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FMP Evaluation
Your name
Production Process Evaluation
Research
The strengths of my research is that I was able to get the designs of the game
similar to that of games from the 80s. I also look into different dungeon
crawlers from the 80s which helps makes my game have a familiar feel to
some people. I also looked into the layout of different dungeon crawlers to
get an idea of how the game and map should look.
Planning
Because of planning I was able to make my game a lot easier with planning. I
was also able to save time in making my game and this allows me spending
more time on improving the different areas of my game for example I was
able to make the boss shoot fire balls.
Time Management
I used my time well when making my game. For example when making my
game I set myself deadlines so I can get parts of my game done. But because
of this I finished my game ahead of time which allowed me to go back and
improve my game which helped make it better than it originally would have
been if I didn't have the extra time to improve it.
Technical Qualities
Pixel design
Fantasy designs
Health bar
Inventory
Currency
Basic enemy's
Aesthetic Qualities
I am happy with how my work
turned out but there are a few
things I could have added for
example I could have added an
inventory or an XP bar
Audience Appeal
I have appealed to my target audience by adding in the
action/combat elements I said I was going to add. I also used the
retro pixel art style to give my game a cartoon look . Which
helped me appeal to my target audience. Which was kids and
teens.
Peer
Feedback
Feedback 1
• What did you like about the product?
I like this product as its really well detail and really well made. I liked this person’s
characters as they very cool to view and see fight, especially the main character. I also
liked the setting in which they were fighting in as it almost felt and looked like a real
game. The enemies were also very well done and brought a sense of scariness towards
the game, especially the final enemy who kills you at the end. I also really like the
death mechanic as it was really cool to see a load of dust as your character got
burned.
• What improvements could have been made to the product?
The only big improvement I would suggest for this person would be to make the game
a bit slower or make the game a bit longer, as it is quite short and is really fast. I would
also like to see more monsters as the monster this person had made were really cool
and seeing more of them included would be even better.
Feedback 2
• What did you like about the product?
It has different arrears and the villains are creative
• What improvements could have been made to
the product?
The end screen is short.
Feedback 3
• What did you like about the product?
I like the animations and the character movement implemented into this
game, also the different animation elements e.g. the fireball and the hitting
force.
• What improvements could have been made to
the product?
I would’ve like some different level backgrounds as this game felt a bit plain
Peer Feedback Summary
• What do you agree with from your peer
feedback?
I agree with the idea of adding more monsters to my game to add variety, I also agree
that I need to make my game longer. I also agree with the statement to add more
background variety
• What do you disagree with from your peer
feedback?
I don’t disagree with any of my feedback because all of t are good ideas in what I need
to improve on.
Peer Feedback Summary
What changes would you make to your product based upon your peer
feedback and why? I would add more enemy variety to my game to help add
more depth I should also make my game have a multitude of different
settings which helps add variety to my game .

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7. evaluation (hack & slash)

  • 3. Research The strengths of my research is that I was able to get the designs of the game similar to that of games from the 80s. I also look into different dungeon crawlers from the 80s which helps makes my game have a familiar feel to some people. I also looked into the layout of different dungeon crawlers to get an idea of how the game and map should look.
  • 4. Planning Because of planning I was able to make my game a lot easier with planning. I was also able to save time in making my game and this allows me spending more time on improving the different areas of my game for example I was able to make the boss shoot fire balls.
  • 5. Time Management I used my time well when making my game. For example when making my game I set myself deadlines so I can get parts of my game done. But because of this I finished my game ahead of time which allowed me to go back and improve my game which helped make it better than it originally would have been if I didn't have the extra time to improve it.
  • 6. Technical Qualities Pixel design Fantasy designs Health bar Inventory Currency Basic enemy's
  • 7. Aesthetic Qualities I am happy with how my work turned out but there are a few things I could have added for example I could have added an inventory or an XP bar
  • 8. Audience Appeal I have appealed to my target audience by adding in the action/combat elements I said I was going to add. I also used the retro pixel art style to give my game a cartoon look . Which helped me appeal to my target audience. Which was kids and teens.
  • 10. Feedback 1 • What did you like about the product? I like this product as its really well detail and really well made. I liked this person’s characters as they very cool to view and see fight, especially the main character. I also liked the setting in which they were fighting in as it almost felt and looked like a real game. The enemies were also very well done and brought a sense of scariness towards the game, especially the final enemy who kills you at the end. I also really like the death mechanic as it was really cool to see a load of dust as your character got burned. • What improvements could have been made to the product? The only big improvement I would suggest for this person would be to make the game a bit slower or make the game a bit longer, as it is quite short and is really fast. I would also like to see more monsters as the monster this person had made were really cool and seeing more of them included would be even better.
  • 11. Feedback 2 • What did you like about the product? It has different arrears and the villains are creative • What improvements could have been made to the product? The end screen is short.
  • 12. Feedback 3 • What did you like about the product? I like the animations and the character movement implemented into this game, also the different animation elements e.g. the fireball and the hitting force. • What improvements could have been made to the product? I would’ve like some different level backgrounds as this game felt a bit plain
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree with the idea of adding more monsters to my game to add variety, I also agree that I need to make my game longer. I also agree with the statement to add more background variety • What do you disagree with from your peer feedback? I don’t disagree with any of my feedback because all of t are good ideas in what I need to improve on.
  • 14. Peer Feedback Summary What changes would you make to your product based upon your peer feedback and why? I would add more enemy variety to my game to help add more depth I should also make my game have a multitude of different settings which helps add variety to my game .

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?