you shouldn't jump onto. My concept in that level is a nice an easy one where you have to to collect the colourful object to then proceed through the portal at the end. Something I never thought of doing was having other moving object in the level other then the main character. But I began to make the lights and other small things move about to add a lot more to the basic designs of my level. I did this by using the rectangular marquee tool, to again select, cut and re paste the object to make an own layer. By doing this I can again make the object look like its moving about by moving the object slightly in each time line clip.
  • 6. Reflection • What elements of your experiments will you include in your final product? • I know for a fact that I will be including this experiment into my final product because its such a simple thing to do but can elevate my final product in so many ways and makes the game less boring to look at whilst paying.

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments