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Processes
Overview
Process Concept
Process Scheduling
Operations on Processes
Cooperating Processes
Interprocess Communication
Communication in Client-Server Systems
Process Concept
An operating system executes a variety of programs:
Batch system – jobs
Time-shared systems – user programs or tasks
job and process are used almost interchangeably
Process – a program in execution; process execution
must progress in sequential fashion
A process includes:
program counter
stack
data section
Process in Memory
Process States
Process Control Block (PCB)
Information associated with each process
Process state
Program counter
CPU registers
CPU scheduling information
Memory-management information
Accounting information
I/O status information
Process Control Block (PCB)
CPU Switch From Process to Process
Process Scheduling Queues
Job queue – set of all processes in the system
Ready queue – set of all processes residing in main
memory, ready and waiting to execute
Device queues – set of processes waiting for an I/O device
Processes migrate among the various queues
Ready Queue And Various I/O Device Queues
Representation of Process Scheduling
Schedulers
Long-term scheduler (or job scheduler) – selects
which processes should be brought into the ready
queue
Short-term scheduler (or CPU scheduler) – selects
which process should be executed next and allocates
CPU
Addition of Medium Term Scheduling
Schedulers (Cont.)
Short-term scheduler is invoked very frequently (milliseconds)
 (must be fast)
Long-term scheduler is invoked very infrequently (seconds,
minutes)  (may be slow)
The long-term scheduler controls the degree of
multiprogramming
Processes can be described as either:
I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts
CPU-bound process – spends more time doing computations; few very
long CPU bursts
Context Switch
When CPU switches to another process, the system must save
the state of the old process and load the saved state for the new
process
Context-switch time is overhead; the system does no useful
work while switching
Time dependent on hardware support
Process Creation
Parent process create children processes, which, in turn create
other processes, forming a tree of processes
Resource sharing
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution
Parent and children execute concurrently
Parent waits until children terminate
Process Creation
Address space
Child duplicate of parent
Child has a program loaded into it
UNIX examples
fork system call creates new process
exec system call used after a fork to replace the process’ memory space
with a new program
Process Creation
C Program Forking Separate Process
int main() {
pid_t pid;
/* fork another process */
pid = fork();
if (pid < 0) { /* error occurred */
fprintf(stderr, "Fork Failed");
exit(-1);
}
else if (pid == 0) { /* child process */
execlp("/bin/ls", "ls", NULL);
}
else { /* parent process */
/* parent will wait for the child to
complete */
wait (NULL);
printf ("Child Complete");
exit(0);
}
}
A tree of processes on a typical Solaris
Process Termination
Process executes last statement and asks the operating system to
delete it (exit)
Output data from child to parent (via wait)
Process’ resources are deallocated by operating system
Parent may terminate execution of children processes (abort)
Child has exceeded allocated resources
Task assigned to child is no longer required
If parent is exiting
Some operating system do not allow child to continue if its parent terminates
All children terminated - cascading termination
Cooperating Processes
Independent process cannot affect or be affected by the
execution of another process
Cooperating process can affect or be affected by the execution
of another process
Advantages of process cooperation
Information sharing
Computation speed-up
Modularity
Convenience
Producer-Consumer Problem
Paradigm for cooperating processes, producer
process produces information that is consumed by
a consumer process
unbounded-buffer places no practical limit on the size of
the buffer
bounded-buffer assumes that there is a fixed buffer size
Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
Typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1
elements
Bounded-Buffer – Producer
while (true) {
/* Produce an item */
while (((in = (in + 1) % BUFFER SIZE count) == out)
; /* do nothing -- no free buffers */
buffer[in] = item;
in = (in + 1) % BUFFER SIZE;
}
Bounded Buffer – Consumer
while (true) {
while (in == out)
; // do nothing -- nothing to consume
// remove an item from the buffer
item = buffer[out];
out = (out + 1) % BUFFER SIZE;
return item;
}
Interprocess Communication (IPC)
Mechanism for processes to communicate and to synchronize
their actions
Message system – processes communicate with each other
without resorting to shared variables
IPC facility provides two operations:
send(message) – message size fixed or variable
receive(message)
If P and Q wish to communicate, they need to:
establish a communication link between them
exchange messages via send/receive
Implementation of communication link
physical (e.g., shared memory, hardware bus)
logical (e.g., logical properties)
Implementation Questions
How are communication links established?
Can a link be associated with more than two processes?
How many links can there be between every pair of
communicating processes?
What is the capacity of a link?
Is the size of a message that the link can accommodate fixed or
variable?
Is a link unidirectional or bi-directional?
Communications Models
Direct Communication
Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
Properties of communication link
Links are established automatically
A link is associated with exactly one pair of communicating processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
Indirect Communication
Messages are directed and received from mailboxes (also
referred to as ports)
Each mailbox has a unique id
Processes can communicate only if they share a mailbox
Properties of communication link
Link established only if processes share a common mailbox
A link may be associated with many processes
Each pair of processes may share several communication links
Link may be unidirectional or bi-directional
Indirect Communication
Operations
create a new mailbox
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive operation
Allow the system to select arbitrarily the receiver. Sender is notified
who the receiver was.
Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
Blocking send has the sender block until the message is received
Blocking receive has the receiver block until a message is available
Non-blocking is considered asynchronous
Non-blocking send has the sender send the message and continue
Non-blocking receive has the receiver receive a valid message or null
Buffering
Queue of messages attached to the link; implemented in one of
three ways
1. Zero capacity – 0 messages
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
Posix Shared Memory - Example
#include <stdio.h>
#include <sys/shm.h>
#include <sys/stat.h>
int main() {
int segment_id, size= 4096;
int flags = IPC_CREAT | IPC_EXCL | S_IRUSR | S_IWUSR
char *shared_memory;
segment_id = shmget(IPC_PRIVATE, size, flags);
shared_memory = (char *) shmat(segment_id, NULL, 0);
sprintf(shared_memory, “…. %d n’, size);
printf(“%sn”, shared_memory);
shmdt(shared_memory);
shmctl(segment_id, IPC_RMID, NULL);
}
Client-Server Communication
Sockets
Remote Procedure Calls
Remote Method Invocation (Java)
Sockets
A socket is defined as an endpoint for communication
Concatenation of IP address and port
The socket 161.25.19.8:1625 refers to port 1625 on host
161.25.19.8
Communication consists between a pair of sockets
Socket Communication
Remote Procedure Calls
Remote procedure call (RPC) abstracts procedure calls between
processes on networked systems.
Stubs – client-side proxy for the actual procedure on the server.
The client-side stub locates the server and marshalls the
parameters.
The server-side stub receives this message, unpacks the
marshalled parameters, and peforms the procedure on the
server.
Execution of RPC
Remote Method Invocation
Remote Method Invocation (RMI) is a Java mechanism similar
to RPCs.
RMI allows a Java program on one machine to invoke a method
on a remote object.
Marshalling Parameters

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3 processes

  • 2. Overview Process Concept Process Scheduling Operations on Processes Cooperating Processes Interprocess Communication Communication in Client-Server Systems
  • 3. Process Concept An operating system executes a variety of programs: Batch system – jobs Time-shared systems – user programs or tasks job and process are used almost interchangeably Process – a program in execution; process execution must progress in sequential fashion A process includes: program counter stack data section
  • 6. Process Control Block (PCB) Information associated with each process Process state Program counter CPU registers CPU scheduling information Memory-management information Accounting information I/O status information
  • 8. CPU Switch From Process to Process
  • 9. Process Scheduling Queues Job queue – set of all processes in the system Ready queue – set of all processes residing in main memory, ready and waiting to execute Device queues – set of processes waiting for an I/O device Processes migrate among the various queues
  • 10. Ready Queue And Various I/O Device Queues
  • 12. Schedulers Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates CPU
  • 13. Addition of Medium Term Scheduling
  • 14. Schedulers (Cont.) Short-term scheduler is invoked very frequently (milliseconds)  (must be fast) Long-term scheduler is invoked very infrequently (seconds, minutes)  (may be slow) The long-term scheduler controls the degree of multiprogramming Processes can be described as either: I/O-bound process – spends more time doing I/O than computations, many short CPU bursts CPU-bound process – spends more time doing computations; few very long CPU bursts
  • 15. Context Switch When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process Context-switch time is overhead; the system does no useful work while switching Time dependent on hardware support
  • 16. Process Creation Parent process create children processes, which, in turn create other processes, forming a tree of processes Resource sharing Parent and children share all resources Children share subset of parent’s resources Parent and child share no resources Execution Parent and children execute concurrently Parent waits until children terminate
  • 17. Process Creation Address space Child duplicate of parent Child has a program loaded into it UNIX examples fork system call creates new process exec system call used after a fork to replace the process’ memory space with a new program
  • 19. C Program Forking Separate Process int main() { pid_t pid; /* fork another process */ pid = fork(); if (pid < 0) { /* error occurred */ fprintf(stderr, "Fork Failed"); exit(-1); } else if (pid == 0) { /* child process */ execlp("/bin/ls", "ls", NULL); } else { /* parent process */ /* parent will wait for the child to complete */ wait (NULL); printf ("Child Complete"); exit(0); } }
  • 20. A tree of processes on a typical Solaris
  • 21. Process Termination Process executes last statement and asks the operating system to delete it (exit) Output data from child to parent (via wait) Process’ resources are deallocated by operating system Parent may terminate execution of children processes (abort) Child has exceeded allocated resources Task assigned to child is no longer required If parent is exiting Some operating system do not allow child to continue if its parent terminates All children terminated - cascading termination
  • 22. Cooperating Processes Independent process cannot affect or be affected by the execution of another process Cooperating process can affect or be affected by the execution of another process Advantages of process cooperation Information sharing Computation speed-up Modularity Convenience
  • 23. Producer-Consumer Problem Paradigm for cooperating processes, producer process produces information that is consumed by a consumer process unbounded-buffer places no practical limit on the size of the buffer bounded-buffer assumes that there is a fixed buffer size
  • 24. Bounded-Buffer – Shared-Memory Solution Shared data #define BUFFER_SIZE 10 Typedef struct { . . . } item; item buffer[BUFFER_SIZE]; int in = 0; int out = 0; Solution is correct, but can only use BUFFER_SIZE-1 elements
  • 25. Bounded-Buffer – Producer while (true) { /* Produce an item */ while (((in = (in + 1) % BUFFER SIZE count) == out) ; /* do nothing -- no free buffers */ buffer[in] = item; in = (in + 1) % BUFFER SIZE; }
  • 26. Bounded Buffer – Consumer while (true) { while (in == out) ; // do nothing -- nothing to consume // remove an item from the buffer item = buffer[out]; out = (out + 1) % BUFFER SIZE; return item; }
  • 27. Interprocess Communication (IPC) Mechanism for processes to communicate and to synchronize their actions Message system – processes communicate with each other without resorting to shared variables IPC facility provides two operations: send(message) – message size fixed or variable receive(message) If P and Q wish to communicate, they need to: establish a communication link between them exchange messages via send/receive Implementation of communication link physical (e.g., shared memory, hardware bus) logical (e.g., logical properties)
  • 28. Implementation Questions How are communication links established? Can a link be associated with more than two processes? How many links can there be between every pair of communicating processes? What is the capacity of a link? Is the size of a message that the link can accommodate fixed or variable? Is a link unidirectional or bi-directional?
  • 30. Direct Communication Processes must name each other explicitly: send (P, message) – send a message to process P receive(Q, message) – receive a message from process Q Properties of communication link Links are established automatically A link is associated with exactly one pair of communicating processes Between each pair there exists exactly one link The link may be unidirectional, but is usually bi-directional
  • 31. Indirect Communication Messages are directed and received from mailboxes (also referred to as ports) Each mailbox has a unique id Processes can communicate only if they share a mailbox Properties of communication link Link established only if processes share a common mailbox A link may be associated with many processes Each pair of processes may share several communication links Link may be unidirectional or bi-directional
  • 32. Indirect Communication Operations create a new mailbox send and receive messages through mailbox destroy a mailbox Primitives are defined as: send(A, message) – send a message to mailbox A receive(A, message) – receive a message from mailbox A
  • 33. Indirect Communication Mailbox sharing P1, P2, and P3 share mailbox A P1, sends; P2 and P3 receive Who gets the message? Solutions Allow a link to be associated with at most two processes Allow only one process at a time to execute a receive operation Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
  • 34. Synchronization Message passing may be either blocking or non-blocking Blocking is considered synchronous Blocking send has the sender block until the message is received Blocking receive has the receiver block until a message is available Non-blocking is considered asynchronous Non-blocking send has the sender send the message and continue Non-blocking receive has the receiver receive a valid message or null
  • 35. Buffering Queue of messages attached to the link; implemented in one of three ways 1. Zero capacity – 0 messages Sender must wait for receiver (rendezvous) 2. Bounded capacity – finite length of n messages Sender must wait if link full 3. Unbounded capacity – infinite length Sender never waits
  • 36. Posix Shared Memory - Example #include <stdio.h> #include <sys/shm.h> #include <sys/stat.h> int main() { int segment_id, size= 4096; int flags = IPC_CREAT | IPC_EXCL | S_IRUSR | S_IWUSR char *shared_memory; segment_id = shmget(IPC_PRIVATE, size, flags); shared_memory = (char *) shmat(segment_id, NULL, 0); sprintf(shared_memory, “…. %d n’, size); printf(“%sn”, shared_memory); shmdt(shared_memory); shmctl(segment_id, IPC_RMID, NULL); }
  • 37. Client-Server Communication Sockets Remote Procedure Calls Remote Method Invocation (Java)
  • 38. Sockets A socket is defined as an endpoint for communication Concatenation of IP address and port The socket 161.25.19.8:1625 refers to port 1625 on host 161.25.19.8 Communication consists between a pair of sockets
  • 40. Remote Procedure Calls Remote procedure call (RPC) abstracts procedure calls between processes on networked systems. Stubs – client-side proxy for the actual procedure on the server. The client-side stub locates the server and marshalls the parameters. The server-side stub receives this message, unpacks the marshalled parameters, and peforms the procedure on the server.
  • 42. Remote Method Invocation Remote Method Invocation (RMI) is a Java mechanism similar to RPCs. RMI allows a Java program on one machine to invoke a method on a remote object.