This document discusses an interactive media design course at ELTE University in Hungary. The course utilizes a variety of technology tools and resources to create an enjoyable and personalized learning experience for students. It focuses on topics like data visualization, interaction design, and game design. Students are provided with digital materials, communication tools, and learning apps to support project-based and collaborative work. Tablets are configured and educational apps installed to facilitate smart learning in and out of the classroom. Several virtual reality and augmented reality projects are highlighted that were created by students, including a virtual museum guide, virtual cafe, and virtual university building.
These lesson plans include a set of sequentially organised tasks and use digital tools appropriate for the potential development of 21st century skills.
The content and activities included challenge students to use ICT tools for learning, communication, collaboration and knowledge construction. The lesson plan design is inspired by the pedagogical model proposed in the Future Classroom Toolkit (FCT) http://fcl.eun.org/toolkit. The lessons can be adapted for use in a single school, or for collaboration with schools from the same or from different countries. The final product could be a digital artefact (website, audio, blog, video) in a foreign language related to one of the themes.
Assessment is formative, conducted through feedback triggered by the teacher on products created and reflections recorded by students.
Open Educational Resources, relation with FLOSS; a pilot program for Romanian teachers about using OER and new technologies in education
Presentation at eLiberatica, Brasov, Romania - 2007
Citations: http://scholar.google.com/scholar?q=%22Open+Educational+Resources+and+FLOSS%22+holotescu&btnG=&hl=en&as_sdt=0%2C5
Without being exhaustive, the following table offers a wide range of tools and technologies that can be used by students and teachers to make teaching and learning more interactive.
Open management education and social software20110407Jan Pawlowski
how to use open content / open educational resources for management education using social software tool? OpenScout (www.openscout.net) provides access to thousands of hours to freely available management contents - we discuss how to utilize social software in learning scenarios as well as for the adaptation of learning materials
These lesson plans include a set of sequentially organised tasks and use digital tools appropriate for the potential development of 21st century skills.
The content and activities included challenge students to use ICT tools for learning, communication, collaboration and knowledge construction. The lesson plan design is inspired by the pedagogical model proposed in the Future Classroom Toolkit (FCT) http://fcl.eun.org/toolkit. The lessons can be adapted for use in a single school, or for collaboration with schools from the same or from different countries. The final product could be a digital artefact (website, audio, blog, video) in a foreign language related to one of the themes.
Assessment is formative, conducted through feedback triggered by the teacher on products created and reflections recorded by students.
Open Educational Resources, relation with FLOSS; a pilot program for Romanian teachers about using OER and new technologies in education
Presentation at eLiberatica, Brasov, Romania - 2007
Citations: http://scholar.google.com/scholar?q=%22Open+Educational+Resources+and+FLOSS%22+holotescu&btnG=&hl=en&as_sdt=0%2C5
Without being exhaustive, the following table offers a wide range of tools and technologies that can be used by students and teachers to make teaching and learning more interactive.
Open management education and social software20110407Jan Pawlowski
how to use open content / open educational resources for management education using social software tool? OpenScout (www.openscout.net) provides access to thousands of hours to freely available management contents - we discuss how to utilize social software in learning scenarios as well as for the adaptation of learning materials
Design for learning: communities and flexible design processesdavinia.hl
DESIGN FOR LEARNING: COMMUNITIES AND FLEXIBLE DESIGN PROCESSES
U. Sydney, CoCo Research Seminar
In this seminar, the presenter will deliver a short overview of the learning-technologies research being conducted by the Department of Infomation and Communication Technologies of the Universitat Pompeu Fabra in Barcelona. The focus will be the results of the METIS European inservice teacher-training project, which aims at promoting the adoption of design approaches enabling educators to act as (co-)designers of sound (technology-supported) learning activities. The presenter, Associate Professor Davinia Hernández-Leo will, in particular, introduce the Integrated Learning Design Environment (ILDE), a community environment that integrates:
- co-design support for educator communities
- learning design editors following different authoring and pedagogical approaches
- interface for deployment of designs on mainstream virtual-learning environments.
ILDE has been used in a variety of community contexts, each of them applying different design processes supported by combinations of selected integrated tools.
http://sydney.edu.au/education_social_work/news_events/events/2015/Semester-One/design-for-learning.shtml
Interactive Technologies Group GTI, ICT Department, UPF
The Human Side of Technologies
Technology for adult learning, digital media literacy.
http://gti.upf.edu
Emerging Technologies in Education. Conceiving and Building a Microblogging P...Carmen Holotescu
PhD Thesis, Magna cum laude
Full thesis at https://www.researchgate.net/publication/260436339_Emerging_Technologies_in_Education._Conceiving_and_Building_a_Microblogging_Platform_for_Formal_and_Informal_Learning.
Design for learning: communities and flexible design processesdavinia.hl
DESIGN FOR LEARNING: COMMUNITIES AND FLEXIBLE DESIGN PROCESSES
U. Sydney, CoCo Research Seminar
In this seminar, the presenter will deliver a short overview of the learning-technologies research being conducted by the Department of Infomation and Communication Technologies of the Universitat Pompeu Fabra in Barcelona. The focus will be the results of the METIS European inservice teacher-training project, which aims at promoting the adoption of design approaches enabling educators to act as (co-)designers of sound (technology-supported) learning activities. The presenter, Associate Professor Davinia Hernández-Leo will, in particular, introduce the Integrated Learning Design Environment (ILDE), a community environment that integrates:
- co-design support for educator communities
- learning design editors following different authoring and pedagogical approaches
- interface for deployment of designs on mainstream virtual-learning environments.
ILDE has been used in a variety of community contexts, each of them applying different design processes supported by combinations of selected integrated tools.
http://sydney.edu.au/education_social_work/news_events/events/2015/Semester-One/design-for-learning.shtml
Interactive Technologies Group GTI, ICT Department, UPF
The Human Side of Technologies
Technology for adult learning, digital media literacy.
http://gti.upf.edu
Emerging Technologies in Education. Conceiving and Building a Microblogging P...Carmen Holotescu
PhD Thesis, Magna cum laude
Full thesis at https://www.researchgate.net/publication/260436339_Emerging_Technologies_in_Education._Conceiving_and_Building_a_Microblogging_Platform_for_Formal_and_Informal_Learning.
Dezvoltarea Eco-sistemului Educatie Digitala UPTDiana Andone
Dezvoltarea Eco-sistemului Educatie Digitala UPT, experienta UPT in constructia educatiei digitale
prezentata de Diana Andone, UPT
la Workshopul "Experiența privind educația online la nivel universitar în România. Provocări și perspective viitoare: organizata de Asociatai Tine de Noi, 9 iulie 2020, online
Very common tools can be used in Education,
This slide present the basic ideas and suggest teacher how to start.
This slide was presented in WRC Pokhara.......
The presentation shows 5 main trends for e-learning - it is a starting point for discussions, slides can be re-used for workshops on trend identification and roadmapping
"Az egyetemi képzés és a közoktatás összefonódási lehetőségei az IKT innováció előségítésében"
XXI. Multimédia az oktatásban és II. IKT az oktatásban konferencia, Szabadka 2015.
A prezentáció bemutatja a Sumsung Smart School projektet Jászfényszarun.
A végén lévő videolinkek jól illusztrálják hogyan használják a tanárok a tableteket 3 hónappal a tabletes tanítás megkezdése után.
A projekt elnyerte az International E-learning Award gold medal (IELA 2014) http://www.ielassoc.org/awards_program/past_winners.html
Presentation introduces Samsung Smart School project at Jászfényszaru, Hungary.
Video link at the end illustrates how teachers used tablets in classes just 3 months after starting their lessons with children.
Project won International E-learning Award gold medal from IELA in 2014 http://www.ielassoc.org/awards_program/past_winners.html
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
2. INTERACTIVE MEDIA DESIGN COURSE
Introduction
Data visualization
Interaction design
User interfaces
Multimedia design
Digital narratives
Learning media
Museum technologies
Game design
Bewildering codes
Virtual worlds
Mobile technologies
Technology
rich
Plentiful resources
Choices can be aligned with preferences and
requirements
3. STUDENTS – REQUIREMENTS - TOOLS
Digital materials– specially made or OER
Frame– Wordpress, …
Presentations– YouTube, Prezi, SlideShare, …
Further readings– Diigo, Delicious, Scoop.it, …
Updates– Twitter, Hootsuit, …
Communication– Piazza, FaceBook, Google
Hangout …
Brainstorming– Lino.it, Padlet, …
Project progress– Trello, …
Profesional profil & Network– LinkedIn
Multi-
disciplinary
Mash-Up of Web 2.0 tools in LMS
Learning outcomes include:
- basic understanding of three chosen
themes,
- user level awareness for all projects
developed
- a personalized developer role within
one project.
Collaborative design of an interactive
media model for formal or informal
learning
Personalization,
orientation
5. Setting-up
portal
for teachers Preparing useful resources and support
Prepared BY students FOR students
PORTAL
for students
Preparing useful
resources and support
for Enjoyable Learning
8. PREPARING TEACHERS, STUDENTS & RESOURCES
Design
Prepare &
mentor courses
Project work during semester & summer internship
Community Forums
Course Materials
Open Educational Resources
Sharing Bookmarks
Offering Educational Apps for tablets
Offering Educational Web Tools
Journal of emerging educational tools
Synchronous Communication Tools
Networking
WALL
CRUMBS
TUTORIALS
EDUTAINMENT
FAQ
INFO
TWITTER
Community Wall
Blog Updates
How to use …
Enjoyable Learning
Frequently Asked Questions
Information
#WiLearnINF
9. CONFIGURING TABLETS
unique digital S-pen
5 MP camera
16 GB memory
microSD cardholder
10.1” touch screen
WiFi, GPS
Android OS v4.3
1.4 GHz processor
Bluetooth 4.0
connect to pen-drive
multitasking
stand and keyboard
… and more
SAMSUNG Galaxy Note 10.1
Responsive
Portal
Mentoring courses
Advising teachers in
activating learners
Preparing useful resources and support
Installing useful educational apps
17. IN THE REAL-VIRTUAL CONTINUUM
URhere
game
Various tools
Mixed Reality
Edutainment and useful apps
18. REFERENCES
Smart Learning at Univ. https://www.youtube.com/watch?v=Ix-j9o2Fv2k
Interactive Media Design http://intmedia.elte.hu/
wiLearn Portal http://wilearn.inf.elte.hu
Preparing for Smart Learning http://www.slideshare.net/Turcsi/tabula-cognita
Brainstorming https://prezi.com/hdltgwzfksy8
Edutainment: IP4ET https://prezi.com/xt3xcxzzaokm/
Virtual Museum Guide http://wilearn.inf.elte.hu/biology/index.html
Virtual C@fe https://www.youtube.com/watch?v=sBZ5aUfhiUE
Virtual Project Room https://www.youtube.com/watch?v=vx9kkCmv2rg
Virtual University Building http://wilearn.inf.elte.hu/virtualelte/WebPlayer/WebPlayer.html
Demo Developments https://www.youtube.com/watch?v=31QWshlXXTg https://prezi.com/rr__op-hiqt-/muzeum-a
Real-Virtual Continuum projects http://matchsz.inf.elte.hu/Vvprojekt/
Learning, Designing within the Real-Virtual
Continuum https://prezi.com/4mc8i6nkbwlr/
T@T Lab http://tet.inf.elte.hu/
Many thanks for all those who
contributed to these projects
In any form or way!
http://goo.gl/WNTXfR
Editor's Notes
Hello Everyone and welcome to my presentation!
I am Marta Turcsanyi-Szabo, head of T@T lab, associate professor at ELTE Universoty, Faculty of Informatics in Hungary.
I am going to talk about the “Crossroads in Designing through the Reality-Virtuality Continuum”.
I will relate my talk to systems development aiding teaching and learning.
The aim is to produce responsive Mash-Ups for personalized teaching, resulting in flexible, mobile learning environments,
bridging space and time for enjoyable learning experiences.
Please, find this presentation at the link of this QR code on SlideShare too.
I will make some further references at the end of the presentation with links to videos and readings about each slide.
The Interactive Media Development course-group embeds the design of interdisciplinary projects for K-12 schools,
Higher Education and museums supporting immersive learning experiences through interactive media.
The freely accessible course portal contains technology rich plentiful resources.
The course-group is offered for local Hungarian university students studying under different levels of Faculty programs
and international students within Science Without Borders Undergraduate, EIT ICT labs Masters program, and
Erasmus Mundus.
The web site contains 12 main themes to choose from with:
Introduction, Data visualization, Interaction design, User interfaces, Multimedia design, Digital narratives,
Learning media, Museum technologies, Game design, Bewildering codes, Virtual worlds, Mobile technologies.
Students can register for the course-group under different specific courses and choose topics according to their
preferences and course requirements.
Learning outcomes include:
basic understanding of three chosen themes (which should be mastered self-paced depending on interest
and specifics of course requirements the student registered for),
user level awareness of all projects produced during the semester and
a personalized developer role within one of the actual projects in collaboration with students from other disciplines
to produce an interactive media model for formal or informal learning purposes.
The multidisciplinary project work is done in collaboration through different Mash-Ups of Web 2.0 technologies.
The teacher orients students in a personalized way to be able to build on their previous knowledge,
develop individual progress and be able to fulfill the aimed project using emerging technologies in collaboration.
Project work used different internet tools for working and monitoring progress.
Digital materials– specially made or OER
Frame– Wordpress, …
Presentations– YouTube, Prezi, SlideShare, …
Further readings– Diigo, Delicious, Scoop.it, …
Updates– Twitter, Hootsuit, …
Communication– Piazza, FaceBook, Google Hangout …
Brainstorming– Lino.it, Padlet, …
Project progress– Trello, …
Profesional profil & Network– LinkedIn
The course-group just won a Tempus STEM prize for showing good practice in higher education approaching
industrial practices.
One of the complex projects “wiLearn at IK” (that is “we learn at Faculty of Informatics) will be explained in more details.
Students set up a portal for both teachers and students as support resources for enjoyable learning.
This portal is under continuous development and could produce a good model for our whole university and beyond.
The original idea was inspired by visiting Smart School at Jászfényszaru and analyzing the teacher preparation,
the learning process in K12 using interactive white-board and tablets with innovative pedagogical approach and support
resulting in enjoyable learning.
This project just won an International e-Learning Award in Mobile Learning from the International e-Learning Association
at the end of 2014.
Students were very motivated to be able to adapt the good practices into their own environment and situation at
higher education level.
Students analyzed related literature, relied on their own experiences & practices, and composed their own expectations.
Starting from scratch they went through a thorough brainstorming activity to be able to plan and adapt an environment
for their own needs.
During this process they used several technologies to test and prove their constructive application in education.
Some of the elements were already designed during project work, others were produced through the summer
internship program.
Elements of the developed portal were:
Piazza for communication forums
Sakai as LMS for course materials
Shared data-base for notes and OERs
Diigo to share bookmarks
Shared data-base to offer educational apps
An offer of educational web tools
Scoop.it journal for emerging tools in education
Hangout for synchronous communication
LinkedIn for networking
Padlet as community wall, Blog for news, tutorials, FAQ, Info pages and a Twitter feed, and of course lots of
Edutainment apps …
The portal used responsive design as students expected to come only with a tablet to university, supplementing the use
of labs for special programming purposes.
Professors assembled their digitized courses to be able to facilitate student learning as active participants.
Resources, support and educational apps were thus selected to function well on several tablet and mobile platforms.
The project used Samsung Galaxy Notes 10.1 and mirroring devices for projectors.
The unique S-pen and the ability to connect pen-drive or other backup devices proved to be a winning feature in
Higher Education environment.
Professors quickly accommodated to the use of tablets in class to enhance the teaching process.
Students could just jump into deeper learning without having any difficulties accommodating to the tablets.
A reference video link at the end will illustrate the practice shot during the Samsung – ELTE Soft project.
It is a custom at our Faculty to display in the corridors posters that were presented at conferences so that students –
while waiting on spot - can engage themselves getting acquainted with projects and thus consuming information about
research at the Faculty. Recently we produced extra media to extend the pictures on the posters and thus made the
inquiry more enjoyable, combining art with technology in form of interactions as an extra add-on dimension to the posters.
We actually call them IP4ET (when read aloud could refer to Internet protocol for E.T. - the Extra-Terrestrial) however
IP4ET is really the short for Interactive Poster for Exploring & Testing.
These posters show a typically well applicable form of learning interactive media, which can be produced and
re-produced very cheap as an artistic poster, yet it can also contain media elements not viewable otherwise.
These could be well used in class, in corridors. in the streets or gardens, at museums, public transportation spots,
health institutions or even office spaces. Their role is to engage viewers to explore (while awaiting for others or an event
to begin) aesthetics, informative content, and the technological overlay: QR codes and Augmented Reality (AR).
One such poster about drugs was developed by students for elementary school during the Interactive media course the
use of which was also illustrated in the Preparation for Smart Learning project.
The inquiry process added extra media elements (animations, videos, pictures) to explore the temptation and results of
using different drugs, which could thus start a discussion over the issues involving even the young generation to
be aware of risks.
The poster was also adapted in English and Portuguese versions to be explored by university students.
A virtual museum guide was created for the Biology and Paleontology Museum Collection within campus.
Its aim is to get some attention for the exhibits in the collection and be able to do some exploration before or after visiting
the site, thus making visitor want to investigate further in real world.
The structure was built on a Unity globe frame using panoramic pictures, navigation buttons and information windows.
A detailed inside and outside virtual mock-up of our university building was developed by students to use with different AR
applications and virtual reality builds in VRML. New students continuously re-developed alternatives of the world in Unity
for different purposes: to use auditoriums for lectures allowing writing on the board, developing elevators to go from one
floor to another, coke machines (no cokes for purchase yet :) , insert panoramic pictures for a view outside the scenery to
augment the virtual world, QR codes to reach professors for consultations, and of course professors sometimes asked for
special furniture inside their rooms. One of them even asked for a Jacuzzi :).
A recent version was just developed for tablets and mobiles, modifying the navigation features and providing additional
menu for teleportation. This version also inserted the interactive posters for additional exploration.
Students declared that the real building is not friendly enough for virtual activities, so they created a fantasy campus
setting up our own OpenSim grid. Several others contributed with elements to use the virtual world as a café.
Some students also set-up Interactive museum exhibits on computer science topics (exploring binary numbers and
different forms of sort algorithms) and others contributed with artistic expressions.
This world provides students with leisure facilities, meeting others off campus for communication and gaming.
But it also provides a platform as awareness of our Faculty, winning and recruiting students for STEAM education and
project work.
Another server was set up to support virtual project work using OpenQwaq to bridge universities or other partners.
A 2D platform was also developed as extension, allowing the quick up-and-down load of files as well as discussions to
happen on-the-fly.
Some teachers used this platform in blended classes and even set-up sessions for out of class consultations.
wiLearn portal was assembled to collect all the useful apps and services developed so far in projects to help digital
generation to enjoy and be catered for 21st century learning. Different apps for navigation and information, real 3D
structures using AR as overlay to get attention to studies in our Faculty, … etc., anything as technological fun, e.g.
belly dancing with Kinect. All using emerging technologies through mixed reality. Thus producing an environment
where students could declare in delight:
“wiLearn in the real-virtual continuum” which was actually produced by them, for themselves.
Here you can find all the references in more details with the list on contributors.
Many thanks for all those who contributed to these projects in any form or way!
T@T lab at ELTE University keeps on coordinating such projects for credits, providing relevant topics for students to
build their own portfolios.
The work is not done, but continues – a new set of students picked up on the ideas and keep working on new ones to
show-case their add-on values and produce collaboratively gadgets for the future.
Thank you for your attention!
You can access this presentation also in Slide-share through this QR code at http://goo.gl/WNTXfR
REFERENCES
Learning, Designing within the Real-Virtual Continuum https://prezi.com/4mc8i6nkbwlr/
Interactive Media Design http://intmedia.elte.hu/
wiLearn Portal http://wilearn.inf.elte.hu
Brainstorming https://prezi.com/hdltgwzfksy8
Edutainment: IP4ET https://prezi.com/xt3xcxzzaokm/
Preparing for Smart Learning http://www.slideshare.net/Turcsi/tabula-cognita
Smart Learning at Univ. https://www.youtube.com/watch?v=Ix-j9o2Fv2k
Virtual Museum Guide http://wilearn.inf.elte.hu/biology/index.html
Virtual C@fe https://www.youtube.com/watch?v=sBZ5aUfhiUE
Virtual Project Room https://www.youtube.com/watch?v=vx9kkCmv2rg
Virtual University Building http://wilearn.inf.elte.hu/virtualelte/WebPlayer/WebPlayer.html
Real-Virtual Continuum projects http://matchsz.inf.elte.hu/Vvprojekt/
Demo Developments https://www.youtube.com/watch?v=31QWshlXXTg https://prezi.com/rr__op-hiqt-/muzeum-aren