1. The document discusses research conducted on existing video games like Final Fantasy, Earthbound, and research analysis and findings from questionnaires and interviews with potential audiences.
2. Common features identified across researched games included them being role-playing games from prior to 2000 with simple art styles.
3. Questionnaires and interviews provided insights into the target audience being mainly males aged 16-19 who prefer story, customization, and upgrades.
4. The research will help make the new product appealing to this audience through including these elements.