2. Process
To make this I had to make the image size
120H and 80W pixels to start off. Then I had
to change the brush to a pencil tool and lower
the size to 1. Now the pencil was drawing
pixels I drew a ghost. To draw the ghost I had
to look at other existing images and then get
inspiration from them. When I drew the
ghost I then drew a tree and a tombstone
which would make the ghost fit in. after
finishing the stone and tree I then drew a
portal so that there was an aim of the game.
The aim was that you would have to get to
the portal then you would have finished the
game. After that I then finally added a start
and finish. I included this so that people
would know where to go.
To move the ghost I had to drag him across
the screen as well as use the arrow keys. To
basically record this I had to use the timeline
on Photoshop and add a new frame each time
I were to move the ghost.
3. Reflection
• What elements of your experiments will you
include in your final product?
• When making my final game I will include the same video format as well as the
video quality. I will also include the same size as well as use pixels. Another thing I
will include is an aim for example the one in this game is to get to the other side. I
may also include a darkish background for my game as well as props in the
background , this is because I am doing a fighting game. Finally I may included a
finish and start button so that you know where to go when playing the game.
• Refer to the brief: Ghost Game
• I will not include all the aspects and features as my game is a fighting game.
However I will include some parts of the ghost game.
Editor's Notes
Discuss the tools and processes used in your experiments