Over the course of a project or product design small assumptions and poor decisions can accumulate. Smart teams invest time to research and plan early using rapid UI prototyping. Combined with usability studies and research, prototypes help teams move in an educated direction.
10. WHAT TO RESEARCH?
• Are there direct competitors?
• Has someone else developed one of your features?
• Is there an app that feels like your product?
• Who is making money?
• Who would want to use this?
17. WHAT TO INCLUDE
WHERE SHOULD WE SPEND THE TIME TELLING
THE STORY?
18. GOOD TO INCLUDE
• Key Features
• Differentiating Features
• Sexy Features
• Table-stakes Features
• Tip of the Hat Features
19. WHAT TO EXCLUDE
WHAT ELEMENTS ARE ALREADY LEARNED OR ADD
NOTHING TO THE STORY?
20. EXCLUDE OR DIE
• Common Elements
• Known Elements
• Difficult Features
• Broken Flows
• Deadends
21. JOBS TO BE DONE
DEFINE SIMPLE JOBS USERS NEED TO
ACCOMPLISH AS A START
22. THE POINT OF JTDB
• Define singular needs that can be solved
• Think in things a user is needing to accomplish
• Change your perspective fully to problem solving
• Keep things segmented well
• Keeps the focus on the user ( you are not the user )
23. MORE ON JTBD
• MailChimp - Aarron Walter
• Clay Christensen’s Milkshake Marketing
• Official JTBD Site
• Just Enough Research from A Book Apart
• The Google Machine