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Evaluation
Jack Lowes
Research
My research focused mainly on the
front covers of many magazines.
Although there was one section that
did slightly cover a double page spread
I feel like I should have added more
notes covering them as the double
page spread in my final product felt
very bland and disjointed. I did
however make many notes on various
different magazine covers referencing
locations, angles, colours, cover lines,
text and audience. This helped me to
understand some of the repeated
elements which aided in my final
creations development and I will use
this approach in the future.
Planning
I think my planning included a lot of detail which helped me
to create my final product. My mood board had a variety of
colors and clothing styles which helped to inspire the further
work. Perhaps it would have been an improvement to add
more images relative to a magazine e.g. a front cover that
had an ambient / attention seeking color choice. This may
have further helped me to attempt a more interesting color
pallet and page layout. In the future I will try to create even
more variety in a mood board attempting to cover all design
and structural choices relevant to the work I will be doing.
The mind map was one of the more lacking areas in the
planning. It focused only on the photoshoot, the model and
his outfits. The project was to create a magazine cover and
one double page spread so when both of those were never
mentioned in the mind map I would imagine that it directly
impacted how I thought about approaching the task when it
was time for production. If there was a mind map dedicated
to the layout, contents, color combinations etc. of the
magazine I think the final product would have been a higher
quality of work and ultimately look more professional. In my
own future work I will make sure to create individual mind
maps for certain relevant concepts.
Time Management
My time management was in a very strange place. I didn’t end up sticking to my
schedule however I still managed to complete my product without stressing out for
time. Instead of starting my final production stage on the 3rd week as I was supposed
to I started on my production experiments as I was behind previously on written work
due to open days. I ended up using this time to try out and learn different photoshop
techniques and then start my work the following week. At first glance this looks like I
had put myself at a huge disadvantage however even though I only had the week to
start and finish the production it was the perfect amount of time to do so. Altogether I
managed to not only complete the product exactly how I wanted  expected and I
managed to also teach myself some new techniques that I can further use in future
work. It might also be a good idea to stick to my schedule as efficiently as possible in
the future to prevent any problems that could arise from not doing so e.g.not
Technical Qualities
Existing product My product
Masthead on the top of the page. The existing product overlaps
and weaves it into the rest of the design where as mine stands
on its own. integration into the design could have lead to a
more interesting cover page
Labels aren't
present in the
existing
product. They
have a place but
weren't
implemented
well here. They
don’t look like
part of the
design
The existing
product
borders the
work where
as my work
covers the
page fully. My
product looks
a little packed
and clunky
and this could
be one of the
reasons why.
Cover lines on both products. The underlining on mine is to
thick but otherwise I think it works.
Technical Qualities
Headlines. Existing
product blends
over the picture
where as my
product sets in a
box. I think both
work well.
Both pages fill
with an whole
image. Mine is
“bordered” with
the white of the
page. I like the
design have the
blank spaces are
definitely
noticeable
In the existing
product the
images correlate
on both pages
and work with
each other. This
isn’t present in
my work and it
makes the design
feel a little more
random / messy.
My product
Existing product
Aesthetic Qualities
Logo and masthead
look more styled for a
[gaming magazine]
The font on the headlines is
appealing to look at and works
with the rest of the area.
The labels aren’t appealing to look
at and also steal some of the
attention just because they look so
out of place.
Not to sure about the italics. It draws
attention to the advertisement but I'm not
sure if it fits.
The font could be a little more
blocky but not bold.
Audience Appeal
Designer / expensive clothes
attract target audience drawn to
material wealth
Bold font draws attention
to the article
Cover line draws in audience to
find out more
Flashy masthead draws attention
from the audience

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7. evaluation(1)

  • 2. Research My research focused mainly on the front covers of many magazines. Although there was one section that did slightly cover a double page spread I feel like I should have added more notes covering them as the double page spread in my final product felt very bland and disjointed. I did however make many notes on various different magazine covers referencing locations, angles, colours, cover lines, text and audience. This helped me to understand some of the repeated elements which aided in my final creations development and I will use this approach in the future.
  • 3. Planning I think my planning included a lot of detail which helped me to create my final product. My mood board had a variety of colors and clothing styles which helped to inspire the further work. Perhaps it would have been an improvement to add more images relative to a magazine e.g. a front cover that had an ambient / attention seeking color choice. This may have further helped me to attempt a more interesting color pallet and page layout. In the future I will try to create even more variety in a mood board attempting to cover all design and structural choices relevant to the work I will be doing. The mind map was one of the more lacking areas in the planning. It focused only on the photoshoot, the model and his outfits. The project was to create a magazine cover and one double page spread so when both of those were never mentioned in the mind map I would imagine that it directly impacted how I thought about approaching the task when it was time for production. If there was a mind map dedicated to the layout, contents, color combinations etc. of the magazine I think the final product would have been a higher quality of work and ultimately look more professional. In my own future work I will make sure to create individual mind maps for certain relevant concepts.
  • 4. Time Management My time management was in a very strange place. I didn’t end up sticking to my schedule however I still managed to complete my product without stressing out for time. Instead of starting my final production stage on the 3rd week as I was supposed to I started on my production experiments as I was behind previously on written work due to open days. I ended up using this time to try out and learn different photoshop techniques and then start my work the following week. At first glance this looks like I had put myself at a huge disadvantage however even though I only had the week to start and finish the production it was the perfect amount of time to do so. Altogether I managed to not only complete the product exactly how I wanted expected and I managed to also teach myself some new techniques that I can further use in future work. It might also be a good idea to stick to my schedule as efficiently as possible in the future to prevent any problems that could arise from not doing so e.g.not
  • 5. Technical Qualities Existing product My product Masthead on the top of the page. The existing product overlaps and weaves it into the rest of the design where as mine stands on its own. integration into the design could have lead to a more interesting cover page Labels aren't present in the existing product. They have a place but weren't implemented well here. They don’t look like part of the design The existing product borders the work where as my work covers the page fully. My product looks a little packed and clunky and this could be one of the reasons why. Cover lines on both products. The underlining on mine is to thick but otherwise I think it works.
  • 6. Technical Qualities Headlines. Existing product blends over the picture where as my product sets in a box. I think both work well. Both pages fill with an whole image. Mine is “bordered” with the white of the page. I like the design have the blank spaces are definitely noticeable In the existing product the images correlate on both pages and work with each other. This isn’t present in my work and it makes the design feel a little more random / messy. My product Existing product
  • 7. Aesthetic Qualities Logo and masthead look more styled for a [gaming magazine] The font on the headlines is appealing to look at and works with the rest of the area. The labels aren’t appealing to look at and also steal some of the attention just because they look so out of place. Not to sure about the italics. It draws attention to the advertisement but I'm not sure if it fits. The font could be a little more blocky but not bold.
  • 8. Audience Appeal Designer / expensive clothes attract target audience drawn to material wealth Bold font draws attention to the article Cover line draws in audience to find out more Flashy masthead draws attention from the audience

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows