Instructional Design Concepts<br />
ADDIE Modelhttp://www.learning-theories.com/addie-model.html<br />The generic term for the five-phase instructional design...
ADDIE Model<br />The five phases of ADDIE are as follows: <br />Analysis<br />Design<br />Develop<br />Implementation<br /...
Analysis<br />During analysis, the designer identifies the learning problem, the goals and objectives, the audience’s need...
Design<br />A systematic process of specifying learning objectives.  Detailed storyboards and prototypes are often made, a...
Development<br />The actual creation (production) of the content and learning materials based on the Design phase.<br />
Implementation<br />During implementation, the plan is put into action and a procedure for training the learner and teache...
Evaluation<br />This phase consists of (1) formative and (2) summative evaluation. Formative evaluation is present in each...
Gagne’s Nine Events of Instructionhttp://www.e-learningguru.com/articles/art3_3.htm<br />Instructional Event<br />Gain att...
Story Boarding<br />What<br />Who<br />How<br />Where<br />When<br />
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Instructional Design Concepts

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  • Hello! I congratulate you for your excellent presentation. It’s really interesting. Here is a related presentation that you might find it to be useful.
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  • Wish I could take full credit 'but' the information came straight from the sites listed in the presentation ;-)
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Instructional Design Concepts

  1. 1. Instructional Design Concepts<br />
  2. 2. ADDIE Modelhttp://www.learning-theories.com/addie-model.html<br />The generic term for the five-phase instructional design model consisting of Analysis, Design, Development, Implementation, and Evaluation.  Each step has an outcome that feeds into the next step in the sequence.  There are probably over 100+ different variations of the generic ADDIE model.<br />
  3. 3. ADDIE Model<br />The five phases of ADDIE are as follows: <br />Analysis<br />Design<br />Develop<br />Implementation<br />Evaluation<br />
  4. 4. Analysis<br />During analysis, the designer identifies the learning problem, the goals and objectives, the audience’s needs, existing knowledge, and any other relevant characteristics.  Analysis also considers the learning environment, any constraints, the delivery options, and the timeline for the project.<br />
  5. 5. Design<br />A systematic process of specifying learning objectives.  Detailed storyboards and prototypes are often made, and the look and feel, graphic design, user-interface and content is determined here.<br />
  6. 6. Development<br />The actual creation (production) of the content and learning materials based on the Design phase.<br />
  7. 7. Implementation<br />During implementation, the plan is put into action and a procedure for training the learner and teacher is developed.  Materials are delivered or distributed to the student group. After delivery, the effectiveness of the training materials is evaluated.<br />
  8. 8. Evaluation<br />This phase consists of (1) formative and (2) summative evaluation. Formative evaluation is present in each stage of the ADDIE process. Summative evaluation consists of tests designed for criterion-related referenced items and providing opportunities for feedback from the users.  Revisions are made as necessary.<br />
  9. 9. Gagne’s Nine Events of Instructionhttp://www.e-learningguru.com/articles/art3_3.htm<br />Instructional Event<br />Gain attention <br />Inform learners of objectives <br />Stimulate recall of prior learning <br />Present the content <br />Provide &quot;learning guidance&quot; <br />Elicit performance (practice) <br />Provide feedback <br />Assess performance <br />Enhance retention and transfer to the job <br />Internal Mental Process<br />Stimuli activates receptors <br />Creates level of expectation for learning <br />Retrieval and activation of short-term memory <br />Selective perception of content <br />Semantic encoding for storage long-term memory <br />Responds to questions to enhance encoding and verification <br />Reinforcement and assessment of correct performance <br />Retrieval and reinforcement of content as final evaluation <br />Retrieval and generalization of learned skill to new situation <br />
  10. 10. Story Boarding<br />What<br />Who<br />How<br />Where<br />When<br />

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