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Process
Management
Topics
Process Concept
Process Scheduling
Operations on Processes
Inter-process Communication
Examples of IPC Systems
Objectives
To introduce the notion of a process -- a program in
execution, which forms the basis of all computation
To describe the various features of processes,
including scheduling, creation and termination, and
communication
To explore inter-process communication using
shared memory and message passing
To describe communication in client-server systems
Process Concept
Process – a program in execution; process execution
must progress in sequential fashion
Multiple parts
The program code, also called text section
Current activity including program counter,
processor registers
Stack containing temporary data such as
Function parameters, return addresses, local
variables
Data section containing global variables
Heap containing memory dynamically allocated
during run time
Process Concept
Program is passive entity stored on disk
(executable file), process is active
Program becomes process when executable file
loaded into memory
Execution of program started via GUI mouse
clicks, command line entry of its name, etc
One program can be several processes
Consider multiple users executing the same
program
Process in Memory
Process State
As a process executes, it changes state
new: The process is being created
running: Instructions are being executed
waiting: The process is waiting for some event to
occur
ready: The process is waiting to be assigned to a
processor
terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each
process
(also called task control block)
Process state – running, waiting,
etc
Program counter – location of next
instruction to execute
CPU registers – contents of all
process-centric registers
Process Control Block (PCB)
CPU scheduling information-
priorities, scheduling queue
pointers
Memory-management information
– memory allocated to the process
Accounting information – CPU
used, clock time elapsed since
start, time limits
I/O status information – I/O
devices allocated to process, list of
open files
CPU Switch From Process to Process
Process Scheduling
Maximize CPU use, quickly switch processes onto
CPU for time sharing
Process scheduler selects among available processes
for next execution on CPU
Maintains scheduling queues of processes
Job queue – set of all processes in the system
Ready queue – set of all processes residing in main
memory, ready and waiting to execute
Device queues – set of processes waiting for an
I/O device
Processes migrate among the various queues
Representation of Process
Scheduling
Schedulers
Short-term scheduler (or CPU scheduler) – selects
which process should be executed next and allocates
CPU
Sometimes the only scheduler in a system.
Short-term scheduler is invoked frequently
(milliseconds)  (must be fast)
Long-term scheduler (or job scheduler) – selects
which processes should be brought into the ready
queue.
Long-term scheduler is invoked infrequently
(seconds, minutes)  (may be slow)
The long-term scheduler controls the degree of
multiprogramming.
Schedulers
Processes can be described as either:
I/O-bound process – spends more time doing I/O
than computations, many short CPU bursts.
CPU-bound process – spends more time doing
computations; few very long CPU bursts.
Long-term scheduler strives for good process mix.
Addition of Medium Term
Scheduling
 Medium-term scheduler can be added if degree of
multiple programming needs to decrease
 Remove process from memory, store on disk, bring back
in from disk to continue execution: swapping
Context Switch
When CPU switches to another process, the system
must save the state of the old process and load the
saved state for the new process via a context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does no
useful work while switching
The more complex the OS and the PCB  the
longer the context switch
Time dependent on hardware support
Some hardware provides multiple sets of registers
per CPU  multiple contexts loaded at once
Operations on Processes
System must provide mechanisms for
 Process creation
 Process termination
Process Creation
System Initialization
Parent process creates a new child process
Users request to create a new process
Process Termination
 Process executes last statement and then asks the operating
system to delete it using the exit() system call.
Returns status data from child to parent (via wait())
Process’ resources are deallocated by operating system
 Parent may terminate the execution of children processes
using the abort() system call. Some reasons for doing so:
Child has exceeded allocated resources
Task assigned to child is no longer required
The parent is exiting and the operating systems does not
allow a child to continue if its parent terminates
Inter-process Communication
 Processes within a system may be independent or
cooperating
 Cooperating process can affect or be affected by other
processes, including sharing data
 Reasons for cooperating processes:
Information sharing
Computation speedup
Modularity
Convenience
 Cooperating processes need inter-process communication
(IPC)
 Two models of IPC
Shared memory
Communications Models
(a) Message passing (b) shared memory
Cooperating Processes
Independent process cannot affect or be affected by the
execution of another process
Cooperating process can affect or be affected by the
execution of another process
Advantages of process cooperation
Information sharing
Computation speed-up
Modularity
Convenience
Inter-process Communication
– Shared Memory
An area of memory shared among the processes that
wish to communicate
The communication is under the control of the users
processes not the operating system.
Major issues is to provide mechanism that will allow the
user processes to synchronize their actions when they
access shared memory.
Inter-process Communication
–Message Passing
Mechanism for processes to communicate and to
synchronize their actions.
Message system – processes communicate with each
other without resorting to shared variables.
IPC facility provides two operations:
send(message)
receive(message)
The message size is either fixed or variable.
Message Passing
 If processes P and Q wish to communicate, they need to:
Establish a communication link between them
Exchange messages via send/receive
 Implementation issues:
How are links established?
Can a link be associated with more than two processes?
How many links can there be between every pair of
communicating processes?
What is the capacity of a link?
Is the size of a message that the link can accommodate
fixed or variable?
Is a link unidirectional or bi-directional?
Direct Communication
 Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process
Q
 Properties of communication link
Links are established automatically
A link is associated with exactly one pair of
communicating processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-
directional
Indirect Communication
Messages are directed and received from mailboxes
(also referred to as ports)
Each mailbox has a unique id
Processes can communicate only if they share a
mailbox
Properties of communication link
Link established only if processes share a common
mailbox
A link may be associated with many processes
Each pair of processes may share several
communication links
Link may be unidirectional or bi-directional
Indirect Communication
Operations
create a new mailbox (port)
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from
mailbox A
Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two
processes
Allow only one process at a time to execute a
receive operation
Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.
Synchronization
 Message passing may be either blocking or non-blocking
 Blocking is considered synchronous
 Blocking send -- the sender is blocked until the message
is received
 Blocking receive -- the receiver is blocked until a
message is available
 Non-blocking is considered asynchronous
 Non-blocking send -- the sender sends the message and
continue
 Non-blocking receive -- the receiver receives:
 A valid message, or
 Null message
 Different combinations possible
 If both send and receive are blocking, we have a
rendezvous
Buffering
Queue of messages attached to the link.
implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2.Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits

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Process Management.ppt

  • 2. Topics Process Concept Process Scheduling Operations on Processes Inter-process Communication Examples of IPC Systems
  • 3. Objectives To introduce the notion of a process -- a program in execution, which forms the basis of all computation To describe the various features of processes, including scheduling, creation and termination, and communication To explore inter-process communication using shared memory and message passing To describe communication in client-server systems
  • 4. Process Concept Process – a program in execution; process execution must progress in sequential fashion Multiple parts The program code, also called text section Current activity including program counter, processor registers Stack containing temporary data such as Function parameters, return addresses, local variables Data section containing global variables Heap containing memory dynamically allocated during run time
  • 5. Process Concept Program is passive entity stored on disk (executable file), process is active Program becomes process when executable file loaded into memory Execution of program started via GUI mouse clicks, command line entry of its name, etc One program can be several processes Consider multiple users executing the same program
  • 7. Process State As a process executes, it changes state new: The process is being created running: Instructions are being executed waiting: The process is waiting for some event to occur ready: The process is waiting to be assigned to a processor terminated: The process has finished execution
  • 9. Process Control Block (PCB) Information associated with each process (also called task control block) Process state – running, waiting, etc Program counter – location of next instruction to execute CPU registers – contents of all process-centric registers
  • 10. Process Control Block (PCB) CPU scheduling information- priorities, scheduling queue pointers Memory-management information – memory allocated to the process Accounting information – CPU used, clock time elapsed since start, time limits I/O status information – I/O devices allocated to process, list of open files
  • 11. CPU Switch From Process to Process
  • 12. Process Scheduling Maximize CPU use, quickly switch processes onto CPU for time sharing Process scheduler selects among available processes for next execution on CPU Maintains scheduling queues of processes Job queue – set of all processes in the system Ready queue – set of all processes residing in main memory, ready and waiting to execute Device queues – set of processes waiting for an I/O device Processes migrate among the various queues
  • 14. Schedulers Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates CPU Sometimes the only scheduler in a system. Short-term scheduler is invoked frequently (milliseconds)  (must be fast) Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue. Long-term scheduler is invoked infrequently (seconds, minutes)  (may be slow) The long-term scheduler controls the degree of multiprogramming.
  • 15. Schedulers Processes can be described as either: I/O-bound process – spends more time doing I/O than computations, many short CPU bursts. CPU-bound process – spends more time doing computations; few very long CPU bursts. Long-term scheduler strives for good process mix.
  • 16. Addition of Medium Term Scheduling  Medium-term scheduler can be added if degree of multiple programming needs to decrease  Remove process from memory, store on disk, bring back in from disk to continue execution: swapping
  • 17. Context Switch When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process via a context switch Context of a process represented in the PCB Context-switch time is overhead; the system does no useful work while switching The more complex the OS and the PCB  the longer the context switch Time dependent on hardware support Some hardware provides multiple sets of registers per CPU  multiple contexts loaded at once
  • 18. Operations on Processes System must provide mechanisms for  Process creation  Process termination
  • 19. Process Creation System Initialization Parent process creates a new child process Users request to create a new process
  • 20. Process Termination  Process executes last statement and then asks the operating system to delete it using the exit() system call. Returns status data from child to parent (via wait()) Process’ resources are deallocated by operating system  Parent may terminate the execution of children processes using the abort() system call. Some reasons for doing so: Child has exceeded allocated resources Task assigned to child is no longer required The parent is exiting and the operating systems does not allow a child to continue if its parent terminates
  • 21. Inter-process Communication  Processes within a system may be independent or cooperating  Cooperating process can affect or be affected by other processes, including sharing data  Reasons for cooperating processes: Information sharing Computation speedup Modularity Convenience  Cooperating processes need inter-process communication (IPC)  Two models of IPC Shared memory
  • 22. Communications Models (a) Message passing (b) shared memory
  • 23. Cooperating Processes Independent process cannot affect or be affected by the execution of another process Cooperating process can affect or be affected by the execution of another process Advantages of process cooperation Information sharing Computation speed-up Modularity Convenience
  • 24. Inter-process Communication – Shared Memory An area of memory shared among the processes that wish to communicate The communication is under the control of the users processes not the operating system. Major issues is to provide mechanism that will allow the user processes to synchronize their actions when they access shared memory.
  • 25. Inter-process Communication –Message Passing Mechanism for processes to communicate and to synchronize their actions. Message system – processes communicate with each other without resorting to shared variables. IPC facility provides two operations: send(message) receive(message) The message size is either fixed or variable.
  • 26. Message Passing  If processes P and Q wish to communicate, they need to: Establish a communication link between them Exchange messages via send/receive  Implementation issues: How are links established? Can a link be associated with more than two processes? How many links can there be between every pair of communicating processes? What is the capacity of a link? Is the size of a message that the link can accommodate fixed or variable? Is a link unidirectional or bi-directional?
  • 27. Direct Communication  Processes must name each other explicitly: send (P, message) – send a message to process P receive(Q, message) – receive a message from process Q  Properties of communication link Links are established automatically A link is associated with exactly one pair of communicating processes Between each pair there exists exactly one link The link may be unidirectional, but is usually bi- directional
  • 28. Indirect Communication Messages are directed and received from mailboxes (also referred to as ports) Each mailbox has a unique id Processes can communicate only if they share a mailbox Properties of communication link Link established only if processes share a common mailbox A link may be associated with many processes Each pair of processes may share several communication links Link may be unidirectional or bi-directional
  • 29. Indirect Communication Operations create a new mailbox (port) send and receive messages through mailbox destroy a mailbox Primitives are defined as: send(A, message) – send a message to mailbox A receive(A, message) – receive a message from mailbox A
  • 30. Indirect Communication Mailbox sharing P1, P2, and P3 share mailbox A P1, sends; P2 and P3 receive Who gets the message? Solutions Allow a link to be associated with at most two processes Allow only one process at a time to execute a receive operation Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
  • 31. Synchronization  Message passing may be either blocking or non-blocking  Blocking is considered synchronous  Blocking send -- the sender is blocked until the message is received  Blocking receive -- the receiver is blocked until a message is available  Non-blocking is considered asynchronous  Non-blocking send -- the sender sends the message and continue  Non-blocking receive -- the receiver receives:  A valid message, or  Null message  Different combinations possible  If both send and receive are blocking, we have a rendezvous
  • 32. Buffering Queue of messages attached to the link. implemented in one of three ways 1. Zero capacity – no messages are queued on a link. Sender must wait for receiver (rendezvous) 2.Bounded capacity – finite length of n messages Sender must wait if link full 3. Unbounded capacity – infinite length Sender never waits