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Production Reflection
Your Name
Process
The first thing that I did was make the environment and background (as seen on the next
page) so that I had a base design to be able to work with and know where certain parts of
my background would go such as how elevated my trees need to be, where the wildlife
and obstacles need to go etc. To do this I used the pen tool and a range of different
shades to make the ground look a lot more visually attractive and allow it to have more
depth to it making my game look more professional and interesting to the audience. I did
this by using 3 different shades of brown to symbolize different layers of dirt, bits of stone
to make the ground look more realistic and small pixels of pink that look like worms to
give the player the feeling that the game they’re playing is alive. Once I had done this I
started working on the background where I used the same idea of shades, wildlife and
objects such as the campfire. These features such as making the campfire crackle, birds
moving and coins moving helped to add to that feeling of the game being more
interactive and interesting to my audience. However to make these parts move I had to
make a range of different layers as seen on the right. For example to make the campfire
effect I made three different campfires where the flames were all slightly different. On
one frame the first campfire would be shown while the others are hidden then on the
next frame the second campfire would be seen while the others were hidden and so on.
To hide layers simply click on the eyes on the left of the layer to make them appear and
disappear on the selected layer.
Process
Process
After I made the background and environment I moved on to making my character and his
walking cycle. First using the pencil tool I made my character however I did this 3 times and
each time my characters feet would be in a slightly different spot so that when you’re going
through the frames at a certain speed it looks like the character is walking (the same
technique I used when making my campfire effect). You can see my character and how I have
slightly changed him each time in the bottom left. I used three different characters instead of
just two to try make my characters walk cycle slightly smoother however I don’t think that
really worked because how little my character was, because of how little my character was
this meant that I couldn't make a very detailed character with a visually appealing walk cycle
and I couldn't make my character match the detailed environment that he is in, overall
making my character seem out of place and unusual. To make my character I first opened
another Photoshop document so that I could clearly see the animation and how it looked, I
then copied and pasted my character 3 times onto 3 different layers and change the position
of my characters legs/feet on each one so it looks like his legs are moving. Once I got my
walking cycle I dragged these copies of my character onto my other program.
Process
Once I had finished making my animations, environments and features of my game, I moved
onto adding the audio onto my game. I did this by using the website beepbox to make my music
in the background and to add the sound effects in my game. For my music I stuck to a positive
beat to match the quick pace theme that I am going for my game to make it more intense and
enjoyable for my audience. To do this I mainly stuck to using notes on the blue pages because
they had the highest pitch notes rather then using deep ones of the yellow and red ones which
have much deeper tones. Once I had got my music done I used the grey notes to make my
sound effect for things such as my character jumping and the collecting coin sound effect. I then
exported my sound effects, music and video of my game
onto premier pro and attached the music onto the video
as well as putting the sound effects in the relevant points
in the video where they're needed to make the final
product.

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6. production reflection

  • 2. Process The first thing that I did was make the environment and background (as seen on the next page) so that I had a base design to be able to work with and know where certain parts of my background would go such as how elevated my trees need to be, where the wildlife and obstacles need to go etc. To do this I used the pen tool and a range of different shades to make the ground look a lot more visually attractive and allow it to have more depth to it making my game look more professional and interesting to the audience. I did this by using 3 different shades of brown to symbolize different layers of dirt, bits of stone to make the ground look more realistic and small pixels of pink that look like worms to give the player the feeling that the game they’re playing is alive. Once I had done this I started working on the background where I used the same idea of shades, wildlife and objects such as the campfire. These features such as making the campfire crackle, birds moving and coins moving helped to add to that feeling of the game being more interactive and interesting to my audience. However to make these parts move I had to make a range of different layers as seen on the right. For example to make the campfire effect I made three different campfires where the flames were all slightly different. On one frame the first campfire would be shown while the others are hidden then on the next frame the second campfire would be seen while the others were hidden and so on. To hide layers simply click on the eyes on the left of the layer to make them appear and disappear on the selected layer.
  • 4. Process After I made the background and environment I moved on to making my character and his walking cycle. First using the pencil tool I made my character however I did this 3 times and each time my characters feet would be in a slightly different spot so that when you’re going through the frames at a certain speed it looks like the character is walking (the same technique I used when making my campfire effect). You can see my character and how I have slightly changed him each time in the bottom left. I used three different characters instead of just two to try make my characters walk cycle slightly smoother however I don’t think that really worked because how little my character was, because of how little my character was this meant that I couldn't make a very detailed character with a visually appealing walk cycle and I couldn't make my character match the detailed environment that he is in, overall making my character seem out of place and unusual. To make my character I first opened another Photoshop document so that I could clearly see the animation and how it looked, I then copied and pasted my character 3 times onto 3 different layers and change the position of my characters legs/feet on each one so it looks like his legs are moving. Once I got my walking cycle I dragged these copies of my character onto my other program.
  • 5. Process Once I had finished making my animations, environments and features of my game, I moved onto adding the audio onto my game. I did this by using the website beepbox to make my music in the background and to add the sound effects in my game. For my music I stuck to a positive beat to match the quick pace theme that I am going for my game to make it more intense and enjoyable for my audience. To do this I mainly stuck to using notes on the blue pages because they had the highest pitch notes rather then using deep ones of the yellow and red ones which have much deeper tones. Once I had got my music done I used the grey notes to make my sound effect for things such as my character jumping and the collecting coin sound effect. I then exported my sound effects, music and video of my game onto premier pro and attached the music onto the video as well as putting the sound effects in the relevant points in the video where they're needed to make the final product.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.