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Visual
Evaluation
Your Name
Production Process Evaluation
Planning
Strengths
– Helps give me an idea of what I wanted to make.
– Helps me decide on what the possibilities that are available.
Weaknesses
– You can only really visualise it in your head and that doesn’t show well it can be executed.
– Most of the stuff you look at are not looked into till you do your research.
This helped with the final product for this unit because with me putting all
my ideas down it gave me an idea of what I wanted to make in this case a
gaming magazine.
Research
Strengths
– It tells me what my audience what to see
– It gives me an idea of what the market wants as the next best thing
Weakness
– Opinions of the audience can change
– Not all of the audience want to answer every question
It help majorly in what direction I should take my magazine and told me what
my audience mainly want to read. In future I need to get more participants to
my survey so that it give me a better idea of what I need to do.
Time Management
Strengths
– Helps get all my work in on time
– Allows me to plan out what I can do in each time limit.
Weaknesses
– It still doesn’t stop me from missing some deadlines
Some parts of my project I completed earlier than others but the one that
took the longest was making the 2 page spread because I lost my progress
with my USB corrupting but I quickly made it to the point I was at but I also
improved upon the wording to make it more cohesive and understandable.
Technical Qualities
Both my work and this existing magazine have heading but both are in different
tones this is because mine is about a dark themed and the other spread talks
about a happy themed game called Katamari. Mine has arranged images as it is
a strategy guide that wishes to show the readers where and how to do things in
that specific game and the other is more of a review of the game so it only
needs a single image.
Technical Qualities
Bothe of the front covers have an in your face image of a humanoid in the centre
of the page but the one done by Edge uses crimson colours to show it is a violent
game that will have blood and gore as mine uses earth tones to represent the
explorative nature of the game an that it is set in a waste land. Mine has a few
advertisements of other thing that will be in the magazine and the other is quite
plain and only really showing the main story which is a review of blood Bourne
but it does show 2 thing at the top in 2 different colours of content that will be
covered on the magazine.
Aesthetic Qualities
The work that I have produced looks good in my opinion yes
and the visuals are understandable and does not hurt the
eyes as there is not anything contrasting to badly. I would say
the most creative thing I did was the shading on the edges of
the flagship and the placement of the images and wordings. I
what I think may improve the front cover might be making the
colouration a bit brighter. I also feel there could have been a
better looking font for the text in the article but the off white
for the font colour.
Audience Appeal
I would say it would appeal to my audience sort of as there is a lot
of imagery but it is still wordy but I feel that is the only way I could
do the strategy guide in the 2 page spread. I feel my front cover
would appeal to my audience as its simple and eye catching for the
reader. Also I made the price correct for the working class as it
cheap and affordable. But as my colour scheme is mainly earthly
colours It wont appeal as much but my flag ships font is of a warm
colour.
Peer
Feedback
Feedback 1
• What did you like about the product?
– It has a lot of information on how to defeat each
boss
– It has a lot of images to describe what to do as
well as reading how to do
• What improvements could have been made to
the product?
– Make the plug bigger so it stands out.
Feedback 2
• What did you like about the product?
– Very good images used
– Good colour scheme
– Very clear font easy to read
• What improvements could have been made to
the product?
– Maybe to much writing on the double page
spread audience might get a bit bored
Feedback 3
• What did you like about the product?
– I liked the font style.
– I liked the colour schemes and background
images.
• What improvements could have been made to
the product?
– Maybe some more information on the front cover.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– That its too wordy and readers could get bored
halfway through
– There is too little info on the front cover
– The article is easy to read
Peer Feedback Summary
• What do you disagree with from your peer
feedback?
– The plug is instantly visible and does not need to
be increased in size
– The colour scheme is not as good ad I want it to
be
– I feel the images may still may as visible as I want
them to be even though I di my best to brighten
them up so you can see what's going on in them.

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7. evaluation Visual

  • 3. Planning Strengths – Helps give me an idea of what I wanted to make. – Helps me decide on what the possibilities that are available. Weaknesses – You can only really visualise it in your head and that doesn’t show well it can be executed. – Most of the stuff you look at are not looked into till you do your research. This helped with the final product for this unit because with me putting all my ideas down it gave me an idea of what I wanted to make in this case a gaming magazine.
  • 4. Research Strengths – It tells me what my audience what to see – It gives me an idea of what the market wants as the next best thing Weakness – Opinions of the audience can change – Not all of the audience want to answer every question It help majorly in what direction I should take my magazine and told me what my audience mainly want to read. In future I need to get more participants to my survey so that it give me a better idea of what I need to do.
  • 5. Time Management Strengths – Helps get all my work in on time – Allows me to plan out what I can do in each time limit. Weaknesses – It still doesn’t stop me from missing some deadlines Some parts of my project I completed earlier than others but the one that took the longest was making the 2 page spread because I lost my progress with my USB corrupting but I quickly made it to the point I was at but I also improved upon the wording to make it more cohesive and understandable.
  • 6. Technical Qualities Both my work and this existing magazine have heading but both are in different tones this is because mine is about a dark themed and the other spread talks about a happy themed game called Katamari. Mine has arranged images as it is a strategy guide that wishes to show the readers where and how to do things in that specific game and the other is more of a review of the game so it only needs a single image.
  • 7. Technical Qualities Bothe of the front covers have an in your face image of a humanoid in the centre of the page but the one done by Edge uses crimson colours to show it is a violent game that will have blood and gore as mine uses earth tones to represent the explorative nature of the game an that it is set in a waste land. Mine has a few advertisements of other thing that will be in the magazine and the other is quite plain and only really showing the main story which is a review of blood Bourne but it does show 2 thing at the top in 2 different colours of content that will be covered on the magazine.
  • 8. Aesthetic Qualities The work that I have produced looks good in my opinion yes and the visuals are understandable and does not hurt the eyes as there is not anything contrasting to badly. I would say the most creative thing I did was the shading on the edges of the flagship and the placement of the images and wordings. I what I think may improve the front cover might be making the colouration a bit brighter. I also feel there could have been a better looking font for the text in the article but the off white for the font colour.
  • 9. Audience Appeal I would say it would appeal to my audience sort of as there is a lot of imagery but it is still wordy but I feel that is the only way I could do the strategy guide in the 2 page spread. I feel my front cover would appeal to my audience as its simple and eye catching for the reader. Also I made the price correct for the working class as it cheap and affordable. But as my colour scheme is mainly earthly colours It wont appeal as much but my flag ships font is of a warm colour.
  • 11. Feedback 1 • What did you like about the product? – It has a lot of information on how to defeat each boss – It has a lot of images to describe what to do as well as reading how to do • What improvements could have been made to the product? – Make the plug bigger so it stands out.
  • 12. Feedback 2 • What did you like about the product? – Very good images used – Good colour scheme – Very clear font easy to read • What improvements could have been made to the product? – Maybe to much writing on the double page spread audience might get a bit bored
  • 13. Feedback 3 • What did you like about the product? – I liked the font style. – I liked the colour schemes and background images. • What improvements could have been made to the product? – Maybe some more information on the front cover.
  • 14. Peer Feedback Summary • What do you agree with from your peer feedback? – That its too wordy and readers could get bored halfway through – There is too little info on the front cover – The article is easy to read
  • 15. Peer Feedback Summary • What do you disagree with from your peer feedback? – The plug is instantly visible and does not need to be increased in size – The colour scheme is not as good ad I want it to be – I feel the images may still may as visible as I want them to be even though I di my best to brighten them up so you can see what's going on in them.

Editor's Notes

  1. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows