2. Process
The process of this game was very
simple. First, I gave my game a
grey background to give a spooky
affect on my audience. Then, I
created little ledges for my ghost
to jump onto and made some of
them a lighter colour to represent
the faulty ledges. Next, I created
the red square which is a safe
house for my ghost to go towards
without getting killed. After, I
drew my ghost to move. Finally, I
set up the animation frame and
started to move my ghost to the
places I wanted it to go.
3. Reflection
• What elements of your experiments will you
include in your final product? I will include
using Photoshop, use a character and create a
background again with props.
• Refer to the brief: Ghost Game
I think my ghost game is mainly adventure and
risk, because the ghost has to jump from ledge
to ledge and make it to the safe square.
Editor's Notes
Discuss the tools and processes used in your experiments