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Research
Jack Garner
Existing Product Masthead – uses
same font as all other
play station products
so its recognizable
Main Image – the image is a
popular video game
character that relates only to
the PlayStation brand so its
recognizable instantly
Sub Heading –
easily visible
white text on
dark background
to grab attention
Feature Headline - This
Is the largest use of text
on the cover and is
designed to grab the
target audience’s interest
Plug - This stands out on the
front cover in order
to draw in the audiences
attention to the brand new
games and 20 greatest hits
Sub Image - This is
used to show what is
featured inside the
magazine
Date and Price – this is seen on
most magazines and is usually
kept small if the magazine is
expensive like this one
Existing ProductMasthead – This magazine
has its own recognizable
logo so its easily
recognizable
Main Image – these are
popular characters
from other Nintendo
products so the target
audience will see them
and want to buy it
because of them
Sub Heading –
Easy to see text
in bold yellow
writing that
stands out on
the blue
background to
grab attention
Barcode – commonly
used on
the front cover in
order for the
customer to purchase
the product.
Existing ProductMasthead - This
magazine has its
own recognizable
logo so its easily
recognizable
Sub Heading -
Easy to see text
in bold yellow
writing that
stands out
Feature Headline - This
Is the largest use of
text on the cover and
is designed to grab the
target audience’s
interest by showing a
new game
Date and Price -
this is seen on most
magazines and is
usually kept small if
its expensive but
this one is shown as
if it’s a good price
Sub Image - This is
used to show what
is featured inside
the magazine
Main Image – this is a
video game character
from a new game it’s a
tough masculine
character to appeal to
the target audience of
mainly men
Research Analysis
• What common features do the researched
products have?
– At the time of their release they were all showing
off new games coming soon or that have just
come out. They all had a recognisable name and
logo
• What aspects of the research will you include
within your on work? I will include my own
recognisable name and logo
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
10-18+ • All the games are aimed at an older
audience expect for the Nintendo magazine
which is aimed more at a family
Gender
Male • Most of the covers have the strong male
protagonist on the front that’s very manly
Psychographic
Need Driven • They like games so they are driven to buy a
magazine with the game they like
Social Status
Middle Class • Not overly expensive

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2. research(4)

  • 2. Existing Product Masthead – uses same font as all other play station products so its recognizable Main Image – the image is a popular video game character that relates only to the PlayStation brand so its recognizable instantly Sub Heading – easily visible white text on dark background to grab attention Feature Headline - This Is the largest use of text on the cover and is designed to grab the target audience’s interest Plug - This stands out on the front cover in order to draw in the audiences attention to the brand new games and 20 greatest hits Sub Image - This is used to show what is featured inside the magazine Date and Price – this is seen on most magazines and is usually kept small if the magazine is expensive like this one
  • 3. Existing ProductMasthead – This magazine has its own recognizable logo so its easily recognizable Main Image – these are popular characters from other Nintendo products so the target audience will see them and want to buy it because of them Sub Heading – Easy to see text in bold yellow writing that stands out on the blue background to grab attention Barcode – commonly used on the front cover in order for the customer to purchase the product.
  • 4. Existing ProductMasthead - This magazine has its own recognizable logo so its easily recognizable Sub Heading - Easy to see text in bold yellow writing that stands out Feature Headline - This Is the largest use of text on the cover and is designed to grab the target audience’s interest by showing a new game Date and Price - this is seen on most magazines and is usually kept small if its expensive but this one is shown as if it’s a good price Sub Image - This is used to show what is featured inside the magazine Main Image – this is a video game character from a new game it’s a tough masculine character to appeal to the target audience of mainly men
  • 5. Research Analysis • What common features do the researched products have? – At the time of their release they were all showing off new games coming soon or that have just come out. They all had a recognisable name and logo • What aspects of the research will you include within your on work? I will include my own recognisable name and logo
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 10-18+ • All the games are aimed at an older audience expect for the Nintendo magazine which is aimed more at a family Gender Male • Most of the covers have the strong male protagonist on the front that’s very manly Psychographic Need Driven • They like games so they are driven to buy a magazine with the game they like Social Status Middle Class • Not overly expensive

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?