Charlotte Oliver evaluated her research and planning for a game design project. For her research, she looked at graphics, dialogue, terminology, and gaming addiction articles from a recent game as references. She felt her research helped her understand game codes and conventions but could have improved her graphics comparisons. For planning, she created a style sheet exploring colors and pixel art styles. She also planned sound effects, ensured contingencies, and did a health and safety document. However, she struggled creating her production and spent too much time editing, which caused her to not stick to her planned schedule.