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FMP Evaluation
Your name
Production Process Evaluation
Research
• The strengths of the research was I able too get all the visuals
for my game put together. The research was able to make my
game better then I expected. This was good because I was
able to plan it out in advance's was able to get my work done.
This also helps me to do my other work as well. Some of the
weaknesses of the research was I was underside about how I
did my work. It gave me a little set back. But this gave more of
a chance to get me to think about my work more. This gave
more ideas to work off. This would make my game come out
better. And it did.
Planning
• When I was planning what to do I was able to come out with a lot of good
steps to follow what I needed to do. I was able to plane out how I did most
of the work later on in the week. It helped me get all my work together to
finish it and also helped me with what I wanted to do after with my
evaluation.
Time Management
• I was very good with time management when it was due in. I also was able
to get all my work in without fail. My projects were all able to get
completed and that was good for me to keep on time. I was also able to
keep improving on my wok to make it better. I could also add more stuff
with additional time to do m work. If I hade more time I would make sure I
would be able to do my work in stages. And not just go with what I hade to
do in lesson.
Technical Qualities
Both of these are pixel games. The
differences from this one and mine is mine
is more simple to play and my game is more
simplistic to play. I would also add many
other aspects to what I did about my game.
Aesthetic Qualities
My work looks good in
this image because of
how I did it by pixel by
pixel.
I like that you can move
the spaceships when
playing the game and I
can change what we
need to do.
Audience Appeal
I made it appeal to my target audience when I
was able to make it playable for people to
play it.
I made a lot of
small detail to
make it look
better. Like
small details of
colours on the
spaceships.
Peer
Feedback
Feedback 1
• What did you like about the product?
– Its fun to watch and play.
• What improvements could have been made to
the product?
– Add more detail to the front cover.
Feedback 2
• What did you like about the product?
– I like the front image of the game.
• What improvements could have been made to
the product?
– I think you could add more gameplay for the
game.
Feedback 3
• What did you like about the product?
– I like the gameplay
• What improvements could have been made to
the product?
– I think you could add a character selecting.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
- Yes I do. It gives me information for what I
need to improve with.
• What do you disagree with from your peer
feedback?
-that my game is to simple. An that’s it.
Peer Feedback Summary
I would add more
gameplays with my pixel
game to make it look better
for the viewer for the
player.

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FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
 

7. evaluation(2)

  • 3. Research • The strengths of the research was I able too get all the visuals for my game put together. The research was able to make my game better then I expected. This was good because I was able to plan it out in advance's was able to get my work done. This also helps me to do my other work as well. Some of the weaknesses of the research was I was underside about how I did my work. It gave me a little set back. But this gave more of a chance to get me to think about my work more. This gave more ideas to work off. This would make my game come out better. And it did.
  • 4. Planning • When I was planning what to do I was able to come out with a lot of good steps to follow what I needed to do. I was able to plane out how I did most of the work later on in the week. It helped me get all my work together to finish it and also helped me with what I wanted to do after with my evaluation.
  • 5. Time Management • I was very good with time management when it was due in. I also was able to get all my work in without fail. My projects were all able to get completed and that was good for me to keep on time. I was also able to keep improving on my wok to make it better. I could also add more stuff with additional time to do m work. If I hade more time I would make sure I would be able to do my work in stages. And not just go with what I hade to do in lesson.
  • 6. Technical Qualities Both of these are pixel games. The differences from this one and mine is mine is more simple to play and my game is more simplistic to play. I would also add many other aspects to what I did about my game.
  • 7. Aesthetic Qualities My work looks good in this image because of how I did it by pixel by pixel. I like that you can move the spaceships when playing the game and I can change what we need to do.
  • 8. Audience Appeal I made it appeal to my target audience when I was able to make it playable for people to play it. I made a lot of small detail to make it look better. Like small details of colours on the spaceships.
  • 10. Feedback 1 • What did you like about the product? – Its fun to watch and play. • What improvements could have been made to the product? – Add more detail to the front cover.
  • 11. Feedback 2 • What did you like about the product? – I like the front image of the game. • What improvements could have been made to the product? – I think you could add more gameplay for the game.
  • 12. Feedback 3 • What did you like about the product? – I like the gameplay • What improvements could have been made to the product? – I think you could add a character selecting.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? - Yes I do. It gives me information for what I need to improve with. • What do you disagree with from your peer feedback? -that my game is to simple. An that’s it.
  • 14. Peer Feedback Summary I would add more gameplays with my pixel game to make it look better for the viewer for the player.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?