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Production Reflection
Jack Lowes
Process• Today I started work on two important aspects of my game. The main playable character (as well as his weapon)
and the main playable level.
I knew for a while that I wanted the main character to take on some form of a
knight so when I started production I already knew how I wanted him to look.
The hardest part of it was just getting the dimensions right for his body, head,
arms. etc. I ended up settling for the design shown in the image. It presents an
small, semi – cute styled sprite. It may be a good idea for for me to change the
design slightly to make it look less “cute” and more combat ready as I am not
sure if this design will ultimately fit into the game. I did use lighter and darker
blocks of each color to work as shading for the character and the spear to add to
the detail. I thought about tying the spear to certain abilities I will implement
later on so I wanted to make it seem slightly supernatural / magical. Because of
this I created a bright yellow spear that is slightly translucent to act as a spear
made of light. It may help to add some luminosity to it in the future where the
light could also effect the surrounding environment.
Alongside this I also started production on my main level. I used
greys, reds and browns to create the basic textures for the castle.
Once I finish the castles basic layout I plan to shade and texture it. I
would also like to add brickwork around the floor of the castle to act
as a foundation and to build into the castle courtyard (which should
be playable).
Process
Today I developed the portal for the enemies to spawn through. Used a variety of different
purples and blended them in a circular motion to create this and I’m happy with the end
result.
I also finished the main structure for the castle and added some floor work in. I am
happy with the castles design however I would like to go back and shade it later. The
brickwork could do with a lot of improvement. In my opinion the bricks are to small and
the contrast between the light and dark areas of the brick make it dizzying to look at. I
would like to make the bricks bigger and tone down the contrast a little bit.
Process
• Two new enemies have been added to the level. I
think both have a pretty unique design as a group
however to say the floating head (1st image) is
the main enemy of the map, it looks to similar to
the more basic enemy in the second image. I
think I should have spent more time on it to
make it look like more of a leading enemy.
Bearing this in mind, intimidation is a good trait
that this enemy lacks completely.
• Alongside this I also updated the level design slightly
by adding shading to areas like towers, characters and
portals to make the level pop out a bit more and look
more visually pleasing. I am happy with many areas of
the level design although there are still more that can
be touched up.
Process
• Today I started animating my
game with Photoshop putting
screenshots together to create a
frame animation. I had a
multitude of different leg
positions that I switched between
to make the character look like
they were walking. Once I had got
quite far into the animation I
realised I had a lack of special
effects which would have been
nice to add in. I should think
about this in future projects.
• After this I put rendered the
animation and put it into
premiere to add sound effects.
Personally I thought after seeing
it all complete that the sound
effects didn’t necessarily fit with
the game in sound and syncing to
the animation.

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6. production reflection

  • 2. Process• Today I started work on two important aspects of my game. The main playable character (as well as his weapon) and the main playable level. I knew for a while that I wanted the main character to take on some form of a knight so when I started production I already knew how I wanted him to look. The hardest part of it was just getting the dimensions right for his body, head, arms. etc. I ended up settling for the design shown in the image. It presents an small, semi – cute styled sprite. It may be a good idea for for me to change the design slightly to make it look less “cute” and more combat ready as I am not sure if this design will ultimately fit into the game. I did use lighter and darker blocks of each color to work as shading for the character and the spear to add to the detail. I thought about tying the spear to certain abilities I will implement later on so I wanted to make it seem slightly supernatural / magical. Because of this I created a bright yellow spear that is slightly translucent to act as a spear made of light. It may help to add some luminosity to it in the future where the light could also effect the surrounding environment. Alongside this I also started production on my main level. I used greys, reds and browns to create the basic textures for the castle. Once I finish the castles basic layout I plan to shade and texture it. I would also like to add brickwork around the floor of the castle to act as a foundation and to build into the castle courtyard (which should be playable).
  • 3. Process Today I developed the portal for the enemies to spawn through. Used a variety of different purples and blended them in a circular motion to create this and I’m happy with the end result. I also finished the main structure for the castle and added some floor work in. I am happy with the castles design however I would like to go back and shade it later. The brickwork could do with a lot of improvement. In my opinion the bricks are to small and the contrast between the light and dark areas of the brick make it dizzying to look at. I would like to make the bricks bigger and tone down the contrast a little bit.
  • 4. Process • Two new enemies have been added to the level. I think both have a pretty unique design as a group however to say the floating head (1st image) is the main enemy of the map, it looks to similar to the more basic enemy in the second image. I think I should have spent more time on it to make it look like more of a leading enemy. Bearing this in mind, intimidation is a good trait that this enemy lacks completely. • Alongside this I also updated the level design slightly by adding shading to areas like towers, characters and portals to make the level pop out a bit more and look more visually pleasing. I am happy with many areas of the level design although there are still more that can be touched up.
  • 5. Process • Today I started animating my game with Photoshop putting screenshots together to create a frame animation. I had a multitude of different leg positions that I switched between to make the character look like they were walking. Once I had got quite far into the animation I realised I had a lack of special effects which would have been nice to add in. I should think about this in future projects. • After this I put rendered the animation and put it into premiere to add sound effects. Personally I thought after seeing it all complete that the sound effects didn’t necessarily fit with the game in sound and syncing to the animation.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.