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Game Thinking
Game Thinking
THREE POWERFUL IDEAS
to help investors make smart decisions
gamethinking.io
received
contradictory
advice?
Have you ever
been swayed
by polished
visuals?
Have you ever
struggled to
figure out what
MVP to build?
Have you ever
Game Thinking
I HAVE
Game Thinking
Amy Jo Kim, Ph.D.

Game Designer
Startup Coach
Author
I help startups, game studios & global brands 

build deep engagement from the ground up
Back in 2007, a startup was born
innovative, award-winning design
1000 true fans
Growth Time!
Build a platform
for brain games
Turn your game into a
hidden-object engine
Develop the engine &
build related games
for verticals
Double-down on
Facebook & go viral
Dump my co-founder & take a
high-paid job at a gaming startup
Sell to a competitor
X
Learn from success
Run tiny, low-fidelity experiments 

to find the fun & develop a beachhead
Learn from Failure
Solve a real problem 

for a small, high-need group
THREE POWERFUL LESSONS
Find & leverage
your Superfans
THREE POWERFUL LESSONS
1
Game Thinking Quotes
“Build something just a
few people want - even
if most people don’t get
it right away”

Paul Buchheit
Partner, Y-Combinator
When the game was further along, we DID test our ideas with these casual
gamers. But in the early days, it was our super-fans who helped us bring the
game to life. In a very real sense, those hard-core music gamers were our
co-creators -- our collaborators — able to see what our crude mockups and
simple artwork could become, and — crucially — give us actionable
feedback on how to make it better.
rhythm game nerds
comfortable with Alpha
simulation enthusiasts
who love to make things
stay-at-home parents who’ve
recently left the workforce
Game development team working

from different locations
Don’t fall
for the
TAM myth
Game Thinking Quotes
CHASMSTART NOT 
To cross the chasm…
Game Thinking Quotes
To go after a large market,
FIRST win the hearts of
early high-need customers
HOT TIP
Find & leverage
your Superfans
Test & iterate early
in rough form
THREE POWERFUL LESSONS
1 2
Game Thinking Quotes
“You can use an eraser
on the drafting table or
a sledgehammer on the
construction site.”
Frank Lloyd Wright
Architect
Beware the
siren song
of
seductive
mockups
Discover what’s
wrong as quickly
as possible
Look for signs of iterative development
Find an existing habit to piggyback on
Test your high-risk assumptions
Game Thinking Quotes
Run experiments to find out
what’s WRONG with your idea –

as well as what’s RIGHT with it
HOT TIP
Build engagement
from the inside out
Test & iterate early
in rough form
Find & leverage
your Superfans
THREE POWERFUL LESSONS
1 2 3
Game Thinking Quotes
Upgrade your user, not
your product… make
people better at something
they want to get better at.
Kathy Sierra
Author, Headfirst Series
Engage your customer on a path to mastery
skill-building
feedback
repeatable,
pleasurable
activity
progress &
investment
cues &
triggers
cues &
triggers
internal
situational
external
engaged
MASTERY
HABIT-BUILDING
ONBOARDING
DISCOVERY
Repeatable
pleasurable
activity
Skill-building
feedback
Progress &
investment
Cues &
Triggers
Build & test your Day 21 Habit FIRST
Game Thinking Quotes
Slack started with a simple, stripped-down 

Learning Loop
skill-building
feedback
repeatable,
pleasurable
activity
progress &
investment
cues &
triggers
cues &
triggers
internal
situational
external
engaged
MASTERY
HABIT-BUILDING
ONBOARDING
DISCOVERY
skill-building
feedback
repeatable,
pleasurable
activity
progress &
investment
cues &
triggers
cues &
triggers
Learning
Loop
So did
Rock Band
So did
The Sims
So did
Covet Fashion
The best
MVP is a
Learning
Loop AKA
Day 21 habit
Game Thinking Quotes
Wanna build a habit? Bring your idea
to life with a low-fidelity Learning Loop
HOT TIP
Build engagement
from the inside out
Test & iterate early
in rough form
Find & leverage
your Superfans
THREE POWERFUL LESSONS
to help investors make smart decisions
Want more?
gamethinking.io/quiz
GET YOUR CUSTOM INNOVATION CHEATSHEET
Game Thinking
Thank You
gamethinking.io
amyjokim@gamethinking.io

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