3. Research
• The research helped quite well as it gave me an idea of what the
background should look like but also, how a kamikaze plane would look in
pixels.
• It helped me to pick out the age range for my product by the ideas I came
up with.
• I would of liked to spend more time on my product especially the
background of the game as I feel like it was rushed a bit.
• I feel like the pictures that I chose was strong as I chose different images,
so that I had a wide range of ideas.
4. Planning
• It helped me to think of 3 different ideas to choose between, this helped
me to see which idea is better to do based on the information I had for
each idea.
• I could of improved my mind map with more information of what I was
going to do.
• The 3 ideas where all different which was a strength as it gave me
different ideas if I struggled to do one idea if it was too hard to produce.
• The mood board helped me by giving me an idea of what I want my final
product to look like.
5. Time Management
• I spent quite a bit of time on the logo for the product but not a lot of time
on the initial plans as I think I could of added more detail.
• For the research I spent quite a lot of time as I was not sure what to write
or what images to use.
• In the production experiment I spent a lot of time on it so that I could
figure out new skills for my final production.
• The proposal was also carefully thought threw as I wanted to make sure
that I got it right.
• On the pre-production I rushed certain parts like the style sheet as I
already knew what I was going to do. For the layout I spent time as I
wanted two ideas that would link to the idea I had envisioned.
• Finally, the product reflection and the final product took a lot longer than I
had expected as I wanted to make sure everything was in the right
position, I then wanted to write the tools I used straight after I used them.
6. Technical Qualities
Similarities
• The plane is controlled by the player.
• The sky was a dark blue
• Both include a plane
Differences
• Mine is set on land but the other is
over the ocean
• Mine is about a plane crashing into a
building but the other is about flying a
plane at an airport.
7. Aesthetic Qualities
I like the creativity of my idea and how original the game is, the fact that it could
teach kids how Kamikaze planes developed over time. I would improve how the
game looks a little as I would put multiple buildings near the one that gets
destroyed, I would do this quite easily but time was running out so the end was
rushed. I think overall my work looks good in the time I had to make the product,
as it looks original and unusual.
The strengths of my work was the logo as it looks quite professional and looks like
it would be on the google play store for purchase. I was not happy with how the
tower turned out as it did not save so I had to re do my work again.
8. Audience Appeal
The main parts that would appeal to the target audience with how realistic the idea is ,
and by the look of the plane as it is a realistic looking Kamikaze plane from WWII. The
background being night also appeals to the audience as a lot of the fist attacks did
happen at night time so they where surprise attacks. The type of building was also
quite realistic to building from the 1940s as well. The age range of 16 year old or above
is to try and educate them about the violence of WW2.
10. Feedback 1
• What did you like about the product?
– The originality of the idea is very unique and was a
good idea.
• What improvements could have been made to
the product?
– The game could have had more buildings in the
background to show a town/city.
11. Feedback 2
• What did you like about the product?
– When the plane crashes into the building it looks
quite realistic.
• What improvements could have been made to
the product?
– The plane is not easily recognised in the game.
12. Feedback 3
• What did you like about the product?
– The event being set at night is realistic since they
usually happened at night.
• What improvements could have been made to
the product?
– The plane does not look right in the game.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– The plane is not recognisable at first.
• What do you disagree with from your peer
feedback?
– There needs to be more buildings in the
background.
14. Peer Feedback Summary
• I would change the background of the game
by adding more buildings to make it look like
there is a town. This would make the game
look more realistic. Plus if there was multiple
plane in the background it would relate to
WWII more.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?