SlideShare a Scribd company logo
1 of 8
Video Game Evaluation
Chris Bailey
Comparison to Original Intentions
• Do your planning documents reflect your final game
concept?
• My final game concept is very similar to my planning
documents, I have kept the aims and game style identical
to my plans. I have kept the available perks and upgrades
the same, and the storyline matches up with the first
designs. In my presentation I did not mention the ability
to upgrade the games difficulty, party of my pre
production notes, this is because I know as the game
goes along it will get harder and harder, the ability to
upscale the difficulty will make the game a lot less fun.
• Did you make any changes? Why?
• I did not make many changes, although I did make the
graphic details better than I shown in my pre-production.
In pre-production I kept the vehicles to a very low amount
of pixels in order to have a very blocky effect, but during
production I realised it wasn’t visually appealing and
instead included more pixels which gave me the ability to
use shadowing and other effects which gave the graphics
more depth.
Original Vs Digital DevelopmentExamples
Fitness for Purpose
• Did you complete your project according to
the brief? Look at Task 15 on the Video Game
Brief on Blackboard and compare your work
with what you were asked to produce.
• My project was completed according to the
brief, although 1 of the sections of the task 15
brief slipped my mind and I forgot to do it. The
loading screen, I forgot to create a loading
screen digitally, I had the ideas in my head,
but in the rush to polish up the rest of my
project in the last couple days I forgot to
create one. Although the rest of the list of
“things to do” was completed up to a great
standard, the image shows the list, although
not identical to the task 15 list, it contains all
the necessary information.
Technical Qualities
• Is your work technically proficient? Do your graphics and animations
reflect professional conventions? Compare your graphics and animations
to existing products.
• My game is definitely technically proficient. The graphics and animations
reflect real game design features and visuals. The animations show
exactly how the game would appear on an smartphone device for
example. The graphics themselves suit the conventions for a pixel art
game perfectly. The game is simple yet has shading to give the images
more depth and detail.
• Discuss the strengths, weaknesses and areas for improvement.
• My game had many strengths and a few weaknesses here and there. One
of the great strengths of my games technical qualities was the animation
design, the side scrolling style of my game allowed me to show the
movement very easily in the animations. The downside of this was having
to create a lot of different layers and tiny movements creating large GIF
sizes. I made a few mistakes regarding the animations and screenshots
such as forgetting to put the “M” for miles in the HUD distance section, so
next time I would definitely put a little more attention into the smaller
details.
Aesthetic Qualities
• Does your work look good? What aspects of
your game’s visuals do you like? What would
you improve? How would you improve it?
• I believe that my work looks good, and I
certainly like the visuals. Although, there are a
few improvements that I would like to add to
them. One of these improvements is contrast
between the vehicles and the space
background. Due to the dark outline around the
vehicles and the dark background, the vehicles
don’t stand out as much as I would like. The
reason I didn’t totally use opposite colours for
contrast is because I was trying to use realistic
shuttle colours and the space colour had to be
dark obviously. I like how colourful the visuals
are though, yes, the main objects don’t stand
out as much as I would have liked, but I really
like how colourful and visually enriching the
images are, the bright yellow stars against the
dark blue background and colourful obstacles
such as meteors or the pickups such as the
colour changing neon blue fuel orbs or pulsating
hyper speed orbs.
Generating Ideas
• How were you at developing ideas for your game? Did you
produce a lot of ideas or could you have developed them
further?
• I think I was good at developing ideas for my game,
although I could have developed them further, from mental
ideas to digitally represented ones. For example I had the
idea of the social network integration but I forgot to make
any Photoshop images to show it, instead I just explained it
with my presentation.
• Why was generating ideas important to your project?
• I had to generate original ideas for my project in order to
make it different from other games and especially the game
which inspired my own. Generating original ideas also made
my game more personal to the target market, I would create
them based on the audience research I conducted, although
I also had to include ideas which would definitely appeal to
them and original ones that they hopefully would like.
• What were the strengths, weaknesses and areas for
development regarding you idea generation?
• My idea generation has many strengths. Firstly, I based
them all on my audience research, this made sure that they
would appeal to the audience that would be purchasing and
playing my game.
Time Management
• Did you manage your time well? Did you complete your project on time or would your assets have
improved with additional time?
• I think that additional time would have been useful, it would have allowed me to take a step back
and think about what needs to be done, although if I wasn’t at work so much on the last weekend I
would have been able to do more and may not have needed a little more time. Altogether I’d say
my time management was good, I steadily did all my work plus the catch-up when I started the
course, meaning that I was never in much of a rush to get things done. I wanted to have a script for
my presentation but in the end I realised that a script would have not helped at all, in-fact it would
have probably held me back because my explanation of the game would not have sounded as
natural as telling it fresh.
• What would you have done if you had more time to produce your work?
• If I had more time then I would have made a loading screen and a couple more environment
backgrounds, I was planning to do these all along but towards the end I had to choose either to
polish up all my work or leave it rough and add in a couple more pieces of development. My priority
was to make sure all my work was done to a good standard so I chose to fix it all up.

More Related Content

What's hot

7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)ELLIPRINCE
 
Project 1 production techniques evaluation
Project 1 production techniques evaluationProject 1 production techniques evaluation
Project 1 production techniques evaluationbenmcfadyen2
 
5. pre production
5. pre production5. pre production
5. pre productionjay birkin
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)JackGarner9
 
FMP-Production feedback (mid way production)
FMP-Production feedback (mid way production)FMP-Production feedback (mid way production)
FMP-Production feedback (mid way production)caleb wilcox
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflectionjay birkin
 
Project 1 production techniques evaluation
Project 1 production techniques evaluationProject 1 production techniques evaluation
Project 1 production techniques evaluationcharliebond6
 
2. production techniques evaluation pro forma(1)-1
2. production techniques evaluation pro forma(1)-12. production techniques evaluation pro forma(1)-1
2. production techniques evaluation pro forma(1)-1celina smith
 
7. fmp evaluation
7. fmp evaluation7. fmp evaluation
7. fmp evaluationjay birkin
 
7. evaluation (lf) Interactive
7. evaluation (lf) Interactive7. evaluation (lf) Interactive
7. evaluation (lf) InteractiveMedia Studies
 
5. fmp pre production
5. fmp pre production5. fmp pre production
5. fmp pre productionjay birkin
 
7. evaluation (completed)
7. evaluation (completed)7. evaluation (completed)
7. evaluation (completed)alfieepimblett
 
2. production techniques evaluation pro forma(1) 2
2. production techniques evaluation pro forma(1) 22. production techniques evaluation pro forma(1) 2
2. production techniques evaluation pro forma(1) 2Andrew Downes
 

What's hot (20)

7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
Project 1 production techniques evaluation
Project 1 production techniques evaluationProject 1 production techniques evaluation
Project 1 production techniques evaluation
 
5. pre production
5. pre production5. pre production
5. pre production
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
FMP-Production feedback (mid way production)
FMP-Production feedback (mid way production)FMP-Production feedback (mid way production)
FMP-Production feedback (mid way production)
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflection
 
Project 1 production techniques evaluation
Project 1 production techniques evaluationProject 1 production techniques evaluation
Project 1 production techniques evaluation
 
2. production techniques evaluation pro forma(1)-1
2. production techniques evaluation pro forma(1)-12. production techniques evaluation pro forma(1)-1
2. production techniques evaluation pro forma(1)-1
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
unit 3 evaluation
unit 3  evaluationunit 3  evaluation
unit 3 evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. fmp evaluation
7. fmp evaluation7. fmp evaluation
7. fmp evaluation
 
7. evaluation (lf) Interactive
7. evaluation (lf) Interactive7. evaluation (lf) Interactive
7. evaluation (lf) Interactive
 
5. fmp pre production
5. fmp pre production5. fmp pre production
5. fmp pre production
 
Evaluation MFP Y1
Evaluation MFP Y1Evaluation MFP Y1
Evaluation MFP Y1
 
7. evaluation (completed)
7. evaluation (completed)7. evaluation (completed)
7. evaluation (completed)
 
2. production techniques evaluation pro forma(1) 2
2. production techniques evaluation pro forma(1) 22. production techniques evaluation pro forma(1) 2
2. production techniques evaluation pro forma(1) 2
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 

Similar to Video Game Evaluation

Similar to Video Game Evaluation (20)

7.evaluation
7.evaluation7.evaluation
7.evaluation
 
7. evaluation (3)
7. evaluation (3)7. evaluation (3)
7. evaluation (3)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
7.evaluation
7.evaluation7.evaluation
7.evaluation
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
 
evaluation mfp Y1
evaluation mfp Y1evaluation mfp Y1
evaluation mfp Y1
 
1.1 Initial Ideas _ Context.pptx
1.1 Initial Ideas _ Context.pptx1.1 Initial Ideas _ Context.pptx
1.1 Initial Ideas _ Context.pptx
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Evaluation.pptx
Evaluation.pptxEvaluation.pptx
Evaluation.pptx
 
7. evaluation(2) (alex hiscoe)
7. evaluation(2) (alex hiscoe)7. evaluation(2) (alex hiscoe)
7. evaluation(2) (alex hiscoe)
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
evaluation
evaluationevaluation
evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
fmp evaluation
fmp evaluationfmp evaluation
fmp evaluation
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
1. initial plans mfp updated
1. initial plans mfp updated1. initial plans mfp updated
1. initial plans mfp updated
 

More from Chris Bailey

Critical approaches
Critical approachesCritical approaches
Critical approachesChris Bailey
 
Production powerpoint
Production powerpointProduction powerpoint
Production powerpointChris Bailey
 
Idea development pro forma
Idea development pro formaIdea development pro forma
Idea development pro formaChris Bailey
 
Production powerpoint
Production powerpointProduction powerpoint
Production powerpointChris Bailey
 
Working to a brief pro forma(1)
Working to a brief pro forma(1)Working to a brief pro forma(1)
Working to a brief pro forma(1)Chris Bailey
 
Idea development pro forma
Idea development pro formaIdea development pro forma
Idea development pro formaChris Bailey
 
Critical approaches task 4
Critical approaches task 4Critical approaches task 4
Critical approaches task 4Chris Bailey
 
Audience theory uses & grat
Audience theory   uses & gratAudience theory   uses & grat
Audience theory uses & gratChris Bailey
 
Audience theory responses
Audience theory   responsesAudience theory   responses
Audience theory responsesChris Bailey
 
Audience theory hypodermic
Audience theory   hypodermicAudience theory   hypodermic
Audience theory hypodermicChris Bailey
 
Guidlines powerpoint
Guidlines powerpointGuidlines powerpoint
Guidlines powerpointChris Bailey
 
Identifying terminology
Identifying terminologyIdentifying terminology
Identifying terminologyChris Bailey
 
Page Layout Task 5
Page Layout Task 5Page Layout Task 5
Page Layout Task 5Chris Bailey
 

More from Chris Bailey (20)

Evaluation
EvaluationEvaluation
Evaluation
 
Critical approaches
Critical approachesCritical approaches
Critical approaches
 
Production powerpoint
Production powerpointProduction powerpoint
Production powerpoint
 
Idea development pro forma
Idea development pro formaIdea development pro forma
Idea development pro forma
 
Evaluation
EvaluationEvaluation
Evaluation
 
Task 6
Task 6Task 6
Task 6
 
Production powerpoint
Production powerpointProduction powerpoint
Production powerpoint
 
Pitch
PitchPitch
Pitch
 
Working to a brief pro forma(1)
Working to a brief pro forma(1)Working to a brief pro forma(1)
Working to a brief pro forma(1)
 
Idea development pro forma
Idea development pro formaIdea development pro forma
Idea development pro forma
 
Powerpoint
PowerpointPowerpoint
Powerpoint
 
Critical approaches task 4
Critical approaches task 4Critical approaches task 4
Critical approaches task 4
 
Audience theory uses & grat
Audience theory   uses & gratAudience theory   uses & grat
Audience theory uses & grat
 
Audience theory responses
Audience theory   responsesAudience theory   responses
Audience theory responses
 
Audience theory hypodermic
Audience theory   hypodermicAudience theory   hypodermic
Audience theory hypodermic
 
Task 3
Task 3Task 3
Task 3
 
Guidlines powerpoint
Guidlines powerpointGuidlines powerpoint
Guidlines powerpoint
 
Identifying terminology
Identifying terminologyIdentifying terminology
Identifying terminology
 
Page Layout Task 5
Page Layout Task 5Page Layout Task 5
Page Layout Task 5
 
Task 4
Task 4Task 4
Task 4
 

Recently uploaded

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 

Recently uploaded (20)

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 

Video Game Evaluation

  • 2. Comparison to Original Intentions • Do your planning documents reflect your final game concept? • My final game concept is very similar to my planning documents, I have kept the aims and game style identical to my plans. I have kept the available perks and upgrades the same, and the storyline matches up with the first designs. In my presentation I did not mention the ability to upgrade the games difficulty, party of my pre production notes, this is because I know as the game goes along it will get harder and harder, the ability to upscale the difficulty will make the game a lot less fun. • Did you make any changes? Why? • I did not make many changes, although I did make the graphic details better than I shown in my pre-production. In pre-production I kept the vehicles to a very low amount of pixels in order to have a very blocky effect, but during production I realised it wasn’t visually appealing and instead included more pixels which gave me the ability to use shadowing and other effects which gave the graphics more depth.
  • 3. Original Vs Digital DevelopmentExamples
  • 4. Fitness for Purpose • Did you complete your project according to the brief? Look at Task 15 on the Video Game Brief on Blackboard and compare your work with what you were asked to produce. • My project was completed according to the brief, although 1 of the sections of the task 15 brief slipped my mind and I forgot to do it. The loading screen, I forgot to create a loading screen digitally, I had the ideas in my head, but in the rush to polish up the rest of my project in the last couple days I forgot to create one. Although the rest of the list of “things to do” was completed up to a great standard, the image shows the list, although not identical to the task 15 list, it contains all the necessary information.
  • 5. Technical Qualities • Is your work technically proficient? Do your graphics and animations reflect professional conventions? Compare your graphics and animations to existing products. • My game is definitely technically proficient. The graphics and animations reflect real game design features and visuals. The animations show exactly how the game would appear on an smartphone device for example. The graphics themselves suit the conventions for a pixel art game perfectly. The game is simple yet has shading to give the images more depth and detail. • Discuss the strengths, weaknesses and areas for improvement. • My game had many strengths and a few weaknesses here and there. One of the great strengths of my games technical qualities was the animation design, the side scrolling style of my game allowed me to show the movement very easily in the animations. The downside of this was having to create a lot of different layers and tiny movements creating large GIF sizes. I made a few mistakes regarding the animations and screenshots such as forgetting to put the “M” for miles in the HUD distance section, so next time I would definitely put a little more attention into the smaller details.
  • 6. Aesthetic Qualities • Does your work look good? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? • I believe that my work looks good, and I certainly like the visuals. Although, there are a few improvements that I would like to add to them. One of these improvements is contrast between the vehicles and the space background. Due to the dark outline around the vehicles and the dark background, the vehicles don’t stand out as much as I would like. The reason I didn’t totally use opposite colours for contrast is because I was trying to use realistic shuttle colours and the space colour had to be dark obviously. I like how colourful the visuals are though, yes, the main objects don’t stand out as much as I would have liked, but I really like how colourful and visually enriching the images are, the bright yellow stars against the dark blue background and colourful obstacles such as meteors or the pickups such as the colour changing neon blue fuel orbs or pulsating hyper speed orbs.
  • 7. Generating Ideas • How were you at developing ideas for your game? Did you produce a lot of ideas or could you have developed them further? • I think I was good at developing ideas for my game, although I could have developed them further, from mental ideas to digitally represented ones. For example I had the idea of the social network integration but I forgot to make any Photoshop images to show it, instead I just explained it with my presentation. • Why was generating ideas important to your project? • I had to generate original ideas for my project in order to make it different from other games and especially the game which inspired my own. Generating original ideas also made my game more personal to the target market, I would create them based on the audience research I conducted, although I also had to include ideas which would definitely appeal to them and original ones that they hopefully would like. • What were the strengths, weaknesses and areas for development regarding you idea generation? • My idea generation has many strengths. Firstly, I based them all on my audience research, this made sure that they would appeal to the audience that would be purchasing and playing my game.
  • 8. Time Management • Did you manage your time well? Did you complete your project on time or would your assets have improved with additional time? • I think that additional time would have been useful, it would have allowed me to take a step back and think about what needs to be done, although if I wasn’t at work so much on the last weekend I would have been able to do more and may not have needed a little more time. Altogether I’d say my time management was good, I steadily did all my work plus the catch-up when I started the course, meaning that I was never in much of a rush to get things done. I wanted to have a script for my presentation but in the end I realised that a script would have not helped at all, in-fact it would have probably held me back because my explanation of the game would not have sounded as natural as telling it fresh. • What would you have done if you had more time to produce your work? • If I had more time then I would have made a loading screen and a couple more environment backgrounds, I was planning to do these all along but towards the end I had to choose either to polish up all my work or leave it rough and add in a couple more pieces of development. My priority was to make sure all my work was done to a good standard so I chose to fix it all up.