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Interactive Evaluation
Daniel Wilcock
Production Process Evaluation
Research
The research I conducted allowed me to take inspiration from other existing
titles like Sonic and Mario. I used the still and colourful background in my
product as well as collectables and obstacles throughout the level. I made
sure to use a mix of dark and bright colours and have an interesting and
unique characters.
It also weakened me because I believe I have made just a reskin of an already
existing game without changing much to make it unique bar changing the
look and style of things.
Planning
The planning helped me prepare myself for how I would lay out and create my
final product. It helped me visualize in my head how my final product would
look at the end. It also helped me come up with what sort of game I would
create.
I’d have liked to have planned more on the theme of the game and tried to
come up with something other than a racing game or a jumpy obstacle game.
Time Management
I spent a portion of my time off but nevertheless believe that I have done the
best I could given the circumstances. However I had to crunch the last day
due to not being in on Thursdays and not having the available software and
whatnot. With additional time I'd have preferred to have added audio to it,
such as a spring when my character jumped or a splat noise when he died or
landed normally.
If I had more time I would've added more level that would scroll across the
screen gradually.
Technical Qualities
The techincal qualities of
my project include the use
of premiere pro to add
audio cues and music
throughout.
Its qualities also include
smooth animation and
flow of the figure
Aesthetic Qualities
The detail in the
background and
foreground stood out and
add depth to the scene.
The added detail of the
character deflating after
bouncing adds character to
the animation
The characters facial
expressions and extra
detail upon death and
when landing over the
cactus add extra detail
and expression
Audience Appeal
Peer
Feedback
Feedback 1
• What did you like about the product?
It looks like a fun game that I'd try out
• What improvements could have been made to
the product?
Add more detail into the sky and sunset
Feedback 2
• What did you like about the product?
I like the theme of the game
• What improvements could have been made to
the product?
Add some different types of enemies
Feedback 3
• What did you like about the product?
It has a unique theme
• What improvements could have been made to
the product?
Add a timer and a bullet collected counter in the
corner
Peer Feedback Summary
• What do you agree with from your peer
feedback? A timer and a collecter counter
would've been nice
• What do you disagree with from your peer
feedback? Nothing
Peer Feedback Summary
I would've made more levels to climb to and
from, such as going into the clouds or climbing
over a hill and whatnot just so the game doesn’t
feel too linear. I also would've included different
types of obstacles other than desert animals and
cacti, something such as lawmen or bounty
hunters would've fit in well and added to the
game.

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7. evaluation (interactive) copy

  • 3. Research The research I conducted allowed me to take inspiration from other existing titles like Sonic and Mario. I used the still and colourful background in my product as well as collectables and obstacles throughout the level. I made sure to use a mix of dark and bright colours and have an interesting and unique characters. It also weakened me because I believe I have made just a reskin of an already existing game without changing much to make it unique bar changing the look and style of things.
  • 4. Planning The planning helped me prepare myself for how I would lay out and create my final product. It helped me visualize in my head how my final product would look at the end. It also helped me come up with what sort of game I would create. I’d have liked to have planned more on the theme of the game and tried to come up with something other than a racing game or a jumpy obstacle game.
  • 5. Time Management I spent a portion of my time off but nevertheless believe that I have done the best I could given the circumstances. However I had to crunch the last day due to not being in on Thursdays and not having the available software and whatnot. With additional time I'd have preferred to have added audio to it, such as a spring when my character jumped or a splat noise when he died or landed normally. If I had more time I would've added more level that would scroll across the screen gradually.
  • 6. Technical Qualities The techincal qualities of my project include the use of premiere pro to add audio cues and music throughout. Its qualities also include smooth animation and flow of the figure
  • 7. Aesthetic Qualities The detail in the background and foreground stood out and add depth to the scene. The added detail of the character deflating after bouncing adds character to the animation The characters facial expressions and extra detail upon death and when landing over the cactus add extra detail and expression
  • 10. Feedback 1 • What did you like about the product? It looks like a fun game that I'd try out • What improvements could have been made to the product? Add more detail into the sky and sunset
  • 11. Feedback 2 • What did you like about the product? I like the theme of the game • What improvements could have been made to the product? Add some different types of enemies
  • 12. Feedback 3 • What did you like about the product? It has a unique theme • What improvements could have been made to the product? Add a timer and a bullet collected counter in the corner
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? A timer and a collecter counter would've been nice • What do you disagree with from your peer feedback? Nothing
  • 14. Peer Feedback Summary I would've made more levels to climb to and from, such as going into the clouds or climbing over a hill and whatnot just so the game doesn’t feel too linear. I also would've included different types of obstacles other than desert animals and cacti, something such as lawmen or bounty hunters would've fit in well and added to the game.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?