2. Existing Product
Crono Trigger
Crono trigger is a JRPG that was original made for the
SNES on march 11th 1995, that has been ported to
the Nintendo DS, the PlayStation (PS1) and Steam
(pc). The game takes place in multiple different time
periods. Medieval, Jurassic, modern day (year 1000),
the apocalypse (our modern day), and a post
apocalyptic wasteland. This game is mainly about
prevent the apocalypse from happening by fixing the
anomaly's that have happened though out time
You can play as 6 different characters but the max
amount of people you can have in a party is 4.
The story was written by Masato Kato and Takashi
Tokita.
The songs written in this game were composed buy
Yasunori Mitsuda. The game was developed by
Square Enix.
3. Existing Product
Ocotopath Traveler
Octopath Traveller is a JRPG that was developed for
the switch and came out on the 13th December 2017.
this game put you in the shoes of 8 different characters
where u can play each of their story's though out the
game and their stories do end up crossing with one
another in the game as you can meet each other
character and add them to your party. You can also
change who's story you are playing through at any
time.
The story written by Kakunoshin Futsuzawa. Composed
by Yasunori Nishiki. Developed by Square
Enix, Acquire, SQUARE ENIX CO., LTD.
4. Existing Product
Earthbound/Mother 2
Earthbound was developed for the SNES on
august 27th 1994 and then ported later to the
Wii U, the New Nintendo 3DS and the Gameboy
advance (as mother 1+2). You take the place of
four 13 year old children that are destined to
defeat the antagonist known as master Giygus.
But be for you do you have to go around the
world fixing the issue that have been caused by
Giygus himself. Along you end up in your party 3
other people from different parts of the world
to aid you in defeating Giygus. This game was
written by Shigesato Itoi. Music was composed
by Hirokazu Tanaka. It was developed by HAL
Laboratory, Creatures, Ape, Inc.
5. Research Analysis
• What common features do the researched
products have?
– They are all 32-bit games
– They all have a combat system
– There in the fantasy rpg genre
– Each of them have memorable locations that players
fin interesting with the use of colour and art style that
makes it eye-catching to the player.
– The combat mechanics are enjoyable and easy to use
• What aspects of the research will you include
within your on work?
– I will include the use of colours and use of a similar art
style for the locations to make them eye catiching and
interesting for the players
– I will make the combat mechanics fun and easy to use
6. Research-Survey
• Observation: that near 70% of my audience is male
• What this says about my audience: that mostly the male gender likes the fantasy
games
• How will your product appeal to this audience: I will try to make to game more
male oriented so it appeals to my audience more. But I will apply some stuff into
the game that will appeal to the other demographic.
7. Research- survey
• Observation: that my age demo graphic is mainly aged between 18-24.
• What this says about my audience: that I will have to make a game for 18 and
over.
• How will your product appeal to this audience: I will have to add more blood
and gore to the game and a bit of fan service that is generally more appealing
to the 18-24 age demographic
8. Research-survey
• Observation: that nearly 70% prefers the RPG sub genre.
• What this says about my audience: that they like to play role playing games.
• How will your product appeal to this audience: I will make the game
mechanics so the players choices influence the world around them and the
playable character can be customised with different items including weapons
9. Research-survey
• Observation: that over 30% my audience likes the narrative and how weird the
narrative gets.
• What this says about my audience: that my audience likes weird narratives.
• How will your product appeal to this audience: I will make will the Plotline fun and
interesting that will have elements of weird and wacky
10. Research-survey
• Observation: just over 40% of people prefer dulled out colours as a colour
scheme
• What this says about my audience: that they like to play dark and mysterious
games with dulled out colours.
• How will your product appeal to this audience: I will need to make the
environments in dull colours but when the area boss is defeated the area will
become brighter.
11. Research-survey
• Observation: that half my audience is willing to spend up to £30
• What this says about my audience: that my audience prefers to pay for
quality games that cost more than most.
• How will your product appeal to this audience: I will add better quality to
the game to make it so it costs up to ÂŁ30
12. Research-survey
• Observation: nearly 70% of my audience prefers the good ending over the bad or
neutral
• What this says about my audience: my audiences like to have a good
ending
• How will your product appeal to this audience: I will make main ending of
the game the good out come but will still have the chance that the players
still have a chance to get the other endings too
13. Research-survey
• Observation: 70% of my audience has played kingdom hearts and the
elder scrolls games
• What this says about my audience: my audience likes open world games
that have a vast plot
• How will your product appeal to this audience: I will make my game open
world and reward the player for their exploration.
14. Research-survey
• Observation: nearly 60% of my audience prefers to play a single player
fantasy rpg
• What this says about my audience: that my audience are mostly solo
players
• How will your product appeal to this audience: my game will be single
player with 3rd person elements and it will be mainly a combat based
game.
15. Research- survey
• Observation: nearly 60% of my audience prefers to play as a brooding
character that has a dark past
• What this says about my audience: my audience likes the stereotypical
edgy character
• How will your product appeal to this audience: I will make the main
character a brooder with a Tragic back story to entice the players to like
the character and what to play their story.
17. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
18-24 Blood, Gore, strong language, and sexual
scenes also imagery of drugs
Gender
Male • Dark colours, masculine fonts. Action,
violence and gore are stereotypically a
masculine audience.
Psychographic
Socially conscious
Type A
• The players will have to make the correct
choices to get further in the game.
Social Status
Working class • The game needs to be affordable
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?