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Experiments
Your Name
Process
• These are my production experiments, as you can see I
have five objects that I might use in my game.
• The 1st object is a ghost/ this is the thing the character
needs to try and catch. The ghost is black instead of
white because it shows the darkness that is in the ghost.
• The 2nd object is a ghost, this ghosts job is to try and
jump along the jumping puzzle. I gave the ghost a bright
colour because I wanted to show that this ghost is
friendly.
• The 4th object is the blocks that ghost jump on , these
blocks allow the ghost to jump on and transport himself
to another place on the map. This is the only route the
ghost could use. This could be easier for some people as
they know what rout to take and how far they need to
jump.
• The 3rd object is the background, this background gives
the game some depth instead of a plain background
which would be very boring. I added these stars in to
make it more interesting. The stars are grey because I
want them to stand out in the dark background that is
behind it, not all the stars are the same size.
• The 6th object is a gold heart, I have made a gold heart
because if the ghost collects this then he can live
forever, or he can use it for cosmetic reasons to make
the character look cool, like putting it in the middle of
himself.
• The 5th object is the floor, this is what the ghost will be
starting on, I chose green because it shows that you are
outside. I like these colours because they are not to
bright but also not very dark. Green also matches well
with the other colours like the grey and brown.
• The tools I used to create these things where the pencil
tool. This is the most easiest way create these things
because you can place your pixels individually
Reflection
• What elements of your experiments will you
include in your final product? The main elements I will include in my
final experiments will be the dark colours and mainly colours that have connotations to darkness and
anger and destruction, this is because I want to create a horror game that is spooky but is still fun to enjoy.
I want to keep the pixel side to this game which will most definitely keep the fun side to the game
– I decided to change my game overall from a flappy bird
style of game to a pacman style of game, this is because I
felt making a flappy bird style would be to easy

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3. production experiments(2)

  • 2. Process • These are my production experiments, as you can see I have five objects that I might use in my game. • The 1st object is a ghost/ this is the thing the character needs to try and catch. The ghost is black instead of white because it shows the darkness that is in the ghost. • The 2nd object is a ghost, this ghosts job is to try and jump along the jumping puzzle. I gave the ghost a bright colour because I wanted to show that this ghost is friendly. • The 4th object is the blocks that ghost jump on , these blocks allow the ghost to jump on and transport himself to another place on the map. This is the only route the ghost could use. This could be easier for some people as they know what rout to take and how far they need to jump. • The 3rd object is the background, this background gives the game some depth instead of a plain background which would be very boring. I added these stars in to make it more interesting. The stars are grey because I want them to stand out in the dark background that is behind it, not all the stars are the same size. • The 6th object is a gold heart, I have made a gold heart because if the ghost collects this then he can live forever, or he can use it for cosmetic reasons to make the character look cool, like putting it in the middle of himself. • The 5th object is the floor, this is what the ghost will be starting on, I chose green because it shows that you are outside. I like these colours because they are not to bright but also not very dark. Green also matches well with the other colours like the grey and brown. • The tools I used to create these things where the pencil tool. This is the most easiest way create these things because you can place your pixels individually
  • 3. Reflection • What elements of your experiments will you include in your final product? The main elements I will include in my final experiments will be the dark colours and mainly colours that have connotations to darkness and anger and destruction, this is because I want to create a horror game that is spooky but is still fun to enjoy. I want to keep the pixel side to this game which will most definitely keep the fun side to the game – I decided to change my game overall from a flappy bird style of game to a pacman style of game, this is because I felt making a flappy bird style would be to easy

Editor's Notes

  1. Discuss the tools and processes used in your experiments