This document discusses 2D transformations including translation, rotation, scaling, shearing, and reflection. It explains how to represent points in 2D using vectors and matrices. Various transformation matrices are defined to transform points and geometries through translation, rotation about a pivot point, uniform and non-uniform scaling, reflection across lines or planes, and shearing. Composite transformations consisting of multiple simple transformations applied sequentially are also discussed. Examples are provided to demonstrate how common geometries like lines and polygons are transformed.