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1 of 5
Experiments
Jack Lowes
Process
• I didn’t know what I wanted to
create so I just drew a random
shape which ended up becoming
the first wing and I went from
there. I kept going until I could see
a formation of something to which
I added colour, eyes and a mouth
to make it actually look like a
creature. At this point I new I
wanted to animate the wings to
flap so I created a second set and
used shading to make them look
like they had been pushed
forward. I alternated between the
to sets of wings in the animation
to make it look like the creature
was moving up and down.
Reflection
• The shading on the wings really helped to
show the position of the wings being moved
forward and helped to bring the out a bit. It
would help to add shading to the entire model
to make it feel like a bit more of an entity.
Process
• I knew I wanted to make an adventure styled game so I thought having a setting where
the player fights enemies on a gloomy mountain might be cool. The goal was for the
player to fight past enemies to get to a reward (In this case a treasure chest). I created
a couple of enemies and then made different stages of an explosion on separate layers
so that I could animate them to try and create an explosion process rather than just a
static image. I also set up the stage / game environment and used lighter and darker
variants of the colours to add shadow and depth to the field.
Reflection
Moving forward, I definitely want to expand on the
animation of process's such as explosions to create
a more lively animation. I would also like to keep
experimenting with different variations of enemies
as this style of game (adventure) is definitely
something I would consider for my future work.
Continuing from my last experiment I would like to
bring more depth to the shading. In regards to this
it is important to remember that not every second
of my time should go into the visual environment.

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1. production experiments

  • 2. Process • I didn’t know what I wanted to create so I just drew a random shape which ended up becoming the first wing and I went from there. I kept going until I could see a formation of something to which I added colour, eyes and a mouth to make it actually look like a creature. At this point I new I wanted to animate the wings to flap so I created a second set and used shading to make them look like they had been pushed forward. I alternated between the to sets of wings in the animation to make it look like the creature was moving up and down.
  • 3. Reflection • The shading on the wings really helped to show the position of the wings being moved forward and helped to bring the out a bit. It would help to add shading to the entire model to make it feel like a bit more of an entity.
  • 4. Process • I knew I wanted to make an adventure styled game so I thought having a setting where the player fights enemies on a gloomy mountain might be cool. The goal was for the player to fight past enemies to get to a reward (In this case a treasure chest). I created a couple of enemies and then made different stages of an explosion on separate layers so that I could animate them to try and create an explosion process rather than just a static image. I also set up the stage / game environment and used lighter and darker variants of the colours to add shadow and depth to the field.
  • 5. Reflection Moving forward, I definitely want to expand on the animation of process's such as explosions to create a more lively animation. I would also like to keep experimenting with different variations of enemies as this style of game (adventure) is definitely something I would consider for my future work. Continuing from my last experiment I would like to bring more depth to the shading. In regards to this it is important to remember that not every second of my time should go into the visual environment.

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments