2. Overview
• To design an adventure game in first person
perspective of a character walking through a
dream-like maze and collecting gold ‘token’
bears. The bears are ‘portals’ into different
realities and time-scapes which are
represented by the different levels.
3. The player enters the maze on the screen with
the objective of finding the golden bear
4. The player has to reach the golden bear before
the topiary bears catch the player.
The topiary bears wander around the maze
hunting the player.
5. The real toy teddy bear must be scanned in order to
show the bear on the screen when prompted.
6. • The bear should show up on
the screen if it’s there.
• If it’s not, a message will
pop up and they have to
scan somewhere else.
• The scan will use up ‘energy’
on a meter, which will refill
periodically as the player
walks in the maze.
• The scan will cause the
player to lose honey and the
scent makes them more
susceptible to attack by the
lumbering bears
7. • If a bear does show up, and it’s a Wooden
bear like the one shown, the maze will be
altered.
8. The outside of the maze would be shown in an
aerial view, appearing to change in its structure.
Paths would close up and others open.
9. Should the player scan in the right spot of the
maze, the golden bear will show, and they can
advance to the next level.
10. After which the player would be transported to
a different time and an alternative world
represented by another level.
In this instance, the cloud level.
11. • If the player is caught by one of the topiary bears,
the game’s over.
• If the player reaches the top level and finds the
final golden bear, they can scan it- it takes them
to a website and they can receive a prize.
12. • In development, I have considered multiple
levels including fire, buildings, cityscape and
ice mazes.
• Another level of complexity will involve more
players being in the maze in the same game
but different time frames. The other online
players would appear as ghosts in the maze
coming and going through the fabric of the
maze.
13. • Teddy scanned in
ScanEx
• Animated test in
Unity
• Modelled maze
in 3DstudioMax
• Clips trimmed in
Sony Vegas
• Animated in
Flash