SlideShare a Scribd company logo
Responsive,
Mash-Up
Personalized
ELTE University Faculty of Informatics, HUNGARY
Flexible, Mobile,
Bridging space and time,
Enjoyable learning
INTERACTIVE MEDIA DESIGN COURSE
Introduction
Data visualization
Interaction design
User interfaces
Multimedia design
Digital narratives
Learning media
Museum technologies
Game design
Bewildering codes
Virtual worlds
Mobile technologies
Technology
rich
Plentiful resources
Choices can be aligned with preferences and
requirements
STUDENTS – REQUIREMENTS - TOOLS
Digital materials– specially made or OER
Frame– Wordpress, …
Presentations– YouTube, Prezi, SlideShare, …
Further readings– Diigo, Delicious, Scoop.it, …
Updates– Twitter, Hootsuit, …
Communication– Piazza, FaceBook, Google
Hangout …
Brainstorming– Lino.it, Padlet, …
Project progress– Trello, …
Profesional profil & Network– LinkedIn
Multi-
disciplinary
Mash-Up of Web 2.0 tools in LMS
Learning outcomes include:
- basic understanding of three chosen
themes,
- user level awareness for all projects
developed
- a personalized developer role within
one project.
Collaborative design of an interactive
media model for formal or informal
learning
Personalization,
orientation
TEMPUS STEM BEST PRACTICE “PRIZE” IN
HIGHER EDUCATION
Setting-up
portal
for teachers Preparing useful resources and support
Prepared BY students FOR students
PORTAL
for students
Preparing useful
resources and support
for Enjoyable Learning
PREPARING FOR SMART LEARNING
BRAINSTORMING
Literature Practice
Expectations
Collaborative
Knowledge
building
PREPARING TEACHERS, STUDENTS & RESOURCES
Design
Prepare &
mentor courses
Project work during semester & summer internship
Community Forums
Course Materials
Open Educational Resources
Sharing Bookmarks
Offering Educational Apps for tablets
Offering Educational Web Tools
Journal of emerging educational tools
Synchronous Communication Tools
Networking
WALL
CRUMBS
TUTORIALS
EDUTAINMENT
FAQ
INFO
TWITTER
Community Wall
Blog Updates
How to use …
Enjoyable Learning
Frequently Asked Questions
Information
#WiLearnINF
CONFIGURING TABLETS
unique digital S-pen
5 MP camera
16 GB memory
microSD cardholder
10.1” touch screen
WiFi, GPS
Android OS v4.3
1.4 GHz processor
Bluetooth 4.0
connect to pen-drive
multitasking
stand and keyboard
… and more
SAMSUNG Galaxy Note 10.1
Responsive
Portal
Mentoring courses
Advising teachers in
activating learners
Preparing useful resources and support
Installing useful educational apps
Supporting
portal
Teaching courses
With tablets
Learning in courses with tablets, taking notes,
using smart applications, Web 2.0 tools, LMS,
Social media, …
SMART LEARNING AT UNIVERSITY
EDUTAINMENT - IP4ET
Interactive Posters for Exploration & Testing (IP4ET)Augmented
Reality
Informal Learning
CREATING POSTERS FOR SCHOOLS USING AR
VIRTUAL MUSEUM GUIDE
Unity
Navigational Learning
Virtual Guide
VIRTUAL UNIVERSITY BUILDING
VRML
Unity
Virtual Reality
Augmented Virtuality
Navigation, guidance, consultation,
VIRTUAL C@FE
OpenSim
Communication,
Awareness,
Recruiting students
Leisure activities, self expression, meeting point
VIRTUAL PROJECT ROOM
OpenQwaq
Project work
Bridging Universities and other partners
IN THE REAL-VIRTUAL CONTINUUM
URhere
game
Various tools
Mixed Reality
Edutainment and useful apps
REFERENCES
Smart Learning at Univ. https://www.youtube.com/watch?v=Ix-j9o2Fv2k
Interactive Media Design http://intmedia.elte.hu/
wiLearn Portal http://wilearn.inf.elte.hu
Preparing for Smart Learning http://www.slideshare.net/Turcsi/tabula-cognita
Brainstorming https://prezi.com/hdltgwzfksy8
Edutainment: IP4ET https://prezi.com/xt3xcxzzaokm/
Virtual Museum Guide http://wilearn.inf.elte.hu/biology/index.html
Virtual C@fe https://www.youtube.com/watch?v=sBZ5aUfhiUE
Virtual Project Room https://www.youtube.com/watch?v=vx9kkCmv2rg
Virtual University Building http://wilearn.inf.elte.hu/virtualelte/WebPlayer/WebPlayer.html
Demo Developments https://www.youtube.com/watch?v=31QWshlXXTg https://prezi.com/rr__op-hiqt-/muzeum-a
Real-Virtual Continuum projects http://matchsz.inf.elte.hu/Vvprojekt/
Learning, Designing within the Real-Virtual
Continuum https://prezi.com/4mc8i6nkbwlr/
T@T Lab http://tet.inf.elte.hu/
Many thanks for all those who
contributed to these projects
In any form or way!
http://goo.gl/WNTXfR

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wiLearn in the real-virtual continuum

  • 1. Responsive, Mash-Up Personalized ELTE University Faculty of Informatics, HUNGARY Flexible, Mobile, Bridging space and time, Enjoyable learning
  • 2. INTERACTIVE MEDIA DESIGN COURSE Introduction Data visualization Interaction design User interfaces Multimedia design Digital narratives Learning media Museum technologies Game design Bewildering codes Virtual worlds Mobile technologies Technology rich Plentiful resources Choices can be aligned with preferences and requirements
  • 3. STUDENTS – REQUIREMENTS - TOOLS Digital materials– specially made or OER Frame– Wordpress, … Presentations– YouTube, Prezi, SlideShare, … Further readings– Diigo, Delicious, Scoop.it, … Updates– Twitter, Hootsuit, … Communication– Piazza, FaceBook, Google Hangout … Brainstorming– Lino.it, Padlet, … Project progress– Trello, … Profesional profil & Network– LinkedIn Multi- disciplinary Mash-Up of Web 2.0 tools in LMS Learning outcomes include: - basic understanding of three chosen themes, - user level awareness for all projects developed - a personalized developer role within one project. Collaborative design of an interactive media model for formal or informal learning Personalization, orientation
  • 4. TEMPUS STEM BEST PRACTICE “PRIZE” IN HIGHER EDUCATION
  • 5. Setting-up portal for teachers Preparing useful resources and support Prepared BY students FOR students PORTAL for students Preparing useful resources and support for Enjoyable Learning
  • 8. PREPARING TEACHERS, STUDENTS & RESOURCES Design Prepare & mentor courses Project work during semester & summer internship Community Forums Course Materials Open Educational Resources Sharing Bookmarks Offering Educational Apps for tablets Offering Educational Web Tools Journal of emerging educational tools Synchronous Communication Tools Networking WALL CRUMBS TUTORIALS EDUTAINMENT FAQ INFO TWITTER Community Wall Blog Updates How to use … Enjoyable Learning Frequently Asked Questions Information #WiLearnINF
  • 9. CONFIGURING TABLETS unique digital S-pen 5 MP camera 16 GB memory microSD cardholder 10.1” touch screen WiFi, GPS Android OS v4.3 1.4 GHz processor Bluetooth 4.0 connect to pen-drive multitasking stand and keyboard … and more SAMSUNG Galaxy Note 10.1 Responsive Portal Mentoring courses Advising teachers in activating learners Preparing useful resources and support Installing useful educational apps
  • 10. Supporting portal Teaching courses With tablets Learning in courses with tablets, taking notes, using smart applications, Web 2.0 tools, LMS, Social media, … SMART LEARNING AT UNIVERSITY
  • 11. EDUTAINMENT - IP4ET Interactive Posters for Exploration & Testing (IP4ET)Augmented Reality Informal Learning
  • 12. CREATING POSTERS FOR SCHOOLS USING AR
  • 13. VIRTUAL MUSEUM GUIDE Unity Navigational Learning Virtual Guide
  • 14. VIRTUAL UNIVERSITY BUILDING VRML Unity Virtual Reality Augmented Virtuality Navigation, guidance, consultation,
  • 16. VIRTUAL PROJECT ROOM OpenQwaq Project work Bridging Universities and other partners
  • 17. IN THE REAL-VIRTUAL CONTINUUM URhere game Various tools Mixed Reality Edutainment and useful apps
  • 18. REFERENCES Smart Learning at Univ. https://www.youtube.com/watch?v=Ix-j9o2Fv2k Interactive Media Design http://intmedia.elte.hu/ wiLearn Portal http://wilearn.inf.elte.hu Preparing for Smart Learning http://www.slideshare.net/Turcsi/tabula-cognita Brainstorming https://prezi.com/hdltgwzfksy8 Edutainment: IP4ET https://prezi.com/xt3xcxzzaokm/ Virtual Museum Guide http://wilearn.inf.elte.hu/biology/index.html Virtual C@fe https://www.youtube.com/watch?v=sBZ5aUfhiUE Virtual Project Room https://www.youtube.com/watch?v=vx9kkCmv2rg Virtual University Building http://wilearn.inf.elte.hu/virtualelte/WebPlayer/WebPlayer.html Demo Developments https://www.youtube.com/watch?v=31QWshlXXTg https://prezi.com/rr__op-hiqt-/muzeum-a Real-Virtual Continuum projects http://matchsz.inf.elte.hu/Vvprojekt/ Learning, Designing within the Real-Virtual Continuum https://prezi.com/4mc8i6nkbwlr/ T@T Lab http://tet.inf.elte.hu/ Many thanks for all those who contributed to these projects In any form or way! http://goo.gl/WNTXfR

Editor's Notes

  1. Hello Everyone and welcome to my presentation! I am Marta Turcsanyi-Szabo, head of T@T lab, associate professor at ELTE Universoty, Faculty of Informatics in Hungary. I am going to talk about the “Crossroads in Designing through the Reality-Virtuality Continuum”. I will relate my talk to systems development aiding teaching and learning. The aim is to produce responsive Mash-Ups for personalized teaching, resulting in flexible, mobile learning environments, bridging space and time for enjoyable learning experiences. Please, find this presentation at the link of this QR code on SlideShare too. I will make some further references at the end of the presentation with links to videos and readings about each slide.
  2. The Interactive Media Development course-group embeds the design of interdisciplinary projects for K-12 schools, Higher Education and museums supporting immersive learning experiences through interactive media. The freely accessible course portal contains technology rich plentiful resources. The course-group is offered for local Hungarian university students studying under different levels of Faculty programs and international students within Science Without Borders Undergraduate, EIT ICT labs Masters program, and Erasmus Mundus. The web site contains 12 main themes to choose from with: Introduction, Data visualization, Interaction design, User interfaces, Multimedia design, Digital narratives, Learning media, Museum technologies, Game design, Bewildering codes, Virtual worlds, Mobile technologies. Students can register for the course-group under different specific courses and choose topics according to their preferences and course requirements.
  3. Learning outcomes include: basic understanding of three chosen themes (which should be mastered self-paced depending on interest and specifics of course requirements the student registered for), user level awareness of all projects produced during the semester and a personalized developer role within one of the actual projects in collaboration with students from other disciplines to produce an interactive media model for formal or informal learning purposes. The multidisciplinary project work is done in collaboration through different Mash-Ups of Web 2.0 technologies. The teacher orients students in a personalized way to be able to build on their previous knowledge, develop individual progress and be able to fulfill the aimed project using emerging technologies in collaboration. Project work used different internet tools for working and monitoring progress. Digital materials– specially made or OER Frame– Wordpress, … Presentations– YouTube, Prezi, SlideShare, … Further readings– Diigo, Delicious, Scoop.it, … Updates– Twitter, Hootsuit, … Communication– Piazza, FaceBook, Google Hangout … Brainstorming– Lino.it, Padlet, … Project progress– Trello, … Profesional profil & Network– LinkedIn
  4. The course-group just won a Tempus STEM prize for showing good practice in higher education approaching industrial practices.
  5. One of the complex projects “wiLearn at IK” (that is “we learn at Faculty of Informatics) will be explained in more details. Students set up a portal for both teachers and students as support resources for enjoyable learning. This portal is under continuous development and could produce a good model for our whole university and beyond.
  6. The original idea was inspired by visiting Smart School at Jászfényszaru and analyzing the teacher preparation, the learning process in K12 using interactive white-board and tablets with innovative pedagogical approach and support resulting in enjoyable learning. This project just won an International e-Learning Award in Mobile Learning from the International e-Learning Association at the end of 2014. Students were very motivated to be able to adapt the good practices into their own environment and situation at higher education level.
  7. Students analyzed related literature, relied on their own experiences & practices, and composed their own expectations. Starting from scratch they went through a thorough brainstorming activity to be able to plan and adapt an environment for their own needs. During this process they used several technologies to test and prove their constructive application in education.
  8. Some of the elements were already designed during project work, others were produced through the summer internship program. Elements of the developed portal were: Piazza for communication forums Sakai as LMS for course materials Shared data-base for notes and OERs Diigo to share bookmarks Shared data-base to offer educational apps An offer of educational web tools Scoop.it journal for emerging tools in education Hangout for synchronous communication LinkedIn for networking Padlet as community wall, Blog for news, tutorials, FAQ, Info pages and a Twitter feed, and of course lots of Edutainment apps …
  9. The portal used responsive design as students expected to come only with a tablet to university, supplementing the use of labs for special programming purposes. Professors assembled their digitized courses to be able to facilitate student learning as active participants. Resources, support and educational apps were thus selected to function well on several tablet and mobile platforms. The project used Samsung Galaxy Notes 10.1 and mirroring devices for projectors. The unique S-pen and the ability to connect pen-drive or other backup devices proved to be a winning feature in Higher Education environment.
  10. Professors quickly accommodated to the use of tablets in class to enhance the teaching process. Students could just jump into deeper learning without having any difficulties accommodating to the tablets. A reference video link at the end will illustrate the practice shot during the Samsung – ELTE Soft project.
  11. It is a custom at our Faculty to display in the corridors posters that were presented at conferences so that students – while waiting on spot - can engage themselves getting acquainted with projects and thus consuming information about research at the Faculty. Recently we produced extra media to extend the pictures on the posters and thus made the inquiry more enjoyable, combining art with technology in form of interactions as an extra add-on dimension to the posters. We actually call them IP4ET (when read aloud could refer to Internet protocol for E.T. - the Extra-Terrestrial) however IP4ET is really the short for Interactive Poster for Exploring & Testing. These posters show a typically well applicable form of learning interactive media, which can be produced and re-produced very cheap as an artistic poster, yet it can also contain media elements not viewable otherwise. These could be well used in class, in corridors. in the streets or gardens, at museums, public transportation spots, health institutions or even office spaces. Their role is to engage viewers to explore (while awaiting for others or an event to begin) aesthetics, informative content, and the technological overlay: QR codes and Augmented Reality (AR).
  12. One such poster about drugs was developed by students for elementary school during the Interactive media course the use of which was also illustrated in the Preparation for Smart Learning project. The inquiry process added extra media elements (animations, videos, pictures) to explore the temptation and results of using different drugs, which could thus start a discussion over the issues involving even the young generation to be aware of risks. The poster was also adapted in English and Portuguese versions to be explored by university students.
  13. A virtual museum guide was created for the Biology and Paleontology Museum Collection within campus. Its aim is to get some attention for the exhibits in the collection and be able to do some exploration before or after visiting the site, thus making visitor want to investigate further in real world. The structure was built on a Unity globe frame using panoramic pictures, navigation buttons and information windows.
  14. A detailed inside and outside virtual mock-up of our university building was developed by students to use with different AR applications and virtual reality builds in VRML. New students continuously re-developed alternatives of the world in Unity for different purposes: to use auditoriums for lectures allowing writing on the board, developing elevators to go from one floor to another, coke machines (no cokes for purchase yet :) , insert panoramic pictures for a view outside the scenery to augment the virtual world, QR codes to reach professors for consultations, and of course professors sometimes asked for special furniture inside their rooms. One of them even asked for a Jacuzzi :). A recent version was just developed for tablets and mobiles, modifying the navigation features and providing additional menu for teleportation. This version also inserted the interactive posters for additional exploration.
  15. Students declared that the real building is not friendly enough for virtual activities, so they created a fantasy campus setting up our own OpenSim grid. Several others contributed with elements to use the virtual world as a café. Some students also set-up Interactive museum exhibits on computer science topics (exploring binary numbers and different forms of sort algorithms) and others contributed with artistic expressions. This world provides students with leisure facilities, meeting others off campus for communication and gaming. But it also provides a platform as awareness of our Faculty, winning and recruiting students for STEAM education and project work.
  16. Another server was set up to support virtual project work using OpenQwaq to bridge universities or other partners. A 2D platform was also developed as extension, allowing the quick up-and-down load of files as well as discussions to happen on-the-fly. Some teachers used this platform in blended classes and even set-up sessions for out of class consultations.
  17. wiLearn portal was assembled to collect all the useful apps and services developed so far in projects to help digital generation to enjoy and be catered for 21st century learning. Different apps for navigation and information, real 3D structures using AR as overlay to get attention to studies in our Faculty, … etc., anything as technological fun, e.g. belly dancing with Kinect. All using emerging technologies through mixed reality. Thus producing an environment where students could declare in delight: “wiLearn in the real-virtual continuum” which was actually produced by them, for themselves.
  18. Here you can find all the references in more details with the list on contributors. Many thanks for all those who contributed to these projects in any form or way! T@T lab at ELTE University keeps on coordinating such projects for credits, providing relevant topics for students to build their own portfolios. The work is not done, but continues – a new set of students picked up on the ideas and keep working on new ones to show-case their add-on values and produce collaboratively gadgets for the future. Thank you for your attention! You can access this presentation also in Slide-share through this QR code at http://goo.gl/WNTXfR REFERENCES Learning, Designing within the Real-Virtual Continuum https://prezi.com/4mc8i6nkbwlr/ Interactive Media Design http://intmedia.elte.hu/ wiLearn Portal http://wilearn.inf.elte.hu Brainstorming https://prezi.com/hdltgwzfksy8 Edutainment: IP4ET https://prezi.com/xt3xcxzzaokm/ Preparing for Smart Learning http://www.slideshare.net/Turcsi/tabula-cognita Smart Learning at Univ. https://www.youtube.com/watch?v=Ix-j9o2Fv2k Virtual Museum Guide http://wilearn.inf.elte.hu/biology/index.html Virtual C@fe https://www.youtube.com/watch?v=sBZ5aUfhiUE Virtual Project Room https://www.youtube.com/watch?v=vx9kkCmv2rg Virtual University Building http://wilearn.inf.elte.hu/virtualelte/WebPlayer/WebPlayer.html Real-Virtual Continuum projects http://matchsz.inf.elte.hu/Vvprojekt/ Demo Developments https://www.youtube.com/watch?v=31QWshlXXTg https://prezi.com/rr__op-hiqt-/muzeum-aren