The document summarizes Luke Nicholson's process for an interactive evaluation project creating a platformer game. It describes the research phase focusing on Mario games, planning phase developing background, character, and coins, and time management allocating more time to difficult parts and animation. Technically, it is a bright, simple puzzle platformer like others in the genre. Aesthetically, it uses bright simplistic colors and realistic background. The target audience is teenagers seeking a simple, colorful, and relaxing puzzle game. Peer feedback noted bright colors, simplistic gameplay, and potential to expand puzzles and show more of the game. Based on feedback, the creator would make puzzles more challenging and use darker colors in parts of the game.