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Research
Your Name
Existing Product- Nintendo Power
Nintendo power was a gaming magazine
that advertises up coming Nintendo games
that was discontinued in December 2012. it
was officially licenced by Nintendo then
from 1988-2007 and then licenced by
Future US from 2007-2012. this issue uses
bright colours to attract younger readers.
The 3d model of Mario is there to catch
they eyes of the fans of his game ands it is
the main topic of this issue of Nintendo
Power.
Existing Product- PlayStation
PlayStation official magazine was firsts
issued in winter 2006 and is still going
to this day. It talks up coming games,
interviews the developers, and
strategy guides. This issue of
PlayStation is aimed towards teenagers
and adults with its dark edgy colours
and imagery of a male figure with a
scared look trying to protect a child in
a pod.
Existing Product- Edge
Edge Is a gaming magazine that games from all of
the major platforms. Edge was published in 1993
and has continued to today. The information that
it talks about is reviews of up coming games,
interviews with developers and game strategies.
Them choosing to use the same art that was
used for the game case cover was used to draw
in the players who liked mystery and play
extremely difficult to play and the main text you
see after the bloodborne its Dark Souls written
in red to catch the eye of those players who
enjoy that game type.
Research Analysis
• What common features do the researched
products have?
– Lots of information about what the issue has in
side
– Big bold titles for the main article that they are
going to talk
– All of magazines promote thing like posters
• What aspects of the research will you include
within your on work?
Audience
Survey- age
Observation: 60% of my audience is under 18
What this says about my audience: my audience is mostly
made up of minors
How will your product appeal to this audience: I will
create content that is appropriate for teen gamers.
Survey-gender
Observation: 60% of my audience is male
What this says about my audience: that most of my audience is
male orientated
How will your product appeal to this audience: I will create
content that appeals mainly to the male gender but may also
appeal to other genders
Survey- costing price
Observation: my audience prefers to pay £1-2
for a magazine.
What this says about my audience: my audience
are of working class
How will your product appeal to this audience: I
will make my magazine affordable
Survey-colour scheme
Observation:
What this says about my audience:
How will your product appeal to this audience:
Survey-other known gaming magazines
Observation: 80% of my audience have read or
herd of Nintendo's official gaming magazine
What this says about my audience: my audience
prefer the content created by nintendo
How will your product appeal to this audience:
Survey-most likeable part of a magazine
Observation: 80% of my audience prefer to read the
strategy guides on their favourite games
What this says about my audience: my audience
prefer to find out the best way to complete a game
or a segment of one.
How will your product appeal to this audience: my
main articles will of guides.
Survey- preferred way
to take in information
Observation: 80% of my audience prefer to take
in information though visuals over wordy text
What this says about my audience: that my
audience are visual learners
How will your product appeal to this audience: I
will use more imagery over text in my articals
Survey-why they buy magazines
Observation: 80% of my audience purchase
magazines manly because of the strategy guides
What this says about my audience: my audience
How will your product appeal to this audience:
my front page will advertise my strategy guides.
Survey why there attracted to magazines
Observation: that my audience mainly uses
magazines for entertainment.
What this says about my audience: that this a form
of media that some people prefer to have the
physical thing over a webpage.
How will your product appeal to this audience: I will
try to use entertaining visuals and use topics that
they can share with friends.
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
16-25 • Teen content that shows modern-ish
games.
Gender
male • Male oriented content that shows combat
and violence.
Psychographic
Balanced • Info that satisfies them
Social Status
Working class • Cheap affordable magazines

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2. research visual

  • 2. Existing Product- Nintendo Power Nintendo power was a gaming magazine that advertises up coming Nintendo games that was discontinued in December 2012. it was officially licenced by Nintendo then from 1988-2007 and then licenced by Future US from 2007-2012. this issue uses bright colours to attract younger readers. The 3d model of Mario is there to catch they eyes of the fans of his game ands it is the main topic of this issue of Nintendo Power.
  • 3. Existing Product- PlayStation PlayStation official magazine was firsts issued in winter 2006 and is still going to this day. It talks up coming games, interviews the developers, and strategy guides. This issue of PlayStation is aimed towards teenagers and adults with its dark edgy colours and imagery of a male figure with a scared look trying to protect a child in a pod.
  • 4. Existing Product- Edge Edge Is a gaming magazine that games from all of the major platforms. Edge was published in 1993 and has continued to today. The information that it talks about is reviews of up coming games, interviews with developers and game strategies. Them choosing to use the same art that was used for the game case cover was used to draw in the players who liked mystery and play extremely difficult to play and the main text you see after the bloodborne its Dark Souls written in red to catch the eye of those players who enjoy that game type.
  • 5. Research Analysis • What common features do the researched products have? – Lots of information about what the issue has in side – Big bold titles for the main article that they are going to talk – All of magazines promote thing like posters • What aspects of the research will you include within your on work?
  • 7. Survey- age Observation: 60% of my audience is under 18 What this says about my audience: my audience is mostly made up of minors How will your product appeal to this audience: I will create content that is appropriate for teen gamers.
  • 8. Survey-gender Observation: 60% of my audience is male What this says about my audience: that most of my audience is male orientated How will your product appeal to this audience: I will create content that appeals mainly to the male gender but may also appeal to other genders
  • 9. Survey- costing price Observation: my audience prefers to pay £1-2 for a magazine. What this says about my audience: my audience are of working class How will your product appeal to this audience: I will make my magazine affordable
  • 10. Survey-colour scheme Observation: What this says about my audience: How will your product appeal to this audience:
  • 11. Survey-other known gaming magazines Observation: 80% of my audience have read or herd of Nintendo's official gaming magazine What this says about my audience: my audience prefer the content created by nintendo How will your product appeal to this audience:
  • 12. Survey-most likeable part of a magazine Observation: 80% of my audience prefer to read the strategy guides on their favourite games What this says about my audience: my audience prefer to find out the best way to complete a game or a segment of one. How will your product appeal to this audience: my main articles will of guides.
  • 13. Survey- preferred way to take in information Observation: 80% of my audience prefer to take in information though visuals over wordy text What this says about my audience: that my audience are visual learners How will your product appeal to this audience: I will use more imagery over text in my articals
  • 14. Survey-why they buy magazines Observation: 80% of my audience purchase magazines manly because of the strategy guides What this says about my audience: my audience How will your product appeal to this audience: my front page will advertise my strategy guides.
  • 15. Survey why there attracted to magazines Observation: that my audience mainly uses magazines for entertainment. What this says about my audience: that this a form of media that some people prefer to have the physical thing over a webpage. How will your product appeal to this audience: I will try to use entertaining visuals and use topics that they can share with friends.
  • 16. Audience Profile Category Demographic Content to appeal to this audience Age Range 16-25 • Teen content that shows modern-ish games. Gender male • Male oriented content that shows combat and violence. Psychographic Balanced • Info that satisfies them Social Status Working class • Cheap affordable magazines

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?